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  1. #16
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by E4gle View Post
    1920x1080

    created an edited form of this with a pixelsearch for the white in the D on detonate mines
    also a settings config file, cause i like the exe versions more.
    also added the option to press shift for stacking mines

    F9 Start/Stop
    F10 Exit
    B Pause/Suspend

    hold shift for stack mines

    Code:
    Code:
    #singleinstance force
    #ifwinactive Path of Exile
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Settings
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    global PixelSearchX = 1632
    global PixelSearchY = 920
    global PixelSearchXDelve = 1516
    global Tick = 333
    global detonatecolor = 0xFEFEFE
    global detonating = 0
    global Gui2X=1580
    global Gui2Y=933
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Standard ini read
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    If FileExist("Settings.ini"){ 
    
    	;~ General
    	IniRead, Tick, Settings.ini, General, Tick
    	;~ Coordinates
    	IniRead, Gui2X, Settings.ini, Coordinates, GuiX
    	IniRead, Gui2Y, Settings.ini, Coordinates, GuiY
     	
    } else {
    	
    	;~ General
    	IniWrite, %Tick%, Settings.ini, General, Tick
    	;~ Coordinates
    	IniWrite, %Gui2X%, Settings.ini, Coordinates, GuiX
    	IniWrite, %Gui2Y%, Settings.ini, Coordinates, GuiY
    
    }
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Ingame Overlay
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Gui 2:Color, 0X130F13
    Gui 2:+LastFound +AlwaysOnTop +ToolWindow
    WinSet, TransColor, 0X130F13
    Gui 2: -Caption
    Gui 2:Font, bold cFFFFFF S10, Arial
    Gui 2:Add, Text, x+1 y+2.5 BackgroundTrans vT1, Detonate: OFF
    
    IfWinExist, ahk_class POEWindowClass
    {
        WinGetPos, X, Y, Width, Height
    	varX:=X + Round(Width / 1920 * Gui2X)
    	varY:=Y + Round(Height / 1080 * Gui2Y)
    	Gui 2: Show, x%varX% y%varY%
    }
    return
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Script Start
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    
    ~F9::
    if (detonating) {
    detonating := 0
    settimer, detonateloop, off
    GuiControl, 2:, T1, Detonate: OFF
    } else {
    detonating := 1
    settimer, detonateloop, %Tick%
    GuiControl, 2:, T1, Detonate: ON
    }
    return
    
    ~B::suspend
    
    ~F10::ExitApp
    
    detonateloop:
    IfWinActive, ahk_class POEWindowClass
    {
    	if (GetKeyState("shift", "p")){
    		return
    	}else{
    		PixelSearch, Px, Py, %PixelSearchX%, %PixelSearchY%, %PixelSearchX%, %PixelSearchY%, %detonatecolor%, 1, Fast
    		if ErrorLevel{
    			PixelSearch, Px, Py, %PixelSearchXDelve%, %PixelSearchY%, %PixelSearchXDelve%, %PixelSearchY%, %detonatecolor%, 1, Fast
    			if ErrorLevel
    				return
    			else
    				send {d}
    		}
    		else
    			send {d}
    	}
    }
    return
    Attachment 70195
    works in delve too

    Attachment 70197
    Virustotal
    This is incredible good and simple. Good job and Thank you!

    Thank all others too who posted their own scripts. I can't test all but only trying to help is enough for me.

    Yeah boyszzz make miner great again without a broken finger! xD
    HUD it's like cocaine, once you used, you can't forget.

    Autominer .ahk script
  2. Thanks E4gle (1 members gave Thanks to MACROS4LIFE for this useful post)
  3. #17
    roska's Avatar Active Member
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    Originally Posted by E4gle View Post
    1920x1080

    created an edited form of this with a pixelsearch for the white in the D on detonate mines
    also a settings config file, cause i like the exe versions more.
    also added the option to press shift for stacking mines

    F9 Start/Stop
    F10 Exit
    B Pause/Suspend

    hold shift for stack mines

    Code:
    Code:
    #singleinstance force
    #ifwinactive Path of Exile
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Settings
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    global PixelSearchX = 1632
    global PixelSearchY = 920
    global PixelSearchXDelve = 1516
    global Tick = 333
    global detonatecolor = 0xFEFEFE
    global detonating = 0
    global Gui2X=1580
    global Gui2Y=933
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Standard ini read
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    If FileExist("Settings.ini"){ 
    
    	;~ General
    	IniRead, Tick, Settings.ini, General, Tick
    	;~ Coordinates
    	IniRead, Gui2X, Settings.ini, Coordinates, GuiX
    	IniRead, Gui2Y, Settings.ini, Coordinates, GuiY
     	
