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Member
Originally Posted by
TehCheat
Are you using Vulkan? I think that's what the other people that have reported that issue were using. I don't have a problem with it, so it's hard for me to narrow down exactly what's wrong, but I'm assuming it's GPU driver related. Try updating your GPU drivers, I guess.
Yeah I'm using Vulkan, I will try updating my GPU drivers
Oh, I was going to try disable Vulkan to see if that works better but then I noticed it was on DX11.
Edit: Same thing when I tried Vulkan and my GPU is up-to-date so can't update that. :/ guess I'll just get used to keeping alt-tabbing to a minimum and using the bring to front function alot.
Last edited by Tonkan; 07-14-2020 at 09:54 AM.
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Scaling is at 100 Also no difference between Vulkan and DirectX
Using the latest Amd drivers not sure what exactly is going on.
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Member
Originally Posted by
dtmajors
Scaling is at 100 Also no difference between Vulkan and DirectX
Using the latest Amd drivers not sure what exactly is going on.
You dont have to actually set your PC to 100 scaling to use the HUD. That would be extremely annoying. The easiest way i have found to fix the scaling issues is simply right click the Loader.exe > Properties > Compatibility > Change High DPI Settings > Override High DPI scaling behavior > Set to "Application".
https://i.imgur.com/A9hm18P.png
A9hm18P.png
The only issue i ever have using this method is when i have to configure plugins. The main menu is extremely tiny (scaling) so just run the application normally, make adjustments, and then run again with the compatibility changes. This will make the menu large enough to read.
If there was a simple way to add scaling to the menu, i am sure the devs would have done it by now. Just a simple radio menu or drop down menu with Scale x 2, Scale x 4 etc.
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Member
Fixed it, had to do with AMD and different resolutions on my other monitors.
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Member
Greetings! First of all I'd like to extend my eternal gratitude to TehCheat and all people involved in the plugin, I can't imagine enjoying PoE as much as I do without it, you guys are absolutely awesome, thank you!
Now, on to my question, I've been using PoeHUD for a long time, and I barely remember a plugin (on previous versions) that alerted the player of the proximity of some rares (*especially* the Nemesis mods Volatile Flame/Ice/Stormblood) with a woman's voice "WARNING!" so that I could pay attention to that in the middle of the summoner chaos that is my screen (I just died to my last portal on a phoenix map because of a volatile that went through a thick column suddenly exploded in my face without any chance of avoiding it), so I'd like to know if anything similar to this alert can be used with the current version of the plugin.
Thank you very much!
Last edited by kromatikal; 07-19-2020 at 11:48 AM.
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★ Elder ★
Originally Posted by
kromatikal
Greetings! First of all I'd like to extend my eternal gratitude to TehCheat and all people involved in the plugin, I can't imagine enjoying PoE as much as I do without it, you guys are absolutely awesome, thank you!
Now, on to my question, I've been using PoeHUD for a long time, and I barely remember a plugin (on previous versions) that alerted the player of the proximity of some rares (*especially* the Nemesis mods Volatile Flame/Ice/Stormblood) with a woman's voice "WARNING!" so that I could pay attention to that in the middle of the summoner chaos that is my screen (I just died to my last portal on a phoenix map because of a volatile that went through a thick column suddenly exploded in my face without any chance of avoiding it), so I'd like to know if anything similar to this alert can be used with the current version of the plugin.
Thank you very much!
It's kind of been on the to-do list. It just hasn't happened yet.
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Post Thanks / Like - 1 Thanks
kromatikal (1 members gave Thanks to TehCheat for this useful post)
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Member
Guys, please, help me to install PassiveSkillTreePlanter pluggin.
I downloaded it from TehCheat`s repo and when I starting it and chosing an imported build from Build selection section, I got many red words from a sec and that`s all...
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Member
Pickit give me error after time he cant find items on the ground
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Member
Hi, have some problems with Blood of the Karui flask, its not pressed, when need( May be i need some special settings for it?
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Need help...cant load properly.
Core constructor -> System.ComponentModel.Win32Exception (0x80004005): Access is denied
at System.Diagnostics.ProcessManager.OpenProcess(Int32 processId, Int32 access, Boolean throwIfExited)
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.NtProcessManager.GetFirstModuleInfo(Int32 processId)
at System.Diagnostics.Process.get_MainModule()
at ExileCore.Memory..ctor(ValueTuple`2 tuple)
at ExileCore.Core.FindPoe()
at ExileCore.Core..ctor(RenderForm form)
EDIT...
ok,i installed 2013 to the latest Visual reddist...and dx9 redist.
now i get this
Core constructor -> System.NullReferenceException: Object reference not set to an instance of an object.
at ExileCore.Core..ctor(RenderForm form)
Last edited by 94brian; 08-01-2020 at 05:03 AM.
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Member
Hi Teh, my pickit didn't loot the items on the ground where lots of items was hidden or not, it's a bug or I setting any wrong? Sorry for my bad English
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Contributor
Originally Posted by
titymin
Hi Teh, my pickit didn't loot the items on the ground where lots of items was hidden or not, it's a bug or I setting any wrong? Sorry for my bad English
Older versions of pickit had issues picking up stuff. I'd suggest updating it GitHub - DetectiveSquirrel/Pickit
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titymin (1 members gave Thanks to snowhawk for this useful post)
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Member
Originally Posted by
snowhawk
Ty, I have to download it from github and replace it in the Plugins\Compiled\PickIt right? :confused:
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Member
Originally Posted by
snowhawk
I have to download files from github and replace pickit in plugins/compiled/pickit right?
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Contributor
Originally Posted by
titymin
I have to download files from github and replace pickit in plugins/compiled/pickit right?
It's source code, not compiled code, so you'll need to compile it through visual studio.