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  1. #556
    neverke1's Avatar Member
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    Any idea what the default Crackling Lance spell effects folder might be called?
    I found the MTX folder easily, but can't seem to find the default folder for the life of me, it probably has a different name or pieced together by multiple other effects, no clue.
    Is there a way to find out?

    nvm found it, for future reference Crackling Lance = Disintegrate
    Last edited by neverke1; 08-21-2022 at 02:58 PM.

    Path of Exile modding tool and mods
  2. #557
    xbruhh's Avatar Member
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    Can anybody help, i'm able to run the program but when i try to scan i get this error.
    Error : no oozlib found.
    Please build it first in the ooz/build/ folder :
    mkdir ooz/build
    cd ooz/build
    cmake ..
    make

  3. #558
    GabrielMazini's Avatar Member
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    Anyone know how to mod kinetic blast ? i've tried modding cluster_burst but no success.

  4. #559
    Tsufuri's Avatar Member
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    Originally Posted by ImFreedingTheCATS View Post
    Anyone know how to mod shields? having trouble finding the base ao/aoc they seem to be mostly drops?

    ty~
    Did you find a way to do that? I have the same problem. I managed to change .fmt file so I got the textures I want, but not particle effects. I have to find original .ao files to do that. Is it even possible to mod this without replacing another mtx?

  5. #560
    MetkataTipcheto's Avatar Member
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    Thanks for all the tips in this forum post. I have been modding poe before, but as of right now it seems to be harder to find things and do automated replacements using the tool mentioned in this forum post. However I have managed to add some celestial stuff + character effects and a cape ( including fully modding aegis of aurora to celestial shield ) using only VisualGGPK and zero MTX. So from Romanian gypsy vision my character currently looks like this:
    Untitled.jpg

    Short video: https://streamable.com/7ov5r5

    I'd appreciate if someone knows how to modify the fire explosion effects triggered by burning monsters with righteous fire from the regular to the celestial ones. I have tried modifying the herald of ash files, but it either crashes the game or does completely nothing. Thanks.
    Last edited by MetkataTipcheto; 09-15-2022 at 12:12 AM.

  6. #561
    MetkataTipcheto's Avatar Member
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    Another Update ( everything pretty much done as I wanted it )

    Celestial Body Armor, Gloves and Boots
    Havenwood Hood ( + face FX )
    Night Aura
    Twilight Wings
    Dark Magic Weapon Effect ( not sure if it works properly, but to me it looks good )
    Fully customized regular scepter to Illusionist Scepter + even got the rotating triangle AO to work flawlessly
    Fully customized regular shield to Illusionist Shield

    Everything I added also includes the animations ( e.g the wings ), all trail/particle effects, additional AO's and hiding specific character parts such as legs shape, hands shape, etc. Pretty much that's how you should mod a MTX. I am looking to add some cool character effect as well cause for some I can't seem to find the Nightfall Character FX ( any help is much appreciated here )

    Some videos:
    Screen capture - 0afd5a6d972d4699cb7620890678adb2 - Gyazo
    Screen capture - eca889d28b0d42a970edc4150ff26c46 - Gyazo
    Last edited by MetkataTipcheto; 09-15-2022 at 02:48 PM.

  7. #562
    ArawnDL's Avatar Member
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    may i ask how did u do them,especially trail particle effects.

  8. #563
    MetkataTipcheto's Avatar Member
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    Sorry, just saw your post but I don't keep the modded files anymore since I am not playing with the character anymore. The trail particle effects are added very easy. You just find the EPK file of any effect you are using ( e.g aura ) then you find the EPK for the specific stuff you want to trail effects from then you just copy/paste the "TrailEffect ...etc..etc" from the MTX EPK to your aura EPK.

    Btw, here's my new project

    Screen capture - 098114355d40d9ada824ec8771b577fd - Gyazo

  9. #564
    theerel's Avatar Member
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    Hello, I can't figure out how to use it all.
    I want to change the skill "Split Arrow"
    How to do it in POE MODING TOOLS \ or VisualGGPK2

  10. #565
    theerel's Avatar Member
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    3.19 not work? I tested but no effect....

