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Contributor
Lol when is the last time you heard of anyone getting banned they said it themselves at exilecon, keeping a log of everything that's happening between client and server would simple be unreasonable for them to do. It was in relation to a question about having a death log.
So rest easy, no one is getting banned for having repeating actions. They simply do not have the resources to do so.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Member
I'm having some trouble with the stack release tool.
I captured the skill icon @ (149, 64) with a box size of 35 x 16. Then I captured the stack count @ (149, 95) with a box size of 20 x 7.
The bottom edge of icon should be at 80, so I put my offsets as X1 =15, Y1 = 8, X2 =15, Y2 = 22
What am I doing wrong? I'm also not sure how to test it since all I can tell is it is not releasing my channeled skill. I read the documentation on your official site but I still am not sure exactly what to do.
Edit: I figured it out. I was off by 1 on the y offsets and the x2 offsest needed to be negative (since positive goes right).
It is still buggy (sometimes ill start a channel and itll immediately cancel) but it is functioning! I may need to resample but I think I don't want to risk breaking it again...
Last edited by gamer788; 04-01-2020 at 04:02 PM.
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Member
I think rather than all this fancy string finding stuff though it would be a lot easier to just input the interval with which to release given key.
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Member
Adsız.jpg
hi how can i fix it ?
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Contributor
Originally Posted by
gamer788
I think rather than all this fancy string finding stuff though it would be a lot easier to just input the interval with which to release given key.
Imagine every time you upgrade your gear you have to change the timing again... you cannot optimize that. I am sure you can get a better working capture. Keep in mind when making any type of capture: Smaller is better. So I would recommend that you capture JUST the numbers, and try to trim off the extra pixels. Then for the icon its the same idea, you do not need to get a crazy drawing of it, as long as the color is unique and it makes a shape its good. A good idea when thinking of the capture, is that you only need a small UNIQUE area of the buff icon close to the buff count.
Originally Posted by
Barisb33
If you are new, I would suggest checking out About The Script and Installation Guide
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Member
I don't think the problem was from installation, i've been using this for a month now and this was also the first time encountering this problem right after the very recent update today (like an hour ago).
This is referring to "Error at line 12392" mentioned by Barisb33.
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Contributor
I hope you guys continue to enjoy the script. With new people joining the development, we hope to welcome others who feel they have skills to contribute! This has always been an open source project, and I welcome anyone to come forward and join the discussion on how to improve the script. Right now the main focus of development will be shifting more towards improving the very many features that are housed within.
With all of these features comes a rather complex and hard to navigate settings menu. But that is the price to pay for this level of control. I would strongly advise any new users of the script to go over all the setup instructions within the Installation Guide which can help you answer common questions about what steps are required.
Release Notes
Code:
## Version .11.00 - Release Notes - April/01/2020
Merging Alpha changes to master branch
* New functions added by DanMarzola
* quickly apply currency from inventory onto mouse
* Assign the location in Inventory Settings
* Added a second gem swap slot for two gems at once
* These two gem swap slots can also function as item swap
* Search the CLF filter keys even easier by allowing spaces
* "res fir" or "pseu res cold" would both work to find key names
* Saving and loading the CLF JSON text is now in Human Readable text
* Bugfixes
* Stash tab may need to close and re-open during search for stash function
Major changes since last release:
Stack Release tool added to utility tab
* Searches for a buff icon, then if found searches for the stack capture
* if it finds both it releases the assigned keybind, and represses
* You can adjust the offset it looks for the stack count
* The area defaults to the bottom left to bottom right of the buff icon
Auto-Detonate Mines has been improved
* You can now choose the key bound to detonate Mines
* There are now settings to adjust how to pause auto-detonate
* Set any key to bind as the pause hotkey
* Adjust the delay it will register a Double Tap
* Set to 0 to make it a straight toggle
Predictive Price function has been modified
* When starting a stash routine, it first confirms PoEPrices.info is online
New Major Feature of the CLF!
* You can now select OR on any of the selected Prop, Affix or Stats
* When enabled, the slot becomes mutually bolean with others with OR
* If any match, it is true
* If all do not match, it is false
* Select the minimum number of required OR matches
* Press tab while a Key input field is selected to search
* You can also search for multiple partial words
* Exporting a group now provides human readable JSON
> **For now controller support is not active (the remaining code in GottaGoFast)**
> Read the patchnotes archive file in the data folder for more information
Make sure you have the latest AHK installed. Then grab the latest base release and run PoE-Wingman.ahk to start the script and auto update to the latest patch.
Read the full Latest Patchnotes for this release version or Archived Patchnotes from previous versions.
Support my work by JOINING PATREON or make a DONATION
Last edited by thebbandit; 04-02-2020 at 01:19 AM.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Contributor
Originally Posted by
Cowdown
I don't think the problem was from installation, i've been using this for a month now and this was also the first time encountering this problem right after the very recent update today (like an hour ago).
This is referring to "Error at line 12392" mentioned by Barisb33.
Ok, I see this. Let me look into what is causing this.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Member
Thank you so much for your quick response and your effort to keep this script up to date.
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Contributor
lol one sec, there is a random fuckin 2 in the code
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Post Thanks / Like - 1 Thanks
Cowdown (1 members gave Thanks to thebbandit for this useful post)
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Contributor
Last edited by thebbandit; 04-02-2020 at 01:20 AM.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Member
I use last version akh and change file loc but still same :/
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Contributor
Originally Posted by
Barisb33
I use last version akh and change file loc but still same :/
if you downloaded the version that had an issue, redownload the zip file from the latest release page. It should be cleared up, there was some unintended lines in the code. Run the new file and it should load no problem.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues
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Member
much appreciate all the work u do with this awesome app. am enjoying POE with this alot.
got a small issue with pop flasks with attacks Rbutton. was working perfect with last version. now I've updated to the newest version its not popping with attacks and only when i get hit below the threshold of HP or ES.
what am i doing wrong ? please help thanks very much.
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Contributor
Originally Posted by
sushix
much appreciate all the work u do with this awesome app. am enjoying POE with this alot.
got a small issue with pop flasks with attacks Rbutton. was working perfect with last version. now I've updated to the newest version its not popping with attacks and only when i get hit below the threshold of HP or ES.
what am i doing wrong ? please help thanks very much.
I took some time to figure out why this interaction was occurring tonight. Try and update to the alpha branch, let me know if the issue is gone.
WingmanReloaded: https://bandittech.github.io/WingmanReloaded
Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues