[PoE-Wingman] - Auto-Flask, Auto-Quit & more (AHK, pixel) menu

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  1. #226
    thebbandit's Avatar Contributor
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    Originally Posted by PaM3U View Post
    What settings i need to do for make work this flasks? Flasks ? The 1 & 2 is instant recovery and 3 4 5 is 5400 6700 4500 . Pls link me the settings! Srs witch 4500hp 1000ms
    Read up on any of the information on how to use this tool at the Wiki page

    If you still have issues with how to use it, let me know what is still confusing and I will expand on that information in the wiki page.

    If I was to configure those flasks, I would put one of the health flasks at very low health and one at medium health. For your quicksilver flask push the quicksilver radio button and disable health or ES triggers. and for the last two slots I would put them onto your attack key as trigger, so you would check the box for Main attack or Secondary attack in those last two flask columns.

    Also to update everyone, there is a new Wiki Page for adjusting the script to new aspect ratios.
    Last edited by thebbandit; 08-03-2019 at 05:31 PM.

    [PoE-Wingman] - Auto-Flask, Auto-Quit & more (AHK, pixel)
  2. #227
    thebbandit's Avatar Contributor
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    Latest Version .03


    Having issues w/ the script?

    Created a new utility Function
    It can now be expanded to support any number of utilities
    Input Utility name and it manages all the cooldowns and keys.
    I put all the settings together for easily adding more.
    As of now, PhaseRun and VaalDiscipline are supported utility skills.

    Cooldowns from main script will go directly to subscript
    The two scripts now have a way to communicate which flasks are on cooldown.

    Script will not remove focus from game window.
    Now when Loading the script or pressing the save button, it will make
    the game window focused if the window exists.

    Fixed the script from stealing focus from game.

    added timer to tooltip on save, removes after 5s

    Quicksilver flasks now fire sequentially without skipping!

    Show on start option is now respected

    Added link to Wiki page and donation to tray tip

    Added auto-update function, will now be tracking version online.
    Biggest thing here is the script will now update itself, and can now fire utility buttons.

    Also if you wan to run 5 quicksilver or 5 mana flasks now you can!

    AutoUpdate:
    Version .03.1 August/07/2019
    --------------------------------------------------------------------------------
    Set default INI settings straight into the ReadFromFile()
    This should fix any further issues with loading from incomplete settings.ini

    Removed a lot of unnecessary loading and GUI altering.
    Several checkboxes have been added default checked state
    Editboxes do not need second application of the variable text
    Radiobuttons can be Checked by default as well

    Added purple color to Hybrid text

    Mana flasks fire Sequentially
    Version .03.2 August/07/2019
    --------------------------------------------------------------------------------
    Added load button to config page to reload saved settings
    Version .03.3 August/08/2019
    --------------------------------------------------------------------------------
    Re-Organized the Tabs of the GUI, combined several tabs together.
    All flask related options are presented together in one page
    Utilities are planned to be added to profiles, so moved them in
    Hotkey, Calibration, Additional Interface Options, and Debug items moved to "Configuration"
    Added a messagebox for explaining how to use the calibration buttons
    Open by pressing the ?
    Version .03.4 August/09/2019
    --------------------------------------------------------------------------------
    Rework of the utility section
    Now has 5 generic utility that can be configured to:
    Trigger when pressing a Quicksilver
    Trigger when at a certain Life or ES percent
    If other triggers are disabled, it will fire on cooldown.
    Version .03.5 August/09/2019
    --------------------------------------------------------------------------------
    Sauron-Dev has added:
    New method of determining items in inventory, should now scale without issues
    New calibration button to determine empty item slots colors
    New function to return an index of matching values from an array

    Using Sauron-Dev's additions
    Implimented the same changes for Mouseover color
    Added calibration button to determine Mouseover Colors
    Version .03.6 August/09/2019
    --------------------------------------------------------------------------------
    Utility Management has been added to profiles
    Configure Each utility for a specific build!

