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  1. #646
    Queuete's Avatar Elite User
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    Originally Posted by Bashor7030 View Post
    Hey guys i just reinstalled windows and now i get this message when i try to start the hud. Can someone help me?

    Or is it because of the latest Patch?

    Attachment 73035
    You are missing a certain dll file. You should probably just redownload the hud. If that still occures my guess is, that your anti virus program is interfering and deleting (or quarantining) some dll's.

    Originally Posted by Silent_Warrior View Post
    strange situation: seems preloads are broken here: Attachment 73044: but they're working good in ExileApi from Queuete. But CoPilot here works well, and in exile - doesn't (it's spawning golems constantly)
    The way preloads are working should be almost identical in both branches, are you sure this would have been detected in my fork?
    I will look into the broken golem spawns, are you having any other problems with CoPilot?

    Compiled PoEHelper for 3.10 with Plugins
  2. Thanks Bashor7030 (1 members gave Thanks to Queuete for this useful post)
  3. #647
    EthEth's Avatar Active Member
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    Complete Stashie FilterConfig:
    Code:
    //Filter Format -
    //Name of Filter:	property1,property2		:Group Name
    //
    //Name of Filter: Must be a unique name.
    //Properties: May use logical-or (|) and logical-and (,). Use properties and operations below.
    //Group Name: Category a filter belongs to.
    
    //Available properties:
    ////String (name) properties:
    ////  classname
    ////  basename
    ////  path
    ////  name
    ////  desc
    ////Numerical properties:
    ////  itemquality
    ////  rarity
    ////  ilvl
    ////  tier
    ////  numberofsockets
    ////  veiled
    ////  fractured
    ////Boolean properties:
    ////  identified
    ////  corrupted
    ////  influenced
    ////  Elder
    ////  Shaper
    ////  Crusader
    ////  Hunter
    ////  Redeemer
    ////  Warlord
    ////  blightedMap
    
    //Available operations:
    ////String (name) operations:
    ////  !=	(not equal)
    ////  =		(equal)
    ////  ^		(contains)
    ////  !^	(not contains)
    ////
    ////Numerical operations:
    ////  !=	(not equal)
    ////  =		(equal)
    ////  >		(bigger)
    ////  <		(less)
    ////  <=	(less or equal)
    ////  >=	(bigger or equal)
    ////
    ////Boolean operations:
    ////  !		(not/invert)
    /////////////////////////////////////////////////////////////
    
    
    //Misc Stuff
    Divination:           ClassName=DivinationCard                                                      :Default Tabs
    Prophecy:             BaseName=Prophecy                                                             :Default Tabs
    
    
    //Stackable Currency. Currency Tab is catch-all.
    HarvestSeeds:			ClassName=HarvestSeed                                                         :Default Tabs
    Delirium Orb:			ClassName=StackableCurrency,BaseName^Delirium Orb                             :Default Tabs
    Simulacrum Splinter:	ClassName=StackableCurrency,BaseName=Simulacrum Splinter                      :Default Tabs
    Meta Samples:			ClassName=MetamorphosisDNA                                                    :Default Tabs
    Catalysts:				ClassName=StackableCurrency,BaseName^Catalyst                                 :Default Tabs
    Oils:					ClassName=StackableCurrency,BaseName^Oil                                      :Default Tabs
    Incubators:				ClassName=Incubator                                                           :Default Tabs
    Beasts:					ClassName=StackableCurrency,BaseName=Imprinted Bestiary Orb                   :Default Tabs
    Fossils:				ClassName=StackableCurrency,BaseName^Fossil                                   :Default Tabs
    Resonators:				ClassName=DelveStackableSocketableCurrency,BaseName^Resonator                 :Default Tabs
    Vials:					ClassName=StackableCurrency,BaseName^Vial of                                  :Default Tabs
    Essences:				ClassName=StackableCurrency,BaseName^Essence|BaseName^Remnant of Corruption   :Default Tabs
    Splinters:				ClassName=StackableCurrency,BaseName^Splinter                                 :Default Tabs
    Blessings:				ClassName=StackableCurrency,BaseName^Blessing of                              :Default Tabs
    Currency:				ClassName=StackableCurrency                                                   :Default Tabs
    
