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  1. #31
    poetesttt's Avatar Active Member
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    Originally Posted by poetesttt View Post
    AutoQuit work fine by just copy and paste the plugin folder. GitHub - zaafar/AutoQuit

    HealthBar sometime disappear, and always disappear during entire legion encounter.
    The healthbar disappear when i trigger bad delirium Spawner which spawn black ball chasing player.
    And bar return when the black ball die, it maybe casue by hiding the unwant bar like legion monster untriggered.

    Sorry, the autoquit from zaafar not work, i'm not sure where my autoquit come from, just uplord my autoquit working.
    AutoQuit.rar
    Last edited by poetesttt; 03-25-2020 at 03:41 AM. Reason: add autoquit

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  2. #32
    Queuete's Avatar Contributor
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    @ungldiv Now I saw what you are talking about, its indeed part of the IconBuilder. The alert file(s) were missing in the last release. I'll add them and your changes.
    Thats the same as the plugin dependencies, in the current state they dont get generated while building / are tracked by git, therefore you basically need a working PoeHelper and the new builds only will add stuff, this should change in the future. The source should contain everything necessary to build a fully working PoeHelper.
    Fonts are added in the next update aswell btw. those caused some errors whenever there was supposed to be any written text displays

    edit: @ungldiv is the double underscore in your changes intended? Just asking because I did not see any other mod with double underscore
    Last edited by Queuete; 03-25-2020 at 03:54 AM.

  3. #33
    Mikio's Avatar Member
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    Queuete, thanks you a lot for update.

    As i see, at last release we got no preload and BasicFraskRoutine not working. Dunno helpful it or not, i got no messege at right top corner.
    Working Stashie, Pickit. Thanks A LOT for delirium highlight.

    Would be perfect if u add delve/legion chests.

  4. #34
    ungldiv's Avatar Member
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    edit: @ungldiv is the double underscore in your changes intended? Just asking because I did not see any other mod with double underscore
    Yes, several mods have double underscore in their internal ID. They can often be seen in veiled crafting mods because the whole tiering got revamped at the end of Betrayal league (4 tiers > 3 tiers).
    Last edited by ungldiv; 03-25-2020 at 05:24 AM.

  5. Thanks Queuete, SickBro (2 members gave Thanks to ungldiv for this useful post)
  6. #35
    Dsmtoolguy's Avatar Member
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    have the same issue here

  7. #36
    Queuete's Avatar Contributor
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    Originally Posted by poetesttt View Post
    The healthbar disappear when i trigger bad delirium Spawner which spawn black ball chasing player.
    And bar return when the black ball die, it maybe casue by hiding the unwant bar like legion monster untriggered.

    Sorry, the autoquit from zaafar not work, i'm not sure where my autoquit come from, just uplord my autoquit working.
    AutoQuit.rar
    Tried multiple different bad Delirium Spawners and cant replicate your issue.
    Please use the latest version: Release v0.5 . Queuete/ExileApi . GitHub
    And unpack it in a clean folder.
    If your problems still happen please post the ErrorLog (PoeHelper/Logs/Verbose-....log). This may contains information about your drives, if you dont want that in the public forum consider sending it to me via pn.

    I slightly updated the AutoQuit and it works. I think it most likely worked before already. You need to run ExileAPI as admin if you want the AutoQuit to work. Furthermore only mode 0 is working correctly currently, due to missing flask offsets, which are also the problem for BasicFlaskRoutine.

    Originally Posted by Dsmtoolguy View Post
    have the same issue here
    The same issue as who? The last 2 posts before yours dont describe any issues, thats a quite unspecific post.

  8. #37
    Raiwulf's Avatar Member
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    If you can teach me how, I can add Fragments tab to Stashie

  9. #38
    Raiwulf's Avatar Member
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    Originally Posted by armory236 View Post
    PickIt: filter would be nice because the text on the right side of the screen is very useful (not all drops have sound in my filter), the "Show Text" function I'm talking about
    AutoOpen: idk what about this plugin, whether it works on your fork version
    PreloadAlert: can we somehow add super-useful features from good-old PoEHUD such as bottom-center warnings "Reflect, Rogue Exile, Flame Bearers, Volatiles" with sounds, is it possible at all? you can check them on Sychotix HUD-lite
    It's actually a different plugin called ItemAlert

    Originally Posted by Queuete View Post
    For plugin developers, which offsets are the most urgent ones? Feel free to add them in this Thread.
    When you want to see plugins added please post them with the repository link (github, gitlab...)
    Preload Alert was really useful to me
    Last edited by Raiwulf; 03-25-2020 at 07:32 AM.

  10. Thanks armory236 (1 members gave Thanks to Raiwulf for this useful post)
  11. #39
    armory236's Avatar Active Member
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    Originally Posted by Raiwulf View Post
    It's actually a different plugin called ItemAlert



    Preload Alert was really useful to me
    yeah, apologies for misconception about Pickit -> ItemAlert
    you're right

  12. #40
    Javalover's Avatar Member
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    Hi guys,

    Maybe i missed something, but how to you toggle the hud menu in game?
    Im launching it with admin rights but i dont have the menu

    thanks

  13. #41
    SickBro's Avatar Member
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    Originally Posted by Javalover View Post
    Hi guys,

    Maybe i missed something, but how to you toggle the hud menu in game?
    Im launching it with admin rights but i dont have the menu

    thanks
    if you're asking how to open the Main Menu , it's F12.

