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    How to find map offset of storing walkable tiles data?

    Hi
    I spent so much time to read the PoeHud source code, and figure out some stuffs like AOB scan, read memory, entity list.
    And search internet/youtube channel, try to learn searching walkable tiles data, but very less or none of topics about it.
    Feel bad

    Trying to use the language golang I'm familiar with to build something, I know c++/c# might be better.
    Anyone can teach me or just give me a hint?

    How to find map offset of storing walkable tiles data?

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