Autominer .ahk script menu

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  1. #31
    E4gle's Avatar Member
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    theres no option in the settings file. for this u have to replace the "d" in row 92 and 95

    Autominer .ahk script
  2. Thanks roska (1 members gave Thanks to E4gle for this useful post)
  3. #32
    roska's Avatar Active Member
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    Originally Posted by E4gle View Post
    theres no option in the settings file. for this u have to replace the "d" in row 92 and 95
    Ahh i totally missed it. I'd like to give a suggestion for future release: make pixel search work from some other pixel since many people change to detonate key, hence it doesnt work for em at stock

  4. #33
    d3lak's Avatar Active Member
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    Originally Posted by E4gle View Post
    1920x1080

    created an edited form of this with a pixelsearch for the white in the D on detonate mines
    also a settings config file, cause i like the exe versions more.
    also added the option to press shift for stacking mines

    F9 Start/Stop
    F10 Exit
    B Pause/Suspend

    hold shift for stack mines

    Code:
    Code:
    #singleinstance force
    #ifwinactive Path of Exile
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Settings
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    global PixelSearchX = 1632
    global PixelSearchY = 920
    global PixelSearchXDelve = 1516
    global Tick = 333
    global detonatecolor = 0xFEFEFE
    global detonating = 0
    global Gui2X=1580
    global Gui2Y=933
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Standard ini read
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    If FileExist("Settings.ini"){ 
    
    	;~ General
    	IniRead, Tick, Settings.ini, General, Tick
    	;~ Coordinates
    	IniRead, Gui2X, Settings.ini, Coordinates, GuiX
    	IniRead, Gui2Y, Settings.ini, Coordinates, GuiY
     	
    } else {
    	
    	;~ General
    	IniWrite, %Tick%, Settings.ini, General, Tick
    	;~ Coordinates
    	IniWrite, %Gui2X%, Settings.ini, Coordinates, GuiX
    	IniWrite, %Gui2Y%, Settings.ini, Coordinates, GuiY
    
    }
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Ingame Overlay
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Gui 2:Color, 0X130F13
    Gui 2:+LastFound +AlwaysOnTop +ToolWindow
    WinSet, TransColor, 0X130F13
    Gui 2: -Caption
    Gui 2:Font, bold cFFFFFF S10, Arial
    Gui 2:Add, Text, x+1 y+2.5 BackgroundTrans vT1, Detonate: OFF
    
    IfWinExist, ahk_class POEWindowClass
    {
        WinGetPos, X, Y, Width, Height
    	varX:=X + Round(Width / 1920 * Gui2X)
    	varY:=Y + Round(Height / 1080 * Gui2Y)
    	Gui 2: Show, x%varX% y%varY%
    }
    return
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Script Start
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    
    ~F9::
    if (detonating) {
    detonating := 0
    settimer, detonateloop, off
    GuiControl, 2:, T1, Detonate: OFF
    } else {
    detonating := 1
    settimer, detonateloop, %Tick%
    GuiControl, 2:, T1, Detonate: ON
    }
    return
    
    ~B::suspend
    
    ~F10::ExitApp
    
    detonateloop:
    IfWinActive, ahk_class POEWindowClass
    {
    	if (GetKeyState("shift", "p")){
    		return
    	}else{
    		PixelSearch, Px, Py, %PixelSearchX%, %PixelSearchY%, %PixelSearchX%, %PixelSearchY%, %detonatecolor%, 1, Fast
    		if ErrorLevel{
    			PixelSearch, Px, Py, %PixelSearchXDelve%, %PixelSearchY%, %PixelSearchXDelve%, %PixelSearchY%, %detonatecolor%, 1, Fast
    			if ErrorLevel
    				return
    			else
    				send {d}
    		}
    		else
    			send {d}
    	}
    }
    return
    Attachment 70195
    works in delve too

    Attachment 70197
    Virustotal
    anyway to get this to work in delve?

  5. Thanks sikurat (1 members gave Thanks to d3lak for this useful post)
  6. #34
    xkthemaster's Avatar Member
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    Can someone help me figuring out how to make this scrip work for 1855x600 windowed poe game ? Im running on 1920x1080. Please

  7. #35
    roska's Avatar Active Member
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    Originally Posted by xkthemaster View Post
    Can someone help me figuring out how to make this scrip work for 1855x600 windowed poe game ? Im running on 1920x1080. Please
    theres a guide earlier in this thread telling you how to find right pixel values

  8. #36
    d3lak's Avatar Active Member
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    I'm 2560x1440 it doesn't work in delve with the coords you gave @Eagle

  9. #37
    roska's Avatar Active Member
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  10. #38
    xkthemaster's Avatar Member
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    I've tried to make it but it doesnt work idk why

  11. #39
    d3lak's Avatar Active Member
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    #singleinstance force
    #ifwinactive Path of Exile
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~ Settings
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    global PixelSearchX = 2177
    global PixelSearchY = 1231
    global PixelSearchXDelve = 2022
    global MyTick = 333
    global detonatecolor = 0xFEFEFE
    global detonating = 0
    global Gui2X=2560
    global Gui2Y=1440
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~ Standard ini read
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    If FileExist("Settings.ini"){