  11. #566
    dy123's Avatar Member
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    Traceback (most recent call last):
    File "E:\Path-of-Exile-modding-tool-1.0\Path-of-Exile-modding-tool-1.0\__init__.py", line 496, in <module>
    for automodsfile in os.listdir(automodsfolder) :
    FileNotFoundError: [WinError 3] The system cannot find the path specified: 'automods'

    Cant open __init__.py
    How to fix this bug?

  12. #567
    dy123's Avatar Member
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    ah nvm i am dumb forgot to cd

  13. #568
    Poelover's Avatar Member
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    Can anyone says how to fix this problem? Many people write about that, i cant find all content in ggpk file with this error, only 39963 files - i check this on win 11 and win 7 with python 3.6, 3.8, 3.11 - its problem with something else. Even when the program starts, it asks to install cffi - there is no such thing anywhere in the description of the program on the forum, maybe this is the problem? (Ofc i install this with pip install cffi and program run, but cant search all content)

    Originally Posted by xbruhh View Post
    Can anybody help, i'm able to run the program but when i try to scan i get this error.
    Originally Posted by RebrandSoft View Post
    Can't even run this:
    Any Idea how to build oozlib under windows 10 ?

    Code:
    Error : no oozlib found.
    Please build it first in the ooz/build/ folder :
       mkdir ooz/build
       cd ooz/build
       cmake ..
       make
    
    ggpk C:\Program Files (x86)\Grinding Gear Games\Path of Exile\Content.ggpk size 29082153828
    record_length           28 tag   GGPK : 03000000 ,8183c4060000001c00000000000000
      GGPK child_count 3
              12 0  ,8183c406000000  29066756396
              20 1 1c00000000000000           28
               0     28 . [29066756396, 28]
              28     50 (   8) . first free record -> 29066756530
    unused should be none : {}
    Exception in thread Thread-5 (actionthread):
    Traceback (most recent call last):
      File "C:\Python310\lib\threading.py", line 1009, in _bootstrap_inner
        self.run()
      File "C:\Python310\lib\threading.py", line 946, in run
        self._target(*self._args, **self._kwargs)
      File "D:\Games\Rebrand\Mods\Path-of-Exile-modding-tool\poemods_threads.py", line 59, in actionthread
        self.modg.rescanggpk(vala[1], vala[2], True)
      File "D:\Games\Rebrand\Mods\Path-of-Exile-modding-tool\poemods_ggpk.py", line 216, in rescanggpk
        self.retrieveindex(ggpk, "./Bundles2/_.index.bin")
      File "D:\Games\Rebrand\Mods\Path-of-Exile-modding-tool\poemods_ggpk.py", line 486, in retrieveindex
        buffer = self.extractbundle(ggpk, absoluteposition)
      File "D:\Games\Rebrand\Mods\Path-of-Exile-modding-tool\poemods_ggpk.py", line 623, in extractbundle
        decompressed = decompressooz(compressedblock, blocksize)
      File "D:\Games\Rebrand\Mods\Path-of-Exile-modding-tool\poemods_ggpk.py", line 51, in decompressooz
        unpacked_size = ooz.Ooz_Decompress(filedata, len(filedata), unpacked_data, uncompressed_size)
    NameError: name 'ooz' is not defined

    SOOOOOOOOOOOOOOO. I managed to run the program but whenever I try to modify and lunch the game I'm getting this error:

    ISSUE
    Originally Posted by Fartilei View Post
    AttributeError: function/symbol 'Ooz_Decompress' not found in library 'ooz\build\oozlib.dll': error 0x7f

    How fix it? Or can someone share dll?

  14. #569
    Poelover's Avatar Member
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    can anybody help??
    Last edited by Poelover; 12-17-2022 at 05:21 AM.

  15. #570
    Poelover's Avatar Member
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    can anybody help??
    Last edited by Poelover; 12-17-2022 at 05:21 AM.

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