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Active Member
how come every plugin i find doesnt work because it has no .dll file in them? i put the folder in the compiled and get this error
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Member
Originally Posted by
datz
how come every plugin i find doesnt work because it has no .dll file in them? i put the folder in the compiled and get this error
First Page first post in this Thread:
Originally Posted by
Qvin
Plugins should be compile by self. (Others developers can give you dll)
Download source, put folder to Plugins/Source and run CompilePlugins.bat you should see "NamePlugin >>> Successful <<<" or "NamePlugin -> Failed look in Source/NamePlugin /Errors.txt"
if you see errors better cut this plugin from Source folder.
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wpJ9utJ.png
Any idea how to fix that?
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Active Member
Originally Posted by
Bashor7030
First Page first post in this Thread:
Every plugin I compile myself gets the error aswell tho lol
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Active Member
DelveWalls plugin error: https://i.imgur.com/VOiToGq.jpg
How can i fix that?
e:btw i have directions.png file.
Last edited by miracle1; 10-14-2019 at 07:14 AM.
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Originally Posted by
hellzer123
Is this new HUD is "as safe" as the old one was? In other words: is there an extra risk or it's the same thing?
Always read first post (ExileApi (Old POEHUD) Overlay for Path of Exile).
Originally Posted by
miracle1
Where is this file located?
Last edited by KeyboardWarrior; 10-14-2019 at 08:30 AM.
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Contributor
Originally Posted by
Bashor7030
Download this. Add the SkillTreeData.dat file in the .zip to your passive tree folder.
https://mega.nz/#!2GwwFQjB!KZs7Lz7v9...linOR0DcHkiEv8
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Post Thanks / Like - 1 Thanks
PreFlasH (1 members gave Thanks to RatMonkey for this useful post)
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Active Member
Originally Posted by
KeyboardWarrior
textures folder
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Contributor
Originally Posted by
hellzer123
PoeHUD was simple to use... This...? Why even upload this if you have to do everything yourself? And these "instructions" are messy and so unhelpful.
A lot of this is to blame with Qvin. We've all come to accept TehCheat was done, and did give us some warnings, but Qvin did not step up on here until days later and his English is obviously a struggling point for him, so it was up to the users and contributors to try to make the transition. Believe me, a lot were not happy and this change itself was the nail in the coffin for a few developers who didn't want to spend the ridiculous time getting their plugins to work on the new hud.
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Active Member
I've noticed that the minimap icons are offset quite a bit like some others are affected. I'm running a 4k monitor, but even if I downsize to 1080p, I still get the same issue.
EDIT: I know why, because it's larger than 1080p on my main screen it doesn't detect it correctly. Even when I change the settings in Windows/Nvidia, doesn't matter. So I guess we have to use a 1080p monitor.
Last edited by Sikas; 10-14-2019 at 11:00 AM.
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Originally Posted by
miracle1
textures folder
Try to put it in the plugin folder.
Originally Posted by
Sikas
I've noticed that the minimap icons are offset quite a bit like some others are affected. I'm running a 4k monitor, but even if I downsize to 1080p, I still get the same issue.
EDIT: I know why, because it's larger than 1080p on my main screen it doesn't detect it correctly. Even when I change the settings in Windows/Nvidia, doesn't matter. So I guess we have to use a 1080p monitor.
I'm playing on 2k (2560x1440) monitor and have no problem with minimap icons.
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Active Member
Well it looks like it can go max 1440p, it won't detect higher.
Last edited by Sikas; 10-14-2019 at 03:43 PM.
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Active Member
Originally Posted by
KeyboardWarrior
Try to put it in the plugin folder.
I tried, it doesnt help.
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Member
Can anyone share the LATEST complied version they have done ??? just need one with flasks thats all. thank you.
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Anyone have a fix for scourge arrow/blade flurry