  14. #42
    poetesttt's Avatar Active Member
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    Originally Posted by Javalover View Post
    Hi guys,

    Maybe i missed something, but how to you toggle the hud menu in game?
    Im launching it with admin rights but i dont have the menu

    thanks
    The hotkey is F12.
    You can check it in config\settings.json called MainMenuKeyToggle with keycode convert.

  15. #43
    Javalover's Avatar Member
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    Originally Posted by SickBro View Post
    if you're asking how to open the Main Menu , it's F12.
    Thanks, that was it

  16. #44
    MACROS4LIFE's Avatar Active Member
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    God Bless you. Dude.

    And thanks. I'll try it.
    PoEHUD it's like cocaine, once you used, you can't forget.

  17. #45
    poetesttt's Avatar Active Member
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    Originally Posted by Raiwulf View Post
    If you can teach me how, I can add Fragments tab to Stashie
    What you need.

    Code:
    //Override
    Simulacrum Splinter: Path^CurrencyAfflictionShard	:Override
    Simulacrum : Path^CurrencyAfflictionFragment	:Override
    Delirium Orb: path^AfflictionOrb	:Override			
    
    //Exact Stash
    Essences:           path^CurrencyEssence|path^CurrencyCorruptMonolith	:Exact Stash
    Divination Cards:	ClassName=DivinationCard		:Exact Stash
    Fragments:			ClassName=MapFragment			:Exact Stash
    TimeLess Splinter: 	Path^CurrencyLegion		:Exact Stash
    Breach Splinters: 	Path^CurrencyBreach		:Exact Stash
    Offerings: 		ClassName=LabyrinthMapItem	:Exact Stash
    //Blight Maps: 	ClassName=Map,BaseName^Blighted			:Exact Stash
    Maps:			ClassName=Map,BaseName!^Blighted		:Exact Stash
    Fossils:		Path^CurrencyDelveCrafting					:Exact Stash
    Resonator:		ClassName=DelveStackableSocketableCurrency  :Exact Stash
    Currency:	ClassName=StackableCurrency,ClassName!^QuestItem,path!^Mushrune,path!^CurrencyItemised,path!^CurrencyJewelleryQuality	:Exact Stash
    
    //Default Tabs
    Abyss belt:			!identified,BaseName=^Stygian :Default Tabs
    Gems:				ClassName^Skill Gem,ItemQuality=0			:Default Tabs
    Flasks:				ClassName^Flask,ItemQuality=0				:Default Tabs
    Jewels:				!identified,ClassName=Jewel								:Default Tabs
    Abyss Jewels:		!identified,ClassName=AbyssJewel								:Default Tabs
    Oils(Blight): path^Mushrune	:Default Tabs
    Parts(Metamorph): path^Metamorphosis	:Default Tabs
    Catalyst(Metamorph): path^CurrencyJewelleryQuality	:Default Tabs
    Incubator(Legion): ClassName=Incubator, :Default Tabs
    Prophecy: 			path^CurrencyItemised	:Default Tabs
    Unique: 			Rarity=Unique 								:Default Tabs
    Talisman:			ClassName=Amulet,BaseName^Talisman			:Default Tabs
    //Leaguestones:		ClassName=Leaguestone						:Default Tabs
    //Identified rare:	identified,Rarity=Rare,!Shaper,!Elder,!Fractured :Default Tabs
    //Jewelery:			!identified,ClassName=Amulet|ClassName=Ring,identified,BaseName!=Gold Amulet,Rarity=Rare :Default Tabs
    //Fractured:		Fractured :Default Tabs
    //Unique Jewel: Rarity=Unique,ClassName=Jewel :Override
    //Unique Rings: Rarity=Unique,ClassName=Ring :Override	
    //High level: identified,ilvl>=84,ClassName=Helmet :Override
    //High Jewelery: identified,ilvl>=84,ClassName=Ring|ClassName=Amulet :Override
    
    //Ex Recipe
    Shaper: Shaper :Ex Recipe
    Elder: Elder :Ex Recipe
    //Crusader: Crusader :Ex Recipe
    //Hunter: Hunter :Ex Recipe
    //Redeemer: Redeemer :Ex Recipe
    //Warlord: Warlord :Ex Recipe
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    Weapons:		!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Rune Dagger|ClassName=Claw|ClassName=Shield :Chaos Recipe
    Jewelry:		!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet 	:Chaos Recipe
    Belts:			!identified,Rarity=Rare,ilvl>=60,ClassName=Belt 					:Chaos Recipe
    Helms:			!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet 					:Chaos Recipe
    Body Armours:	!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour 				:Chaos Recipe
    Boots:			!identified,Rarity=Rare,ilvl>=60,ClassName=Boots 					:Chaos Recipe
    Gloves:			!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves 					:Chaos Recipe
    
    //Vendor Recipes
    Chisel Recipe:		BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20	:Vendor Recipes
    Quality Gems:		ClassName^Skill Gem,ItemQuality>0							:Vendor Recipes
    Quality Flasks:		ClassName^Flask,ItemQuality>0								:Vendor Recipes
    
    //Chance Items
    Sorcerer Boots:	BaseName=Sorcerer Boots,Rarity=Normal	:Chance Items
    Leather Belt:	BaseName=Leather Belt,Rarity=Normal		:Chance Items
    
    //Others
    Others: ilvl>=1 :Others

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