[WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click) menu

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View Poll Results: Rate of patches

Voters
90. This poll is closed
  • Keep em coming, incrimental updates as they are made

    70 77.78%
  • Only patch bugs, seperate new features to another branch

    20 22.22%
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  1. #841
    thebbandit's Avatar Contributor
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    Originally Posted by gamer788 View Post
    Is there any way to disable the boxes popping up with information during map craft? For me it is at best annoying and sometimes it will leave behind black boxes which won't go away even if I restart or fully exit out of wingman.
    Turn off debug messages to disable those
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

    [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)
  2. Thanks gamer788 (1 members gave Thanks to thebbandit for this useful post)
  3. #842
    setim's Avatar Member
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    it is fixed.
    Attached Thumbnails Attached Thumbnails [WingmanReloaded] Auto (Flask, Quit, Mine, Spell) & Loot (Manage, Filter, Click)-annotation-2020-04-30-094925-png  
    Last edited by setim; 04-30-2020 at 04:00 AM.

  4. #843
    hacker143's Avatar Knight
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    BUG Report

    After a long use of wingman, your customize chat/command will be automatically erased.
    i dont know the specific duration until they will gone but they will be gone in a few hours


  5. #844
    iffysam's Avatar Member
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    cant seem to have auto-detonate mines going, i enable the function, but no luck having it work in side the game,
    please help
    Attachment 72186
    here is what i have in app
    Last edited by iffysam; 05-02-2020 at 07:55 AM.

  6. #845
    Silent_Warrior's Avatar Active Member
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    Greetings.
    Maybe this was discussed already, but... i have two mana flasks, how to set them NOT to use jointly with each other? I.e. when mana lvl reaches the set of 60%, flasks 4 and 5 (my mana) are using together.

  7. #846
    thebbandit's Avatar Contributor
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    Originally Posted by Silent_Warrior View Post
    Greetings.
    Maybe this was discussed already, but... i have two mana flasks, how to set them NOT to use jointly with each other? I.e. when mana lvl reaches the set of 60%, flasks 4 and 5 (my mana) are using together.
    Make one slot fire both keys, "4 5"
    WingmanReloaded: https://bandittech.github.io/WingmanReloaded

    Browse past issues, submit help request, new bug report or add a feature request: https://github.com/BanditTech/WingmanReloaded/issues

  8. #847
    JimTaylor's Avatar Member
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    deleted by user
    Last edited by JimTaylor; 05-27-2020 at 01:28 PM.

  9. #848
    Tralto's Avatar Member
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    Will this support the Vulkan update?

  10. #849
    gshock's Avatar Member
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    Originally Posted by Tralto View Post
    Will this support the Vulkan update?
    I was just doing some very basic testing with PixelGetColor, and while I can still get a pixel color, it does not change unless I alt tab out of the game and back in.

    I'm going to guess anything that depends on PixelGetColor isnt going to work. This could be a bug but I'm tempted to think its some low level hardware shit.

    Might be able to find some api call to replace autohotkeys default PixelGetColor.

  11. #850
    gshock's Avatar Member
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    https://www.ownedcore.com/forums/mmo...es-vulkan.html (Borderlees with Vulkan.)

    The method in this thread allows pixelgetcolor to function properly. no idea why.

    vulkan runs like hot garbage on my 1060GTX/4770k so I'm sticking with DX11 anyway.
    Last edited by gshock; 06-08-2020 at 10:48 PM.

  12. #851
    wiesiu's Avatar Member
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    I think vulcan is the future and can help with the current very poor performance

  13. #852
    gshock's Avatar Member
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    Originally Posted by wiesiu View Post
    I think vulcan is the future and can help with the current very poor performance
    So far its not a very big deal imo. dx11 feels smoother for me, but when dx11 is bad its really bad.

    Pixelgetcolor functioning absurdly fast will be helpful to some though.

    The windowed workaround is pretty clunky, I'll be keeping an eye out for something that doesn't require that.

    For my use case I need to be able to run my desktop at one resolution and the game at a different resolution.

    Its still my hunch that some sort of vulcan dll call that uses pixelgetcolor on a buffer/or through vulcan is going to be the way to go.

    I'm more or less just waiting for someone smarter to figure it out lol

  14. #853
    duse0001's Avatar Member
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    auto Flasks doens't work

    Imgur: The magic of the Internet

  15. #854
    jja0016's Avatar Member
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    How do you use this program? When I start it up, I get error, it loads the menu, but when I log in to said character, none of the menu options work.

  16. #855
    xxc2's Avatar Member
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    how update ?.i need autoflask

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