    Profiles which have not been used now act as a blank slate for the GUI
    Press the load # button on a slot you have not used to unselect everything

    Fixed textbox being selected on update Popup
    Version .03.7 August/10/2019
    --------------------------------------------------------------------------------
    Added a timer for checking if the attack key has been held down
    Good news for those builds that holds down one key *META CYCLONE*

    Added Ding() function for debugging
    Can take up to 7 lines of input strings
    These only show when debug is checked

    Fixed activating AutoQuit alone wouldnt start the main timer
    Fixed AutoQuit variables in the main timer
    Version .04 August/10/2019
    --------------------------------------------------------------------------------
    Added option to turn off auto-updates
    This will become checked if declining update
    It is located on Configuration tab in Aditional Interface Options

    Finished touching up GUI for Utility

    Adjustments to quicksilver ini load
    Last edited by thebbandit; 08-12-2019 at 12:05 PM.

  3. Thanks judge001 (1 members gave Thanks to thebbandit for this useful post)
  4. #228
    gabrielfenwich's Avatar Member
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    Additional feature requests.

    Firstly thank-you for all the work you have put into this.

    I believe both yourself and the original creator deserve a big thanks
    Having looked on the git-hub page i could not see a section to request extra features, only bug reports.

    Would it be possible to add an additional configuration page purely for binding hotkeys to send chat commands..
    ie.
    my old script that i did up had the following hotkeys hard bound into it to make my life easier

    $!G::Send {Enter} /global 820 {Enter} ; ALT+G
    $!T::Send {Enter} /trade 820 {Enter} ; ALT+T
    $!H::Send {Enter} /hideout {Enter} ; ALT+H
    $^K::Send {Enter} /kick your character goes here {Enter} ; ALT+K
    $!L::Send {Enter} /invite player {Enter} ; ALT+L
    $!J::Send {Enter} /hideout player {Enter} ; ALT+J
    $!S::Send {Enter} /synthesis {Enter} ; ALT+S
    $!D::Send {Enter} /delve {Enter} ; ALT+D
    $!M::Send {Enter} /menagerie {Enter} ; ALT+M
    $!R::Send {Enter} /remaining {Enter} ; ALT+R

    The player references were usually my current character name to kick myself, or the current character name of the other guy i normally partner with to make it easy to re-party after trades and go back to hit hideout.

    I believe i originally got the idea fro the poe-companion script.

    Thanks in advance if it is something you think worth implimenting

  5. #229
    thebbandit's Avatar Contributor
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    For future reference there is a feature request when you submit a new issue

    yes that is something that could be pretty easy, was just looking at this example the other day (the second one would do the trick)

    Maybe set up a two or three button combo for those bindings and arrange some editbox for the messages. This wouldnt take much time at all to do.

  6. Thanks judge001 (1 members gave Thanks to thebbandit for this useful post)
  7. #230
    gabrielfenwich's Avatar Member
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    Originally Posted by thebbandit View Post
    For future reference there is a feature request when you submit a new issue

    yes that is something that could be pretty easy, was just looking at this example the other day (the second one would do the trick)

    Maybe set up a two or three button combo for those bindings and arrange some editbox for the messages. This wouldnt take much time at all to do.
    Thanks for the reply.
    If/When you do impliment that, i will gut my current script down to just keeping it's auto inventory/ stash move functions and use yours for the rest.

  8. #231
    thebbandit's Avatar Contributor
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    Latest Version .04


    Having issues w/ the script?