    //Vendor Recipes
    //20Q Chisel:			BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,ItemQuality=20     :Vendor Recipes
    //00Q Chisel:			BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,Rarity=Normal      :Vendor Recipes
    
    //Gems
    Normal Gems:			ClassName^Skill Gem,ItemQuality=0		:Vendor Recipes
    Quality Gems:			ClassName^Skill Gem,ItemQuality>0		:Vendor Recipes
    Flasks:					ClassName^Flask,ItemQuality=0			:Vendor Recipes
    Quality Flasks:			ClassName^Flask,ItemQuality>0			:Vendor Recipes
    
    //Chance Items
    //Sorcerer Boots:		Rarity=Normal,BaseName=Sorcerer Boots		:Chance Items
    //Leather Belt:			Rarity=Normal,BaseName=Leather Belt			:Chance Items
    //Gold Amulet:			Rarity=Normal,BaseName=Gold Amulet			:Chance Items
    
    //Influenced Item Dump (unidentified)
    Elder:           Elder          :Influenced Items
    Shaper:          Shaper         :Influenced Items
    Crusader:        Crusader       :Influenced Items
    Hunter:          Hunter         :Influenced Items
    Redeemer:        Redeemer       :Influenced Items
    Warlord:         Warlord        :Influenced Items
    Other:           influenced     :Influenced Items
    
    //Veiled Item Dump
    Veiled:          Veiled>0       :Veiled Items
    
    //Chaos Recipe LVL 2 (unindentified rares ilvl 60 or above) (for FullRareSetPlugin)
    CR-Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Chaos Recipe
    CR-Helmets: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet          :Chaos Recipe
    CR-Chests:  !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour     :Chaos Recipe
    CR-Gloves:  !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves          :Chaos Recipe
    CR-Boots:   !identified,Rarity=Rare,ilvl>=60,ClassName=Boots           :Chaos Recipe
    CR-Belts:   !identified,Rarity=Rare,ilvl>=60,ClassName=Belt            :Chaos Recipe
    CR-Amulets: !identified,Rarity=Rare,ilvl>=60,ClassName=Amulet          :Chaos Recipe
    CR-Rings:   !identified,Rarity=Rare,ilvl>=60,ClassName=Ring            :Chaos Recipe
    
    //Chaos Recipe LVL 2 (unindentified rares ilvl 60 or above)
    //CR-Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Chaos Recipe
    //CR-Amulets: !identified,Rarity=Rare,ilvl>=60,ClassName=Amulet          :Chaos Recipe
    //CR-Rings:   !identified,Rarity=Rare,ilvl>=60,ClassName=Ring            :Chaos Recipe
    //CR-Belts:   !identified,Rarity=Rare,ilvl>=60,ClassName=Belt            :Chaos Recipe
    //CR-Helmets: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet          :Chaos Recipe
    //CR-Chests:  !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour     :Chaos Recipe
    //CR-Boots:   !identified,Rarity=Rare,ilvl>=60,ClassName=Boots           :Chaos Recipe
    //CR-Gloves:  !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves          :Chaos Recipe
    
    // Non-Chaos Recipe Rares (eg. indentified)
    //Idd-Weapons:			identified,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Rares
    //Idd-Amulets:			identified,Rarity=Rare,ClassName=Amulet                             :Rares
    //Idd-Rings:			identified,Rarity=Rare,ClassName=Ring                               :Rares
    //Idd-Belts:			identified,Rarity=Rare,ClassName=Belt                               :Rares
    //Idd-Helms:			identified,Rarity=Rare,ClassName=Helmet                             :Rares
    //Idd-Body Armours:		identified,Rarity=Rare,ClassName=Body Armour                        :Rares
    //Idd-Boots:			identified,Rarity=Rare,ClassName=Boots                              :Rares
    //Idd-Gloves:			identified,Rarity=Rare,ClassName=Gloves                             :Rares
    Idd-Clusters:			identified,Rarity=Rare,ClassName=Jewel,BaseName^Cluster Jewel       :Rares
    Idd-Jewels:				identified,Rarity=Rare,ClassName=Jewel                              :Rares
    Idd-Abyss Jewels:		identified,Rarity=Rare,ClassName=AbyssJewel                         :Rares
    
    // Craftable stuff
    //Craft-Weapons:       Rarity=Normal|Rarity=Magic,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Crafting
    //Craft-Amulets:       Rarity=Normal|Rarity=Magic,ClassName=Amulet                               :Crafting
    //Craft-Rings:         Rarity=Normal|Rarity=Magic,ClassName=Ring                                 :Crafting
    //Craft-Belts:         Rarity=Normal|Rarity=Magic,ClassName=Belt                                 :Crafting
    //Craft-Helms:         Rarity=Normal|Rarity=Magic,ClassName=Helmet                               :Crafting
    //Craft-Chests:        Rarity=Normal|Rarity=Magic,ClassName=Body Armour                          :Crafting
    //Craft-Boots:         Rarity=Normal|Rarity=Magic,ClassName=Boots                                :Crafting
    //Craft-Gloves:        Rarity=Normal|Rarity=Magic,ClassName=Gloves                               :Crafting
    //Craft-Clusters:      Rarity=Normal|Rarity=Magic,ClassName=Jewel,BaseName^Cluster Jewel         :Crafting
    //Craft-Jewels:        Rarity=Normal|Rarity=Magic,ClassName=Jewel                                :Crafting
    //Craft-Abyss Jewels:  Rarity=Normal|Rarity=Magic,ClassName=AbyssJewel                           :Crafting
    
    // Uniques
    //Uniques-Weapons:         identified,Rarity=Unique,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Uniques
    //Uniques-Amulets:         identified,Rarity=Unique,ClassName=Amulet							:Uniques
    Uniques-Rings:           identified,Rarity=Unique,ClassName=Ring                            	:Uniques
    //Uniques-Belts:           identified,Rarity=Unique,ClassName=Belt								:Uniques
    //Uniques-Helms:           identified,Rarity=Unique,ClassName=Helmet							:Uniques
    //Uniques-Chests:          identified,Rarity=Unique,ClassName=Body Armour						:Uniques
    //Uniques-Boots:           identified,Rarity=Unique,ClassName=Boots								:Uniques
    //Uniques-Gloves:          identified,Rarity=Unique,ClassName=Gloves							:Uniques
    //Uniques-Clusters:        identified,Rarity=Unique,ClassName=Jewel,BaseName^Cluster Jewel		:Uniques
    //Uniques-Jewels:          identified,Rarity=Unique,ClassName=Jewel								:Uniques
    //Uniques-Abyss Jewels:    identified,Rarity=Unique,ClassName=AbyssJewel						:Uniques
    
    // Sacrifices
    Dawn:              ClassName=MapFragment,BaseName^Dawn               :Sacrifices
    Dusk:              ClassName=MapFragment,BaseName^Dusk               :Sacrifices
    Noon:              ClassName=MapFragment,BaseName^Noon               :Sacrifices
    Midnight:          ClassName=MapFragment,BaseName^Midnight           :Sacrifices
    
    // Maps & Stuff
    Blighted:          ClassName=Map,blightedMap                         :Maps & Stuff
    Maps:              ClassName=Map                                     :Maps & Stuff
    Scarabs:           ClassName=MapFragment,BaseName^Scarab             :Maps & Stuff
    Breachstones:      ClassName=MapFragment,BaseName^Breachstone        :Maps & Stuff
    Fragments:         ClassName=MapFragment                             :Maps & Stuff
    Labyrinth:         ClassName=LabyrinthMapItem                        :Maps & Stuff
    Put it in: ...\PoeHelper\Plugins\Compiled\Stashie\

  4. Thanks sh00ter999 (1 members gave Thanks to EthEth for this useful post)
  5. #648
    deimudda69's Avatar Member
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    Since the patch the minimap icons are bugging out after a half an hour or so, like a memory leak. Lagging all over the place, and the Healthbars are zapping with spasms on the mobs as they move.

