PoeHUD Plugin: BuffUtil menu

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  1. #31
    datz's Avatar Active Member
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    someone needs to take over this

    PoeHUD Plugin: BuffUtil
  2. #32
    lyvweyrez84's Avatar Member
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    Originally Posted by datz View Post
    someone needs to take over this
    Agreed. The functionality this can provide with the various different instant skills now. Having Steelskin, Molten Shell or Immortal Call on a system that uses them below any health % is very good. Channeling skills like Scourge Arrow and Blade flurry (notable mentions are Incinerate and Divine Ire) automated to drop stacks at max charges is an awesome idea.

    Fingers crossed someone knowledgeable can take up the banner.

  3. Thanks V4mpyr (1 members gave Thanks to lyvweyrez84 for this useful post)
  4. #33
    datz's Avatar Active Member
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    Bumpity bump

  5. #34
    TehCheat's Avatar ★ Elder ★
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    This doesn't work because he's using some offshoot version of HUD with entity/entitywrapper variables that don't exist in normal HUD.

    I've updated it here to work with normal HUD. I tested it briefly and it appears to be working.

  6. Thanks datz, Forumuser1000, levelmax (3 members gave Thanks to TehCheat for this useful post)
  7. #35
    Forumuser1000's Avatar Active Member
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    Thanks, TehCheat.

  8. #36
    TehCheat's Avatar ★ Elder ★
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    Known issues with my fork:

    * Monster count doesn't appear to be working.
    * For auto-releasing skills like Blade Flurry, if you release the BF button down at just the right moment, the plugin will press the key leaving the button stuck down until you press and release it again.

    The second is really a side effect of using the same key/button as a trigger and to use the skill in poe. You can get around it by using two different keys, but I don't think I've seen a plugin do this yet. It probably would be a good feature to have a trigger button and a button mapping for skills such as these. Not sure I'll ever do that with this plugin (though I have for my own personal skill releasing plugins).
    Last edited by TehCheat; 08-19-2019 at 09:06 AM.

  9. Thanks datz (1 members gave Thanks to TehCheat for this useful post)
  10. #37
    datz's Avatar Active Member
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    can this be updated for exile api cheat?

  11. #38
    dlr5668's Avatar Contributor
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    Originally Posted by datz View Post
    can this be updated for exile api cheat?
    done GitHub - vadash/BuffUtil

    and full HUD Облако Mail.ru

    Tested with scourge arrow + infused only + right click
    Last edited by dlr5668; 11-03-2019 at 07:15 AM.

  12. Thanks datz, mycontributiontothisscam, Genocyber (3 members gave Thanks to dlr5668 for this useful post)
  13. #39
    mycontributiontothisscam's Avatar Member
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    Hi,
    Thanks for the update.
    One question: do you have a link to the source (github, etc...) for WindowsInput.dll included in your fork?

  14. #40
    AsylioN's Avatar Active Member
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    I'm playing again, so I'll update this shortly. I see the forked versions have non-working Scourge Arrow.

  15. Thanks datz (1 members gave Thanks to AsylioN for this useful post)
  16. #41
    AsylioN's Avatar Active Member
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    Updated for use with ExileAPI. You can wait for someone to accept my PR here:
    BuffUtil plugin by 0xE0D59 . Pull Request #24 . Qvin0000/ExileApiPlugins . GitHub
    or you can get it here:
    Release Updated for ExileAPI . 0xE0D59/BuffUtil . GitHub

  17. #42
    AsylioN's Avatar Active Member
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    Added Withering Step:
    Release Withering Step . 0xE0D59/BuffUtil . GitHub

    Also, if you have any requests for more skills or diffrent logic, please write here.

  18. Thanks Genocyber (1 members gave Thanks to AsylioN for this useful post)
  19. #43
    Genocyber's Avatar Member
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    Can you add ES/CI support for hp based skills when u have time please?

    Ty

  20. #44
    AsylioN's Avatar Active Member
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    Originally Posted by Genocyber View Post
    Can you add ES/CI support for hp based skills when u have time please?

    Ty
    Got work atm, so I'll get on it this Saturday. I'll also rewrite it, so activation conditions (like nearby monster count) can be set separately for each skill and try to fix stuck input keys.

  21. Thanks Genocyber (1 members gave Thanks to AsylioN for this useful post)
  22. #45
    Wraithi's Avatar Member
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    Code:
    [Error] Error when load plugin (BuffUtil.dll): Newtonsoft.Json.JsonSerializationException: Error converting value {null} to type 'System.Boolean'. Path 'Enable', line 2, position 16. ---> System.InvalidCastException: Null object cannot be converted to a value type.
       at System.Convert.ChangeType(Object value, Type conversionType, IFormatProvider provider)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
       --- End of inner exception stack trace ---
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.EnsureType(JsonReader reader, Object value, CultureInfo culture, JsonContract contract, Type targetType)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.Deserialize[T](JsonReader reader)
       at ExileCore.Shared.Nodes.ToggleNodeConverter.ReadJson(JsonReader reader, Type objectType, Object existingValue, JsonSerializer serializer)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.DeserializeConvertable(JsonConverter converter, JsonReader reader, Type objectType, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.SetPropertyValue(JsonProperty property, JsonConverter propertyConverter, JsonContainerContract containerContract, JsonProperty containerProperty, JsonReader reader, Object target)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject(Object newObject, JsonReader reader, JsonObjectContract contract, JsonProperty member, String id)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue)
       at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent)
       at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType)
       at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings)
       at Newtonsoft.Json.JsonConvert.DeserializeObject[T](String value, JsonSerializerSettings settings)
       at ExileCore.BaseSettingsPlugin`1._LoadSettings()
       at ExileCore.Shared.PluginManager.TryLoadPlugin(ValueTuple`2 tuple))
    Have I done something wrong?

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