    AutoUpdate:
    Version .04.6 August/17/2019
    --------------------------------------------------------------------------------
    Bugfix for QSonMainAttack - was double casting the flasks and not respecting CD
    Bugfix for AutoUpdate - needed to create data folder or it would fail to DL

    Hopefully this should fix all issues with current version.
    Version .04.5 August/16/2019
    --------------------------------------------------------------------------------
    Added all the Vanilla Affixes to the item parser
    Integrated the Databases from PoE-TradeMacro for lab enchants and Corruptions
    Added Talisman corruptions to the table of possible corruption affixes
    Can handle double corrupted items
    This is the first step towards loot filtering and crafting bench functions

    Added variables for firing QS on attack keys
    Also reworked the delay to support all three
    Modify the Quicksilver Flask Delay in the menu (Blank or 0 = instant)
    These variables are saved and loaded with profiles

    Renamed the GetMouseCoords function to CoordAndDebug
    ReWork output of the debug tool, will only show popup when clipped an item
    Otherwise will show a 10 second long tooltip, this lets the item grid start
    Will only show weapon stats when clipping a weapon
    Will only show armour stats when clipping an armour
    Will only show relevant affixes and properties (Only things that are true)

    All hotkeys now check if the game is open before firing.

    Adjustments to the Chat hotkeys section.
    Added Dropdown box for chat command defaults
    Added a second tab structure inside the Chat tab
    added text replacement to the whisper reply as well

    Bugfixes for QSonMainAttack portion that was added
    did not catch this bug until it was released, will need to skip version numbers
    Version .04.3 August/16/2019
    --------------------------------------------------------------------------------
    Added all the Vanilla Affixes to the item parser
    Integrated the Databases from PoE-TradeMacro for lab enchants and Corruptions
    Added Talisman corruptions to the table of possible corruption affixes
    Can handle double corrupted items
    This is the first step towards loot filtering and crafting bench functions

    Added variables for firing QS on attack keys
    Also reworked the delay to support all three
    Modify the Quicksilver Flask Delay in the menu (Blank or 0 = instant)
    These variables are saved and loaded with profiles

    Renamed the GetMouseCoords function to CoordAndDebug
    ReWork output of the debug tool, will only show popup when clipped an item
    Otherwise will show a 10 second long tooltip, this lets the item grid start
    Will only show weapon stats when clipping a weapon
    Will only show armour stats when clipping an armour
    Will only show relevant affixes and properties (Only things that are true)

    All hotkeys now check if the game is open before firing.
    Version .04.2 August/13/2019
    --------------------------------------------------------------------------------
    Added RecipientName variable for command Functions
    Add RecipientName to any command to replace with last name replied to
    adjusted some of the default boxes to show uses

    Reworked the Stash tab hotkeys, they are now in the Inventory Tab
    Using the same method of multiple modifier hotkeys
    Assign modifiers and keys to go to assigned stash tab
    Default hotkeys are now the numpad 1-9 keys
    Keys assigned to these hotkeys will pass through to Interface
    These keys will not do anything if you are not at stash

    Adjustment to GottaGoFast script load, attempting to fix rogue issues

    Fixed Chat Hotkeys not becoming unregistered when disabled from enabled.

    Added Weapon dps parsing to the backend, ItemProp now has these stats:
    TotalDps, AttackSpeed, PhysLo, PhysHi, IsWeapon, PhysMult, PhysDps,
    EleDps, ChaosLo, ChaosHi, EleLo, EleHi, ItemLevel, TotalPhysMult,
    BasePhysDps, Q20Dps
    Version .04.1 August/12/2019
    --------------------------------------------------------------------------------
    New Chat tab with customizable hotkeys
    Added two Hotkey sections which are for commands and reply whispers
    modifier editboxes can be blank or 1 or 2 modifier keys
    the keys themselves can also have modifiers such as ^ ! + or #
    this allows you to put a maximum modifier of 8 keys! XD
    Rediculous Example: Modifiers: A, D Keys: ^!+#1 & ^!+#2
    A and D together would activate Ctrl+Alt+Shift+Win+( 1 & 2 )
    Command section is a regular Enter and the Reply Whisper are Ctrl+Enter

    Added new editbox for associating a character name with each profile
    You can insert this variable into any command with CharacterName
    mostly this is for using with /kick CharacterName

    Updated some elements of UI to use sections
    will be replacing UI portions with outlined sections
    also makes the whole piece move together easier

    Fixed hotkeys remaining in effect after being changed until next restart.
    Simply needed to move the hotkey reset BEFORE the gui is submit

    Had to rewrite how the script checks if you press flasks for the passthrough
    now it is on a very short timer that just checks the state of 1-5

    Still need to figure out how to get the chat hotkeys to de-activate properly
    For now, uncheck the box to turn them off and reload.
    or if you want to only de-activate a few remove the key to disable
    and to update the thread, release notes for the .04 release:
    Release Notes .04 August/10/2019
    Since the last release there has been a lot of work done to the script!