  6. #649
    Silent_Warrior's Avatar Active Member
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    Originally Posted by Queuete View Post
    The way preloads are working should be almost identical in both branches, are you sure this would have been detected in my fork?
    I will look into the broken golem spawns, are you having any other problems with CoPilot?
    Yeah, absolutely sure) In your fork it's shown correctly: i tested both, in TehCheat's even vaal areas are not displayed in red color.
    Seems no other bugs with CoPilot atm, but haven't tested all features, using only golems and steel skin.

  7. #650
    sh00ter999's Avatar Member
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    How can I tell Pickit to pick up seeds?

    Also can I configure AutoOpen to only open seed caches and Clasped Hands from Breaches?

  8. #651
    Tonkan's Avatar Member
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    Has anyone got FullraresetManager working with 3.11 yet?

  9. #652
    sh00ter999's Avatar Member
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    Nothing has changed on the recent patch, everything is still functional. I'm using RareSetManager on and off and in terms of finding stuff in my stash and vendoring them it works great. There are some hiccups, where it decides on a different rare set just as I put the highlighted stuff in my inventory, and then it won't auto sell, but it usually fixes itself on the next routine.


    If anyone has any input on this: https://www.ownedcore.com/forums/mmo...ml#post4222966 (Compiled PoEHelper for 3.10 with Plugins) I'd apprecaite it

  10. #653
    Tonkan's Avatar Member
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    Originally Posted by sh00ter999 View Post
    Nothing has changed on the recent patch, everything is still functional. I'm using RareSetManager on and off and in terms of finding stuff in my stash and vendoring them it works great. There are some hiccups, where it decides on a different rare set just as I put the highlighted stuff in my inventory, and then it won't auto sell, but it usually fixes itself on the next routine.


    If anyone has any input on this: https://www.ownedcore.com/forums/mmo...ml#post4222966 (Compiled PoEHelper for 3.10 with Plugins) I'd apprecaite it
    Did you have to do anything to get it working? Mine have been throwing errors since harvest came out :/

  11. #654
    sh00ter999's Avatar Member
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    Originally Posted by Tonkan View Post
    Did you have to do anything to get it working? Mine have been throwing errors since harvest came out :/
    I just got the latest release here (relatively late), pressed F12 and ticked it to test the addon. It had some other minor bugs beyond what I mentioned but runs whenever I use and activate it.

  12. #655
    seting's Avatar Member
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    is it possible to do something like this so that this program works on 2 windows?

  13. #656
    Maelzel's Avatar Member
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    @TehCheat any way to fix PassiveTreePlanner plugin?

  14. #657
    xaiyx's Avatar Member
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    how does the uberlablayout plugin work? it dont show me anything

  15. #658
    Aritma's Avatar Member
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    Broken after last update.

  16. Thanks Budgah, sh00ter999 (2 members gave Thanks to Aritma for this useful post)
  17. #659
    xaiyx's Avatar Member
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    doenst work after patch

  18. #660
    snowhawk's Avatar Contributor
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    Originally Posted by xaiyx View Post
    how does the uberlablayout plugin work? it dont show me anything
    When it has an image cached locally, it just loads it. When it doesn't have an image cached locally, it will go grab a new image.
    1. Creates a webclient.
    2. Requests the front page of poelab
    3. Regex parses the url for today's lab based on the difficulty setting
    4. Regex parses today's lab webpage for the image of today's lab
    5. Creates a streamreader and stores the image locally.
    Last edited by snowhawk; 07-09-2020 at 06:05 PM.

  19. Thanks sh00ter999 (1 members gave Thanks to snowhawk for this useful post)
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