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  1. #136
    cactusjack713's Avatar Member
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    i currently have that and im using it but its not helpful i just wanna change the cyclone default textures to the dark cyclone textures i know its possible with poesmoother but i have adhd and i can't focus when there is too many files/folders i just need a simplified gui

    Path of Exile modding tool and mods
  2. #137
    notorious879's Avatar Member
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    Hello,

    Could you release a short tutorial from scratch for people that aren't confortable with coding, please?

    I installed Python 3, but i can't get farther than that step, since the first command i try to type return me an error.

    Thanks in advance!

    Btw this could save me a lot of money, i've got addiction to MTX purchase..

  3. #138
    Huaojozu's Avatar Member
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    Do we know where the original character models are stored? For example, I would love to be able to "vanish" the model to fix some clipping issues.

    EDIT: Figured out the clipping. It was caused by some of the replaced body armors (low level ones that don't cover the character properly will have this issue)
    Last edited by Huaojozu; 08-29-2019 at 03:03 PM.

  4. #139
    Huaojozu's Avatar Member
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    Is there a special process for weapons? I tried replacing the models but couldn't get anything to change for any Wands or Staves. Anyone has a working weapon example? I'm fine with armour and FX/Auras now, but weapons are tricky.

    EDIT: Seems as though it's just the .FMT files that we're looking for here.
    Last edited by Huaojozu; 08-29-2019 at 03:04 PM.

  5. #140
    Devastateor's Avatar Member
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    Originally Posted by gangebob View Post
    After w10 reinstall program doesnt open, only command promt window flashes for 0.1 sec. Anyone faced this problem?
    I had the same problem i uninstalled python and reinstalled it fully then i updated pip and install brotli it works prefectly after that

  6. #141
    Huaojozu's Avatar Member
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    I was able to successfully disable most effects like flasks and other buffs, but I'm still missing Power/Frenzy/Endurance charges - I've tried everything that references them but couldn't get it to work. If anyone finds the files for those, please share.

  7. #142
    vinhtran1712's Avatar Member
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    any1 know where is the stormbrand mtx in?

  8. #143
    haoxj's Avatar Member
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    for someone without robe mtx (i only have seraph set) how do you replace it to something like celestial set?
    do kindly share how to do it please.

  9. #144
    tvinki's Avatar Active Member
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    after use this tool cant open ggpk with "poeNullEffects" or PoeSmoother program

    invalid tag



    how to fix it ?
    use PackCheck.exe still same

    i wanna use some function like delve lights
    Last edited by tvinki; 09-22-2019 at 12:48 AM.

  10. #145
    hurrhurr1's Avatar Member
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    Originally Posted by tvinki View Post
    after use this tool cant open ggpk with "poeNullEffects" or PoeSmoother program

    invalid tag



    how to fix it ?
    use PackCheck.exe still same

    i wanna use some function like delve lights
    Redownload the game or verify integerity with steam I guess, OP havent edited his post sinces 2018. So this is probably outdated xD

  11. #146
    hahahalol22's Avatar Member
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    how can i install brotli? i didn't understand where i need to write that line command

  12. #147
    koyasha's Avatar Member
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    Originally Posted by hahahalol22 View Post
    how can i install brotli? i didn't understand where i need to write that line command
    1. Download and install Python 3.6+. Latest version available here: https://www.python.org/ftp/python/3....thon-3.7.4.exe
    2. Let's say you installed Python to D:\Apps\Python37. Navigate to that folder, shift+r-click on empty space inside it and choose the 'Open command window here' option.
    3. In the cmd window, type the following to get the pip package updated to the latest version (kind of optional, but wouldn't hurt): python -m pip install --upgrade pip
    4. In the same cmd window, install brotli library with this command: pip install brotli

    Check out post #95 on page 7 in this thread for full instructions.

    Cheers.

  13. #148
    Anasterian's Avatar Active Member
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    Has anyone figured out how to change SRS / Zombies / Specters / Skeletons? I managed to switch SRS to the Fairgrave ones a long time ago and was tinkering recently with the release of the celestials mtx. I managed to swap the SRS to celestials and they're fine except for what seems to be a little glitch with their trail (so only when they move or twitch around the idle character). Didn't manage to do anything with specters and zombies, as they all get some sort of error, I will try with skellies and keep you updated.

