PoeHUD Plugin: BuffUtil menu

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  1. #46
    datz's Avatar Active Member
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    dont work for me either ^^

    PoeHUD Plugin: BuffUtil
  2. #47
    Unknown_B's Avatar Member
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    Originally Posted by Wraithi View Post
    Code:
    [Error] Error when load plugin (BuffUtil.dll): Newtonsoft.Json.JsonSerializationException: Error converting value {null} to type 'System.Boolean'. Path 'Enable', line 2, position 16. ---> System.InvalidCastException: Null object cannot be converted to a value type.
       at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
       --- End of inner exception stack trace ---
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.Deserialize[T](JsonReader reader)
       at ExileCore.Shared.Nodes.ToggleNodeConverter.ReadJson(JsonReader reader, Type objectType, Object existingValue, JsonSerializer serializer)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable(JsonConverter converter, JsonReader reader, Type objectType, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at ExileCore.BaseSettingsPlugin`1._LoadSettings()
       at ExileCore.Shared.PluginManager.TryLoadPlugin(ValueTuple`2 tuple))
    Have I done something wrong?
    Config > Global > BuffUtil.json

    At the top, change the Enabled: null to Enabled: true or Enabled: false

  3. #48
    datz's Avatar Active Member
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    Originally Posted by Unknown_B View Post
    Config > Global > BuffUtil.json

    At the top, change the Enabled: null to Enabled: true or Enabled: false
    mine was already enabled: false.. changed it to true and still not working :|

  4. #49
    Wraithi's Avatar Member
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    Originally Posted by datz View Post
    mine was already enabled: false.. changed it to true and still not working :|
    Download this version: Release Withering Step . 0xE0D59/BuffUtil . GitHub
    Then do Unknown_B's change.

  5. Thanks datz (1 members gave Thanks to Wraithi for this useful post)
  6. #50
    Wraithi's Avatar Member
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    With the Scourge Arrow part of the plugin, is there a way to avoid right click getting stuck down? Maybe like if you press left click while it's holding right click it no longer holds right click. I tried working around it with a simple AHK macro (~LButton::Send {RButton Up}) but it caused all kinds of other annoying problems, and didn't even work very well in the first place.

  7. #51
    CornFlake101's Avatar Member
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    possible to add bone armor?

  8. #52
    guydark's Avatar Member
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    I would love to see bone armour implemented in it but i'm not actually sure if exile API itself handles the bone armour buff (?)

  9. #53
    oreganobag's Avatar Member
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    Came here in support of bone armor too!

  10. #54
    Baki667's Avatar Member
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    I recommend "TreeRoutine" for this. With that plugin you can even set it up like cast when damage taken - only uses it under x% life.

  11. #55
    deimudda69's Avatar Member
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    Only trying to use it with scourge arrow, but that holding button down problem is really annoying if you play serious content and get stucked at place or firing instead of walking/dodging. Is it really that hard to fix? I remember the old HUD with Blade Flurry charges and that one worked flawless. Wasnt your plugin though, cant remember which one it was. I think it was random features, its been years.

  12. #56
    oreganobag's Avatar Member
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    I've got TreeRoutine to kind of work, but since you seem to understand it better, what would your setup for that look like? Some combinations of sequences and decorators worked while others didn't.

  13. #57
    miracle1's Avatar Active Member
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    Originally Posted by AsylioN View Post
    Added Withering Step:
    Release Withering Step . 0xE0D59/BuffUtil . GitHub

    Also, if you have any requests for more skills or diffrent logic, please write here.
    Hey, I have 2 requests, please.
    Auto Vaal Haste and Berserk when X Rage

  14. #58
    Horgrath's Avatar Member
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    Originally Posted by Wraithi View Post
    Download this version: Release Withering Step . 0xE0D59/BuffUtil . GitHub
    Then do Unknown_B's change.
    Plugin dosent work. After compiled get error in PoE.

    exileapi-error — imgbb.com

  15. #59
    AsylioN's Avatar Active Member
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    I'm gonna update this when Delirium releases.

  16. #60
    xaiyx's Avatar Member
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    possible to do this with bladevortex ?

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