    } else {
    	
    	;~ General
    	IniWrite, %Tick%, Settings.ini, General, Tick
    	;~ Coordinates
    	IniWrite, %Gui2X%, Settings.ini, Coordinates, GuiX
    	IniWrite, %Gui2Y%, Settings.ini, Coordinates, GuiY
    
    }
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Ingame Overlay
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Gui 2:Color, 0X130F13
    Gui 2:+LastFound +AlwaysOnTop +ToolWindow
    WinSet, TransColor, 0X130F13
    Gui 2: -Caption
    Gui 2:Font, bold cFFFFFF S10, Arial
    Gui 2:Add, Text, x+1 y+2.5 BackgroundTrans vT1, Detonate: OFF
    
    IfWinExist, ahk_class POEWindowClass
    {
        WinGetPos, X, Y, Width, Height
    	varX:=X + Round(Width / 1920 * Gui2X)
    	varY:=Y + Round(Height / 1080 * Gui2Y)
    	Gui 2: Show, x%varX% y%varY%
    }
    return
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    ;~  Script Start
    ;~  -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    
    ~F9::
    if (detonating) {
    detonating := 0
    settimer, detonateloop, off
    GuiControl, 2:, T1, Detonate: OFF
    } else {
    detonating := 1
    settimer, detonateloop, %Tick%
    GuiControl, 2:, T1, Detonate: ON
    }
    return
    
    ~B::suspend
    
    ~F10::ExitApp
    
    detonateloop:
    IfWinActive, ahk_class POEWindowClass
    {
    	if (GetKeyState("shift", "p")){
    		return
    	}else{
    		PixelSearch, Px, Py, %PixelSearchX%, %PixelSearchY%, %PixelSearchX%, %PixelSearchY%, %detonatecolor%, 1, Fast
    		if ErrorLevel{
    			PixelSearch, Px, Py, %PixelSearchXDelve%, %PixelSearchY%, %PixelSearchXDelve%, %PixelSearchY%, %detonatecolor%, 1, Fast
    			if ErrorLevel
    				return
    			else
    				send {d}
    		}
    		else
    			send {d}
    	}
    }
    return
    Attachment 70195
    works in delve too

    Attachment 70197
    Virustotal
    seems awesome, any chance to get 1440p version too?

  4. #18
    Dant121's Avatar Member
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    Originally Posted by roska View Post
    seems awesome, any chance to get 1440p version too?
    Code:
    global PixelSearchX = 2177
    global PixelSearchY = 1231
    global PixelSearchXDelve = 2177
    global Tick = 333
    global detonatecolor = 0xFEFEFE
    global detonating = 0
    global Gui2X=1580
    global Gui2Y=933

  5. Thanks roska, E4gle (2 members gave Thanks to Dant121 for this useful post)
  6. #19
    Vhyaz's Avatar Member
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    M8 can i use the 1140p on 2560 x 1440? really interested in this script however dunno how to change it.

  7. #20
    E4gle's Avatar Member
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    absolutley correct
    but its known poehud is detected. for my opinion ahk scripts are better cause they dont read the memory of poe. so its a bit saver. afaik they dont recod/watch inputs on the client.
    im workin on a version that is workin on all resolutions but im to dumb for the maths xD

  8. #21
    armory236's Avatar Active Member
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    Originally Posted by E4gle View Post
    absolutley correct
    but its known poehud is detected. for my opinion ahk scripts are better cause they dont read the memory of poe. so its a bit saver. afaik they dont recod/watch inputs on the client.
    im workin on a version that is workin on all resolutions but im to dumb for the maths xD
    AFAIK it's safe to read memory (unless anti-cheat scans your client/machine on injection and/or executed process); it's unsafe to make changes inside it (even locally), substitute packets and send packets which aren't native to the server side

  9. Thanks E4gle (1 members gave Thanks to armory236 for this useful post)
  10. #22
    roska's Avatar Active Member
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    Originally Posted by armory236 View Post
    AFAIK it's safe to read memory (unless anti-cheat scans your client/machine on injection and/or executed process); it's unsafe to make changes inside it (even locally), substitute packets and send packets which aren't native to the server side
    People have been talking about this for ages. The only bans i recall were related to poehud back when people didnt use limited user method for hiding the process itself. I'd say people using using any of these programs found on this site are quite safe

  11. Thanks E4gle (1 members gave Thanks to roska for this useful post)
  12. #23
    Vhyaz's Avatar Member
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    Man would love that hopefully u can sort it out

  13. #24
    MACROS4LIFE's Avatar Active Member
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    Originally Posted by E4gle View Post
    absolutley correct
    but its known poehud is detected. for my opinion ahk scripts are better cause they dont read the memory of poe. so its a bit saver. afaik they dont recod/watch inputs on the client.
    im workin on a version that is workin on all resolutions but im to dumb for the maths xD
    with limited method it's kinda safe a for a while now.