    Backend improvements to how the script handles your settings, as well as making
    profiles easier to use and centralizing all the relevant settings. With the
    introduction of the utility section I figured it was time to move it around.
    Also how it handles Mana and Quicksilver flasks has been vastly improved. Now it
    creates a list of all the flasks that are off cooldown, and goes through the list
    in order when the previous one finishes cooldown.

    People using scaled versions of the script should see improvements with how the
    inventory sort function works. Sauron-Dev has been testing on a scaled resolution
    and added some great changes to how it determines empty inventory slots.

    Additions
    Fully fleshed out Utility function
    5 Generic utility keys that can be configured to:
    Fire on cooldown if there are no combination of triggers below
    Trigger when pressing a Quicksilver
    Trigger when at 20-90% Life
    Trigger when at 20-90% ES

    Utility Management has been added to profiles
    Configure Each utility for a specific build!
    Now with all the settings in one place that profiles save and load

    Profiles which have not been used now act as a blank slate for the GUI
    Press the load # button on a slot you have not used to unselect everything

    Sauron-Dev has added:
    New method of determining items in inventory, should now scale without issues
    New calibration button to determine empty item slots colors
    New function to return an index of matching values from an array
    New function to deal with strings and arrays

    Using Sauron-Dev's additions
    Implimented the same changes for Mouseover color
    Added calibration button to determine Mouseover Colors

    Added Ding() function for debugging
    Can take up to 7 lines of input strings
    These only show when debug is checked

    Added a timer for checking if the attack key has been held down
    Good news for those builds that holds down one key META CYCLONE

    Added option to turn off Auto-Update

    UI Changes
    Re-Organized the Tabs of the GUI, combined several tabs together.
    All Flasks and Utilities related options are now presented together in one page
    Added a messagebox for explaining how to use the calibration buttons
    Open by pressing the ?

    Hotkey, Calibration, Additional Interface, and Debug items moved to second tab

    Added load button to Flask/Utility and Configuration page to reload saved settings
    Keep in mind that some sections of the options always save themselves to ini

    Added purple color to Hybrid text

    Bug-Fixes
    Fixed activating AutoQuit alone wouldnt start the main timer

    Fixed AutoQuit variables in the main timer

    Mana Flasks now Fire sequentially to prevent overlap.

    Removed a lot of unnecessary loading and GUI altering.
    Several checkboxes have been added default checked state
    Editboxes do not need second application of the variable text
    Radiobuttons can be Checked by default as well

    Set default INI settings straight from the ReadFromFile() in both scripts
    This should fix any further issues with loading from incomplete settings.ini

    Fixed textbox being selected on update Popup
    Last edited by thebbandit; 08-17-2019 at 08:04 AM.

  9. Thanks judge001, toadskin, Suaducrus (3 members gave Thanks to thebbandit for this useful post)
  10. #232
    gabrielfenwich's Avatar Member
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    Originally Posted by thebbandit View Post
    For future reference there is a feature request when you submit a new issue

    yes that is something that could be pretty easy, was just looking at this example the other day (the second one would do the trick)

    Maybe set up a two or three button combo for those bindings and arrange some editbox for the messages. This wouldnt take much time at all to do.



    Heya,
    Thanks for adding the chat functions.. they all work well.
    Very much appreciated.

  11. #233
    thebbandit's Avatar Contributor
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    Originally Posted by gabrielfenwich View Post
    Heya,
    Thanks for adding the chat functions.. they all work well.
    Very much appreciated.
    Definitely, the next version will also have a way to trade divination cards as well.

