Maper's CE Table: Maphack, zoomhack, and more menu

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  1. #61
    MooNSouL's Avatar Member
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    Hello,
    I just wanted to ask if this is detected or its safe to use.

    Many Thanks!

    Maper's CE Table: Maphack, zoomhack, and more
  2. #62
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by MooNSouL View Post
    Hello,
    I just wanted to ask if this is detected or its safe to use.

    Many Thanks!
    We know that they have the ability to detect any memory edits. Pretty sure this cheat table is a memory edit, so they COULD detect it.

    That said, I don't think I've read about any bans for people using cheat tables.

  3. #63
    dansev's Avatar Member
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    Will this be updated and fixed for the new patch that came today ?
    Havent been able to test, so it might work out of the box

  4. #64
    Randomizer's Avatar Contributor
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    Originally Posted by dansev View Post
    Will this be updated and fixed for the new patch that came today ?
    Havent been able to test, so it might work out of the box
    It is currently broken after patch
    Yup.

  5. #65
    VietTaco's Avatar Member
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    Originally Posted by Randomizer View Post
    It is currently broken after patch
    Works fine for me atm.

  6. #66
    Randomizer's Avatar Contributor
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    Originally Posted by VietTaco View Post
    Works fine for me atm.
    I will re download and try again then.
    Yup.

  7. #67
    Toasti's Avatar Site Donator
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    Enemy Health Bars, Maphack and Zoomhack are still working good.

    But Disable Far Plane Culling and Disable Fog Render do not work.

  8. Thanks armory236 (1 members gave Thanks to Toasti for this useful post)
  9. #68
    spiritoflife's Avatar Member
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    @maper thanks for hack but need update now can u update it plz <3

  10. #69
    armory236's Avatar Active Member
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    Originally Posted by Toasti View Post
    Enemy Health Bars, Maphack and Zoomhack are still working good.

    But Disable Far Plane Culling and Disable Fog Render do not work.
    that's right, literally unplayable now w/o these two key modules

  11. Thanks Toasti (1 members gave Thanks to armory236 for this useful post)
  12. #70
    hellzer123's Avatar Member
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    Would it be possible to make a maphack, for example:
    that highlights zone contours (layout) with a thin red line but does not reveal it completely so you know where you've been and where you've not?

    Think of it as an overlay to a normal map that only marks the layout or something like that...

    It would be cool because it hurts the clearspeed of your character if you use a maphack but don't memorize all the corners you've visited.
    Last edited by hellzer123; 09-12-2020 at 09:53 AM.

  13. #71
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by hellzer123 View Post
    Would it be possible to make a maphack, for example:
    that highlights zone contours (layout) with a thin red line but does not reveal it completely so you know where you've been and where you've not?

    Think of it as an overlay to a normal map that only marks the layout or something like that...

    It would be cool because it hurts the clearspeed of your character if you use a maphack but don't memorize all the corners you've visited.
    Of course it is possible.

    https://www.ownedcore.com/forums/mmo...ta-memory.html (Finding map data in memory) This should give you most of the info you need to make it.

  14. #72
    hellzer123's Avatar Member
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    Originally Posted by Sychotix View Post
    Of course it is possible.

    https://www.ownedcore.com/forums/mmo...ta-memory.html (Finding map data in memory) This should give you most of the info you need to make it.
    Oh thank you very much!
    Honest question on a side note. Do you people actually believe everyone here knows programming languages and how to compile scripts and make them work? Or maybe you think people should learn something they might have no interest in?

  15. #73
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by hellzer123 View Post
    Oh thank you very much!
    Honest question on a side note. Do you people actually believe everyone here knows programming languages and how to compile scripts and make them work? Or maybe you think people should learn something they might have no interest in?
    Both. Many people here know how to program and compile scripts.

    If you don't and you request features, typically you have to either learn to do it yourself or pay someone to do it. A programmer's time is not cheap, which many people don't understand .

    A maphack like what the cheat table accomplishes is easy as it is effectively setting everything on the map as visible. All code is handled in-game, so it is low effort. A maphack like you are requesting requires reversing the map data structure, reading from it and adjusting it to make it line up with or replace the existing minimap (which is not easy as Z coordinates screw with 1-1 and there are TONS of features to reverse to replicate a full replacement). This is just to be able to draw a full 1-1 map mimicing the cheat table's hacked version.

    Now comes the more programming aspect of it. Now you need to line up your generated map to the in-game map and cross reference it with the revealed in-game map (another data structure to reverse). Do a bunch of math to calculate the bounds of the revealed map with your map, then draw the remaining unrevealed bits in red.

    I'd guess... maybe 3 or 4 weeks work for an experienced game cheat developer?

    EDIT: For reference, when I made an external map of simply drawing it... it took me about a week to get all the math right, and that is being spoon fed the map data structure and all the required data structures to consistently find it thanks to PoEHUD.
    Last edited by Sychotix; 09-12-2020 at 02:28 PM.

  16. #74
    hellzer123's Avatar Member
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    Originally Posted by Sychotix View Post
    Both. Many people here know how to program and compile scripts.

    If you don't and you request features, typically you have to either learn to do it yourself or pay someone to do it. A programmer's time is not cheap, which many people don't understand .

    A maphack like what the cheat table accomplishes is easy as it is effectively setting everything on the map as visible. All code is handled in-game, so it is low effort. A maphack like you are requesting requires reversing the map data structure, reading from it and adjusting it to make it line up with or replace the existing minimap (which is not easy as Z coordinates screw with 1-1 and there are TONS of features to reverse to replicate a full replacement). This is just to be able to draw a full 1-1 map mimicing the cheat table's hacked version.

    Now comes the more programming aspect of it. Now you need to line up your generated map to the in-game map and cross reference it with the revealed in-game map (another data structure to reverse). Do a bunch of math to calculate the bounds of the revealed map with your map, then draw the remaining unrevealed bits in red.

    I'd guess... maybe 3 or 4 weeks work for an experienced game cheat developer?

    EDIT: For reference, when I made an external map of simply drawing it... it took me about a week to get all the math right, and that is being spoon fed the map data structure and all the required data structures to consistently find it thanks to PoEHUD.
    I thought I'll share my idea... I don't need a private tool. Was just saying it would be nice to have a convenient map hack and the donations would pour in after that, I believe.

  17. #75
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by hellzer123 View Post
    I thought I'll share my idea... I don't need a private tool. Was just saying it would be nice to have a convenient map hack and the donations would pour in after that, I believe.
    don't get him wrong. It's a really nice idea, this is something I too felt missing from the CE maphack.
    but implementing this idea in a performance efficient way is PITA for the reasons mentioned by the admin.


    EDIT: on top of that maphack, it would be nice to see monsters/important objects.
    Last edited by GameHelper; 09-12-2020 at 03:32 PM.

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