ExileApi (Old POEHUD) Overlay for Path of Exile menu

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  1. #1
    Qvin's Avatar Contributor
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    ExileApi (Old POEHUD) Overlay for Path of Exile

    CURRENTLY DETECTED - USING THIS WILL LIKELY RESULT IN A BAN

    If you absolutely need to play with hud and don't mind getting banned, you can try running poe as a limited user (Run PoE as a limited user).

    .NET Framework v.4.8 (probably dev version)
    DirectX11

    Source ExileApi

    Releases ExileApi (Compiled)

    All plugins can be found here: Repositories

    If you want compile by self you need:

    1. Download project.
    2. Open ExileApi.sln
    3. Unload Core
    4. Compile Loader
    5. Copy GameOffsets in folder with Loader.exe
    6. Start Loader.exe with argument "offset" or "offsets" (release folder have bat file for this)
    7. Load Core and add reference to ImGui.NET.dll and GameOffsets.dll
    8. Now you can compile all project

    For start this projects you still need resource (textures/fonts/sounds) from Release version.

    Plugins should be compile by self. (Others developers can give you dll)
    Download source, put folder to Plugins/Source and run CompilePlugins.bat you should see "NamePlugin >>> Successful <<<" or "NamePlugin -> Failed look in Source/NamePlugin /Errors.txt"
    if you see errors better cut this plugin from Source folder.

    12.09.19 UPDATE


    API Changed. All my plugins updated and collected in 1 repository (old deprecated soon be deleted) for you comfort.
    Some dev knew about this changes and prepared their plugins for that. Just wait when plugins will be pushed on git.
    Now project more structed for self compile.
    If you want develop plugin download ExileApi create Class library project and in ExileApi Solution here ->ExileApi\Plugins\Source\YouPluginName and add Core like reference.
    For compile plugins without IDE you should download /Release/ because Roslyn from nuget have older version.
    Tried fix win 7 issue but doesnt have tester for that.

    In the near future i want write auto update plugins, when you can in 1-3 clicks download plugin what you want.

    Q: Why no answer?
    A: If I will answer everyone i will never can write any feature for ExileApi.

    Q:Hud is crash/freeze
    A:For fix that issue i should play, if this rare issue, this is hard fix when you play very small time.


    Donate link
    Most information will be soon, now im busy and just put as is.
    Last edited by Qvin; 09-12-2019 at 12:47 PM.

    ExileApi (Old POEHUD) Overlay for Path of Exile
  2. #2
    Qvin's Avatar Contributor
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    Reserved><><><

  3. #3
    k0hh54's Avatar Member
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    hi! Qvin
    Can you please modify the Korean version to be compatible?
    Please.
    Thanks in advance.
    123312.jpg
    "PathOfExile_x64_KG.exe"

  4. #4
    Qvin's Avatar Contributor
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    Originally Posted by k0hh54 View Post
    hi! Qvin
    Can you please modify the Korean version to be compatible?
    Please.
    Thanks in advance.
    123312.jpg
    "PathOfExile_x64_KG.exe"
    If previous poehud worked with korean client, last my version should be works too.
    Steam currenly doesnt support.

  5. #5
    omgsosorry's Avatar Member
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    Finally! Congrats on release

  6. #6
    deomexuathe's Avatar Member
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    previous version had flask mananger but I cant find it in your repo. also the Quick silver flask still not work

  7. #7
    Qvin's Avatar Contributor
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    Originally Posted by deomexuathe View Post
    previous version had flask mananger but I cant find it in your repo. also the Quick silver flask still not work
    https://www.ownedcore.com/forums/mmo...k-manager.html (TreeRoutine for PoeHUD plus a Flask Manager)
    Ported to this version

  8. Thanks Senotin (1 members gave Thanks to Qvin for this useful post)
  9. #8
    TadaceAce's Avatar Member
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    Hi Qvin,

    Thanks for picking up the mantle to maintaining what a lot consider an integral part of playing PoE at this point. I've been unsuccessful getting yours up and fully functional.