    Was playing around with adding in movement keys and controller support! So far I have it all working adequately but can improve on it. But you can stream the game from a console now!

  12. #234
    thebbandit's Avatar Contributor
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    It was a blast getting it working with a controller, and I can say that feels really good when your in the action but limits you when at points where you need to click on specific areas. I set it up so any of the script functions can be bound, and made the inventory sort key open inventory if its closed. In all its playable, dont expect to go fast, or to play a build requiring several active keys (Unless they are configured to autofire). This works best with one active skill set to RButton, because otherwise aiming spells can be dificult without the joystick.

    Controller support is not completely realized yet, there are areas that could be improved, but this is a great working point to go from.

    Version .04.7 August/21/2019
    --------------------------------------------------------------------------------
    Introducing Controller support!
    movement on the Joystick with optional utility key
    Move the mouse cursor with the D-Pad
    Aiming for spells with the second joystick and assigned key
    Keybindings for each button 1-10
    Use the key dropdown boxes to choose a script function, or an ingame key
    Lootvacuum on the controller by assigning the loot pickup key
    Key thing to note:
    Press load to redetect joysticks
    Disconnecting an active controller requires a script reload
    There is nothing I can do about this, AHK does not detect removal
    buttons are configured for default keybinds, match to your style

    Added new option to return toggles to their previous state on load.
    Select Persistant Auto-Toggles in the Configuration tab

    Added Instance Management screen and Divination trade window to failsafe colors.
    hit the OnInsMan Color button while instance manager is open
    hit the OnDiv Color button while divination trade window is open

    Added option to inventory tab to turn on and off Divination trading
    Open the divination trade window and press the one button inventory hotkey!
    all full stack divination cards will be attempted to trade.
    currently does not have any way of determining if successful.

    Added in keyboard movement!
    optional keys to move up down left or right with utility key tied to it
    find these keys on controller tab for now

    Bugfix for loot vacuum
    was not using the areascale calculations properly
    now searches in a small square near mouse
    (Was searching in 1 pixel area before)

  13. Thanks toadskin, divvidusns (2 members gave Thanks to thebbandit for this useful post)
  14. #235
    istnieneboze's Avatar Member
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    Anyone else has issue with mana flask with thebbandit's script? Auto life flask working fine but not mana flask

  15. #236
    divvidusns's Avatar Member
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    Originally Posted by istnieneboze View Post
    Anyone else has issue with mana flask with thebbandit's script? Auto life flask working fine but not mana flask
    Auto mana flask working fine also.

  16. #237
    anyhtinggoes's Avatar Member
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    Awesome script, thanks for the hard work.

    Is there a way to have the auto-stash to ignore certain items in the inventory? I usually keep some currency items in inv to roll boxes maps ect. It would be nice if the auto stash didnt stash them everytime i use it.

  17. #238
    thebbandit's Avatar Contributor
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    Originally Posted by anyhtinggoes View Post
    Awesome script, thanks for the hard work.

    Is there a way to have the auto-stash to ignore certain items in the inventory? I usually keep some currency items in inv to roll boxes maps ect. It would be nice if the auto stash didnt stash them everytime i use it.
    That's a great suggestion, I will look into it when I get more time. Focusing on custom loot filters right now, that should be done soon and then I can add this too.

  18. #239
    anyhtinggoes's Avatar Member
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    Originally Posted by thebbandit View Post
    That's a great suggestion, I will look into it when I get more time. Focusing on custom loot filters right now, that should be done soon and then I can add this too.
    Awesome. Another QoL feature suggestion that some might find usefu, (I actually use this on my own because I have a habit of wasting quicksilver flasks when i change direction i cant break myself from it). Anyway, have a function that disables a flask if its been used within x amount of time. I have just a simple script that disables key 4 for x seconds after I push it. It sped up my map runs considerably.

  19. #240
    Selmia's Avatar Member
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    Will it work for release or does it need an update

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