Code:
//Override
Simulacrum Splinter: Path^CurrencyAfflictionShard :Override
Simulacrum : Path^CurrencyAfflictionFragment :Override
Delirium Orb: path^AfflictionOrb :Override
//Exact Stash
Essences: path^CurrencyEssence|path^CurrencyCorruptMonolith :Exact Stash
Divination Cards: ClassName=DivinationCard :Exact Stash
Fragments: ClassName=MapFragment :Exact Stash
TimeLess Splinter: Path^CurrencyLegion :Exact Stash
Breach Splinters: Path^CurrencyBreach :Exact Stash
Offerings: ClassName=LabyrinthMapItem :Exact Stash
//Blight Maps: ClassName=Map,BaseName^Blighted :Exact Stash
Maps: ClassName=Map,BaseName!^Blighted :Exact Stash
Fossils: Path^CurrencyDelveCrafting :Exact Stash
Resonator: ClassName=DelveStackableSocketableCurrency :Exact Stash
Currency: ClassName=StackableCurrency,ClassName!^QuestItem,path!^Mushrune,path!^CurrencyItemised,path!^CurrencyJewelleryQuality :Exact Stash
//Default Tabs
Abyss belt: !identified,BaseName=^Stygian :Default Tabs
Gems: ClassName^Skill Gem,ItemQuality=0 :Default Tabs
Flasks: ClassName^Flask,ItemQuality=0 :Default Tabs
Jewels: !identified,ClassName=Jewel :Default Tabs
Abyss Jewels: !identified,ClassName=AbyssJewel :Default Tabs
Oils(Blight): path^Mushrune :Default Tabs
Parts(Metamorph): path^Metamorphosis :Default Tabs
Catalyst(Metamorph): path^CurrencyJewelleryQuality :Default Tabs
Incubator(Legion): ClassName=Incubator, :Default Tabs
Prophecy: path^CurrencyItemised :Default Tabs
Unique: Rarity=Unique :Default Tabs
Talisman: ClassName=Amulet,BaseName^Talisman :Default Tabs
//Leaguestones: ClassName=Leaguestone :Default Tabs
//Identified rare: identified,Rarity=Rare,!Shaper,!Elder,!Fractured :Default Tabs
//Jewelery: !identified,ClassName=Amulet|ClassName=Ring,identified,BaseName!=Gold Amulet,Rarity=Rare :Default Tabs
//Fractured: Fractured :Default Tabs
//Unique Jewel: Rarity=Unique,ClassName=Jewel :Override
//Unique Rings: Rarity=Unique,ClassName=Ring :Override
//High level: identified,ilvl>=84,ClassName=Helmet :Override
//High Jewelery: identified,ilvl>=84,ClassName=Ring|ClassName=Amulet :Override
//Ex Recipe
Shaper: Shaper :Ex Recipe
Elder: Elder :Ex Recipe
//Crusader: Crusader :Ex Recipe
//Hunter: Hunter :Ex Recipe
//Redeemer: Redeemer :Ex Recipe
//Warlord: Warlord :Ex Recipe
//Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Rune Dagger|ClassName=Claw|ClassName=Shield :Chaos Recipe
Jewelry: !identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet :Chaos Recipe
Belts: !identified,Rarity=Rare,ilvl>=60,ClassName=Belt :Chaos Recipe
Helms: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet :Chaos Recipe
Body Armours: !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour :Chaos Recipe
Boots: !identified,Rarity=Rare,ilvl>=60,ClassName=Boots :Chaos Recipe
Gloves: !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves :Chaos Recipe
//Vendor Recipes
Chisel Recipe: BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20 :Vendor Recipes
Quality Gems: ClassName^Skill Gem,ItemQuality>0 :Vendor Recipes
Quality Flasks: ClassName^Flask,ItemQuality>0 :Vendor Recipes
//Chance Items
Sorcerer Boots: BaseName=Sorcerer Boots,Rarity=Normal :Chance Items
Leather Belt: BaseName=Leather Belt,Rarity=Normal :Chance Items
//Others
Others: ilvl>=1 :Others