    ;~ General
    IniRead, MyTick, Settings.ini, General, MyTick
    ;~ Coordinates
    IniRead, Gui2X, Settings.ini, Coordinates, GuiX
    IniRead, Gui2Y, Settings.ini, Coordinates, GuiY

    } else {

    ;~ General
    IniWrite, %MyTick%, Settings.ini, General, MyTick
    ;~ Coordinates
    IniWrite, %Gui2X%, Settings.ini, Coordinates, GuiX
    IniWrite, %Gui2Y%, Settings.ini, Coordinates, GuiY

    }
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~ Ingame Overlay
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Gui 2:Color, 0X130F13
    Gui 2:+LastFound +AlwaysOnTop +ToolWindow
    WinSet, TransColor, 0X130F13
    Gui 2: -Caption
    Gui 2:Font, bold cFFFFFF S10, Arial
    Gui 2:Add, Text, x+1 y+2.5 BackgroundTrans vT1, Detonate: OFF

    IfWinExist, ahk_class POEWindowClass
    {
    WinGetPos, X, Y, Width, Height
    varX:=X + Round(Width / 1920 * Gui2X)
    varY:=Y + Round(Height / 1080 * Gui2Y)
    Gui 2: Show, x8 y8
    }
    return
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~ Script Start
    ;~ -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    ~F9::
    if (detonating) {
    detonating := 0
    settimer, detonateloop, off
    GuiControl, 2:, T1, Detonate: OFF
    } else {
    detonating := 1
    settimer, detonateloop, %MyTick%
    GuiControl, 2:, T1, Detonate: ON
    }
    return

    ~B::suspend

    ~F10::ExitApp

    detonateloop:
    IfWinActive, ahk_class POEWindowClass
    {
    if (GetKeyState("shift", "p")){
    return
    }else{
    PixelSearch, Px, Py, %PixelSearchX%, %PixelSearchY%, %PixelSearchX%, %PixelSearchY%, %detonatecolor%, 1, Fast
    if ErrorLevel{
    PixelSearch, Px, Py, %PixelSearchXDelve%, %PixelSearchY%, %PixelSearchXDelve%, %PixelSearchY%, %detonatecolor%, 1, Fast
    if ErrorLevel
    return
    else
    send {d}
    }
    else
    send {d}
    }
    }
    return

    The above works for 2560x1440. Also works in Delve

  12. #40
    xkthemaster's Avatar Member
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    Originally Posted by d3lak View Post
    The above works for 2560x1440. Also works in Delve
    Hey man can u please do it for 1855x600 windowed poe game ? Im running on 1920x1080. Please

  13. #41
    d3lak's Avatar Active Member
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    Originally Posted by xkthemaster View Post
    Hey man can u please do it for 1855x600 windowed poe game ? Im running on 1920x1080. Please
    Brew i'm mapping lol. Seriously just follow that guide on page one it's easy.

  14. #42
    roska's Avatar Active Member
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    Here's a simple script i use if someone is struggling with the more complicated one: no pixelsearch, no active window thing, no gui
    #NoEnv ; Recommended for performance and compatibility with future AutoHotkey releases.
    ; #Warn ; Enable warnings to assist with detecting common errors.
    SendMode Input ; Recommended for new scripts due to its superior speed and reliability.
    SetWorkingDir %A_ScriptDir% ; Ensures a consistent starting directory.
    Insert::
    Loop
    {
    send, {å}
    sleep, 100
    }
    Return
    Shift:: Pause, Toggle
    insert enables the script at start
    shift to toggle pause for mine stack or chat or w/e
    change (å) to detonate key you use

  15. #43
    KeyboardWarrior's Avatar Active Member Authenticator enabled
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    Code:
    #IfWinActive, ahk_class POEWindowClass
     
    #MaxThreadsPerHotkey 2
     
    toggle := false
     
    ; Toggle key
    Home::
        toggle := !toggle
        while (toggle)
        {
            ; Prevent D-spam if game loses focus or you hold Shift/Ctrl/Alt (when you want throw some mines before click on strongbox for example)
            if (WinActive("ahk_class POEWindowClass") && !GetKeyState("Shift") && !GetKeyState("Ctrl") && !GetKeyState("Alt"))
            {
                ; Your detonate key ("D" by default)
                Send, d
                ; Random delay with range
                sleep, % delay(150, 350)
            }
        }
    return
     
    delay(a, b)
    {
        random, delay, a, b
        return delay
    }

  16. #44
    HoboJingles's Avatar Member
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    Originally Posted by miracle1 View Post
    Well, I like to make things simple xD
    Code:
    F8::ExitApp
    ~$F2::suspend
    #IfWinActive, ahk_class POEWindowClass
    ~RButton Up::Send, d
    This is awesome. Hold right click, once you release BOOM!

  17. #45
    HoboJingles's Avatar Member
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    Originally Posted by HoboJingles View Post
    This is awesome. Hold right click, once you release BOOM!
    I'm using Tremor Rod and I was wondering how would you modify this to hit D twice after Rbutton up?

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