    Error log is complaining about a missing dll:

    Code:
    2019-09-10 10:43:24.370 -07:00 [Error] Core constructor -> System.DllNotFoundException: Unable to find XAudio2 dlls for requested versions [2.7, 2.8 or 2.9], not installed on this machine
       at SharpDX.XAudio2.XAudio2..ctor(XAudio2Flags flags, ProcessorSpecifier processorSpecifier, XAudio2Version requestedVersion)
       at SharpDX.XAudio2.XAudio2..ctor()
       at Exile.SoundController..ctor(String dir) in A:\Work\BitBucket\ExileApi\Core\SoundController.cs:line 38
       at Exile.Core..ctor(RenderForm form) in A:\Work\BitBucket\ExileApi\Core\Core.cs:line 107
    I've confirmed I've got XAudio2_7.dll in my System32 directory and even manually re-registered it.

    Using the latest precompiled version (1 hour old as of writing this) on Win7. DX11 is installed. I can't think of anything else to try.

  10. #9
    Qvin's Avatar Contributor
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    Originally Posted by TadaceAce View Post
    Hi Qvin,

    Thanks for picking up the mantle to maintaining what a lot consider an integral part of playing PoE at this point. I've been unsuccessful getting yours up and fully functional.

    Error log is complaining about a missing dll:

    Code:
    2019-09-10 10:43:24.370 -07:00 [Error] Core constructor -> System.DllNotFoundException: Unable to find XAudio2 dlls for requested versions [2.7, 2.8 or 2.9], not installed on this machine
       at SharpDX.XAudio2.XAudio2..ctor(XAudio2Flags flags, ProcessorSpecifier processorSpecifier, XAudio2Version requestedVersion)
       at SharpDX.XAudio2.XAudio2..ctor()
       at Exile.SoundController..ctor(String dir) in A:\Work\BitBucket\ExileApi\Core\SoundController.cs:line 38
       at Exile.Core..ctor(RenderForm form) in A:\Work\BitBucket\ExileApi\Core\Core.cs:line 107
    I've confirmed I've got XAudio2_7.dll in my System32 directory and even manually re-registered it.

    Using the latest precompiled version (1 hour old as of writing this) on Win7. DX11 is installed. I can't think of anything else to try.
    Win7 currenly not works. Cant find solution for that error.
    But you can comment _soundController = new SoundController("Sounds"); in Core.cs
    Compile by self and try version without sounds.

  11. #10
    FrEeMaNlav's Avatar Member
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    autoquit don't compiled,but itemalert compiled well,why don't know

  12. #11
    k0hh54's Avatar Member
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    win7 not working?
    I ran the load file and nothing happened.

  13. #12
    chigo's Avatar Member
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    working well but radar for mobs? only bars not dot on map? (Minimapicons menù seem to now work i check and uncheck options but nothing change)

    loader admin poe limited w10 64
    Last edited by chigo; 09-10-2019 at 01:28 PM.

  14. #13
    nothingtrue's Avatar Member
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    Download source, put folder to Plugins/Source and run CompilePlugins.bat you should see "NamePlugin >>> Successful <<<" or "NamePlugin -> Failed look in Source/NamePlugin /Errors.txt"
    if you see errors better cut this plugin from Source folder.
    Hello! All plugins compile ends with same error.
    May be I did not understand "better cut this plugin from Source folder" correct and doing something wrong...

  15. #14
    Dant121's Avatar Member
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    hi, sorry for english, will there be an auto updater plugin? And is there a working rare set manager?

  16. #15
    TadaceAce's Avatar Member
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    Originally Posted by Qvin View Post
    Win7 currenly not works. Cant find solution for that error.
    But you can comment _soundController = new SoundController("Sounds"); in Core.cs
    Compile by self and try version without sounds.
    The below code will check if you're running Win7 and not load the sound controller if you are:

    Code:
       if (Environment.OSVersion.Version.Major == 6 & Environment.OSVersion.Version.Minor == 1)
                     {
                     // don't load sound controller
                     }                               
                     else
                     {                     
                     _soundController = new SoundController("Sounds");
                     }
    Alas I'm having a whole host of other issues trying to compile this myself to test.

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