  14. #149
    Anasterian's Avatar Active Member
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    For those interested, here are the celestial SRS and Zombies, still struggling on Skeletons and Spectres, if anyone would like to share infos on them I would much appreciate.

    title "Celestial Raging Spirits"
    restriction "./Metadata/Monsters/SummonedSkull/SummonedSkull.ao$"
    replacewith "./Metadata/Monsters/SummonedSkull/CelestialSkull.ao$"
    restriction "./Metadata/Monsters/SummonedSkull/SummonedSkull.aoc$"
    replacewith "./Metadata/Monsters/SummonedSkull/CelestialSkull.aoc$"
    restriction "./Metadata/Effects/Spells/surge/flamesurge3.ao$"
    replacewith "./Metadata/Effects/Microtransactions/Spells/summon_raging_spirits_celestial/CelestialSkullSurge.ao$"
    restriction "./Metadata/Effects/Spells/surge/flamesurge3.aoc$"
    replacewith "./Metadata/Effects/Microtransactions/Spells/summon_raging_spirits_celestial/CelestialSkullSurge.aoc$"
    restriction "./Metadata/Monsters/SummonedSkull/SummonedSkull.act$"
    replacewith "./Metadata/Monsters/SummonedSkull/CelestialSkull.act$"


    title "Celestial Zombies"
    restriction "./Metadata/Effects/Spells/raisezombie/zombie_aoe.ao$"
    replacewith "./Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/slam.ao$"
    restriction "./Metadata/Effects/Spells/raisezombie/zombie_aoe.aoc$"
    replacewith "./Metadata/Effects/Microtransactions/Spells/raise_zombie/celestial/slam.aoc$"
    restriction "./Metadata/Monsters/RaisedZombies/RaisedZombie.ot$"
    replacewith "./Metadata/Monsters/RaisedZombies/RaisedZombieCelestial.ot$"
    restriction "./Metadata/Monsters/RaisedZombies/RaisedZombie.otc$"
    replacewith "./Metadata/Monsters/RaisedZombies/RaisedZombieCelestial.otc$"
    restriction "./Metadata/Monsters/Zombies/Raised/Raised.ao$"
    replacewith "./Metadata/Monsters/Zombies/Celestial/Zombie_Celestial.ao$"
    restriction "./Metadata/Monsters/Zombies/Raised/Raised.aoc$"
    replacewith "./Metadata/Monsters/Zombies/Celestial/Zombie_Celestial.aoc$"
    restriction "./Metadata/Monsters/Zombies/Raised/Raised.act$"
    replacewith "./Metadata/Monsters/Zombies/Celestial/Zombie_Celestial.act$"

  15. Thanks dlr5668 (1 members gave Thanks to Anasterian for this useful post)
  16. #150
    josephcw's Avatar Member
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    Originally Posted by koyasha View Post
    Step by step for those who are not familiar with Python and/or those who opened the modding tool and thought 'what the actual F'.
    > SNIP
    Thank you so much for this little guide!. I was able to get my lichbane armor to translate over to madcap armor with this...


    name "BaneLich Custom"

    #Replace armor and hood
    title "BaneLich Custom"
    restriction "/Art/Models/Items/Armours/Helmets/Microtransactions/BaneLichHood/BaneLichHoodStrDex.sm$"
    replacewith "/Art/Models/Items/Armours/Helmets/Microtransactions/MadcapHood/MadcapArmourHoodStrDex.sm$"
    restriction "/Art/Models/Items/Armours/Gloves/Microtransactions/BaneLich/BaneLichGlovesStrDex.sm$"
    replacewith "/Art/Models/Items/Armours/Gloves/Microtransactions/Madcap/MadcapArmourGlovesStrDex.sm$"
    restriction "/Art/Models/Items/Armours/Boots/Microtransactions/BaneLich/BaneLichBootsStrDex.sm$"
    replacewith "/Art/Models/Items/Armours/Boots/Microtransactions/Madcap/MadcapArmourBootsStrDex.sm$"
    restriction "/Art/Models/Items/Armours/BodyArmours/Microtransactions/BaneLich/BaneLichBodyStrDex.sm$"
    replacewith "/Art/Models/Items/Armours/BodyArmours/Microtransactions/Madcap/MadcapArmourBodyStrDex.sm$"

    # replace sword effect
    restriction "/Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/Lich_new/epk/2h_sword.epk$"
    replacewith "/Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/celestial/celestial_weapon_big.epk$"

    And was able to get the aura changed over to celestial by modifing Aura_Lich.epk to look like...
    AttachedObject "*" "Metadata/Effects/Microtransactions/Spells/auras/celestial/CelestialAura.ao"
    AttachedObject "Back" "Metadata/Effects/Microtransactions/BodyArmours/Wings/MadcapWings/MadcapWingsHeld.ao"

    This also adds the Madcap wings, but it seems that while the wings appear and have the animated texture to them, the model itself for the wings are not animated. (The wings are not flapping at all, just stationary/fixed).

    I tried adding in the .aoc to * and Back inside of the Aura_Lich.epk but it causes the game to crash. Looking at the files there is a MadcapWings.sm, MadcapWings_model.fmt, rig.amd and a rig.ast.

    TLDR: Has someone figured out how to get wings animated?

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