    Adn honestly, I dont think GGG care at all with us.

    Their biggest problems always was botters and map hackers. Something I am not and most of ppl here are not too. I am against map hack or botters as well and for me I hope GGG ban all of them.
    HUD it's like cocaine, once you used, you can't forget.

  14. Thanks E4gle, armory236 (2 members gave Thanks to MACROS4LIFE for this useful post)
  15. #25
    armory236's Avatar Active Member
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    Originally Posted by MACROS4LIFE View Post
    with limited method it's kinda safe a for a while now.

    Adn honestly, I dont think GGG care at all with us.

    Their biggest problems always was botters and map hackers. Something I am not and most of ppl here are not too. I am against map hack or botters as well and for me I hope GGG ban all of them.
    personally from my pov it depends on the botting purpose
    I don't mind trading bots, I'd even implement auction system or auto-trading system (for currency ofc) for poe website (web api or ingame api)
    but I definitely am against afk-farming packet (or mouse/keyboard controller) bots
    though I wouldn't mind find one "following" bot for IIQ bonus on the maps just to avoid scammers

  16. #26
    Miluk's Avatar Banned
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    Can you adjust to 1366x768 please?

  17. #27
    Vhyaz's Avatar Member
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    I cant get this to work at all im using 2560x1377 ingame res. anyone who can help me?

  18. #28
    Unknown_B's Avatar Member
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    Originally Posted by Miluk View Post
    Can you adjust to 1366x768 please?
    Originally Posted by Vhyaz View Post
    I cant get this to work at all im using 2560x1377 ingame res. anyone who can help me?

    1. Download Paint.NET - Free Software for Digital Photo Editing (or similar paint tool, this is just what i use).
    2. Take a screen shot while you have mines out.
    3. Open the screen shot you took with the Paint.Net app.
    4. In the top left you will see Tool. Select the Get Color dropper.
    5. Look at this image so you have an idea of what you are looking for. https://i.gyazo.com/502541eb498fadb6...d3ab23ef43.png
    5a. You will see 3840 x 2160, which is my resolution. Whatever resolution you have will be displayed there.
    5b. You will see 2868 , 1848. That is where my mouse happens to be on the image. The first number is X, the second number is Y.
    6. Mouse over any white area in that letter D and click with the color picker tool (where the detonate mines icon is).
    6a. Take note of your mouse coordinates.
    6b. Take note of the color.

    Now depending on what ahk / autoit script you are using, just plug those numbers in.

    Example:

    Code:
    global PixelSearchX = 1632
    global PixelSearchY = 920
    global PixelSearchXDelve = 1516
    global Tick = 333
    global detonatecolor = 0xFEFEFE
    global detonating = 0
    global Gui2X=1580
    global Gui2Y=933
    You would simply put your number in for PixelSearchX and PixelSearchY. You will also change the detonatecolor value with your new color. If you want it to work in delves you will have to find where the detonate mines button shows up in there and repeat the process above since Flares and Dynamite take up the default icon slots while in delves.

  19. #29
    E4gle's Avatar Member
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    Alloah m8, some of u have trouble getting the correct pixels
    please remeber that the script was written for 1902x1080. if ure using an other resolution u have to get the coordinates by urself

    ive tried gettin a number for all resolutions but i cant figure it out. i dont wanna create cases for all resolution. i hope u understand this. thats why i explain my way of gettin these coordinates. there other ways like the windows spy feature but its hard to aim :P

    Code:
    go ingame press ALT+Print while the detonate mines icon is there (screenshot of the actual window)
    import it to paint with ctrl+v
    
    now zoom to the detonate mines icon and hold your mouse over the uper left corner of the purest white in the D, 
    u can see the coordinates of this pixel in the lower left corner.
    
    i switched the script that u now have the pixelsearch in the settings config. u can eazily change the searched pixel.
    PixelCheck.png
    Remember that Detonate in delve is a few pixel left. u have to repeat the process for delve


    Detonate_Mines_V1.1.rar

    PS: i will look for the most used resolutions here and after the chrismas days ,if im back home , i try to get one script for all the resolutions. or maybe i will go a bit further and going to teach myself a bit of memory reading im interrested in gettin mines detonated at a specific number too
    Last edited by E4gle; 12-20-2019 at 11:01 AM.

  20. Thanks armory236 (1 members gave Thanks to E4gle for this useful post)
  21. #30
    roska's Avatar Active Member
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    where in that file you change the detonate key? tried looking but couldnt figure it out

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