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Member
Hello
for BYOR is there anyway you could look at the "rage" buff for "playerhasbuff" condition.
if i search for rage it doesnt generate it in the list of buffs, but DevTree does state rage is the name of the buff.
when i open the profile with notepad i can change the buff name to "rage" and in the past that has worked for creating routines around levels of rage, so i know this used to work.
however now whenever i close hud, edit the notepad and save it, then reopen hud the profile buff name gets reverted to whatever it was before i changed it to rage. this didnt used to happen in the past, so im not sure how to overcome this issue.
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Originally Posted by
BossManAdrostos
Hello
for BYOR is there anyway you could look at the "rage" buff for "playerhasbuff" condition.
if i search for rage it doesnt generate it in the list of buffs, but DevTree does state rage is the name of the buff.
when i open the profile with notepad i can change the buff name to "rage" and in the past that has worked for creating routines around levels of rage, so i know this used to work.
however now whenever i close hud, edit the notepad and save it, then reopen hud the profile buff name gets reverted to whatever it was before i changed it to rage. this didnt used to happen in the past, so im not sure how to overcome this issue.
I haven't updated this in a long time. I think both HUD versions have their own separate forks for it.
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Member
Originally Posted by
Sychotix
I haven't updated this in a long time. I think both HUD versions have their own separate forks for it.
:c any chance you might look at it again someday soon?
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Originally Posted by
BossManAdrostos
:c any chance you might look at it again someday soon?
Probably not until PoE 2. Don't both of the versions for the respective HUDs work just fine? I'd recommend contacting whoever is maintaining those forks if you've got issues
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Post Thanks / Like - 1 Thanks
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Member
ok ty.
i guess can i ask one question- can you describe how i use the timer feature on build your own routine? can i use it to hit keys repeatedly after set intervals of time? i cant figure out how to make the set timer function works. mostly i get stuff to fire off skills based on remaining duration of a buff or if that buff is no longer present etc etc
but for example id like to set multiple keys to trigger with set intervals between the inputs, and it would be nice to have more control over specific interactions.
for example say i have 2 of the same flask in my setup, and i want that flasks effect to always be in effect- and the only way to do that is to trigger one flask, and just before that flask falls off the next identical flask triggers. then they repeat that process. if i use the "has buff" condition, i dont know how i could make it alternate which flask it uses to keep its duration up. meanwhile if i just had generic timers i could have it hit those alternating keys after specific set times.
can you help me understand how to better use the timer function for that, if that is even what its meant to do?
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It has been a while since I've looked at it... but something like...
Code:
Decorator - Timer Elapsed > 5000 || timer not started
- Sequence
- Send Hotkey or Use Flask
- Start Timer
And if you wanted two flasks alternating, perhaps two identical branches, except you end the first timer, then start a second timer and send a different hotkey/use a different flask.
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Post Thanks / Like - 1 Thanks
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Member
s9AGXTi.png
i get this error in log window
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Member
Cant get routine to work. Its loaded but i dont get any options when i try to set it up.
And has anyone gotten corundum flasks to work? i added the name to the flask file in config under compiled with a 6 for defense but i can get it to work
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Originally Posted by
sweeb
Cant get routine to work. Its loaded but i dont get any options when i try to set it up.
And has anyone gotten corundum flasks to work? i added the name to the flask file in config under compiled with a 6 for defense but i can get it to work
"Gold Flask": "flask_utility_rarity",
"Corundum Flask": "flask_utility_stun_protection",
"Iron Flask": "flask_utility_ward",
"Steel Flask": "flask_utility_adaptation"
I will let you guess where to put this. enjoy
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Post Thanks / Like - 2 Thanks
Sychotix,
EthEth (2 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
zaafar
"Gold Flask": "flask_utility_rarity",
"Corundum Flask": "flask_utility_stun_protection",
"Iron Flask": "flask_utility_ward",
"Steel Flask": "flask_utility_adaptation"
I will let you guess where to put this. enjoy
Thanks a bunch. I was looking at those and thinking i need to add it there but i didnt know what it was called Stun protection/avoidance/immunity.
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Member
currently all of the "add condition" filter menus are empty in build your own routine.
i tried using some old profiles just to see if they would even function and they dont, none of their conditions properly show up after loading them. and i cant create new profiles
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Contributor
Originally Posted by
BossManAdrostos
currently all of the "add condition" filter menus are empty in build your own routine.
i tried using some old profiles just to see if they would even function and they dont, none of their conditions properly show up after loading them. and i cant create new profiles
I've checked every fork I've managed to find and all have this issue. Also, none of them have updated "Low Life" definition from 35% to 50%.
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Originally Posted by
Anderson11
I've checked every fork I've managed to find and all have this issue. Also, none of them have updated "Low Life" definition from 35% to 50%.
Yeah, I'm not particularly maintaining this codebase. It shouldn't be too bad for people to update I believe... I just don't have the motivation to do it.
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Active Member
Im having trouble with mana flask usage. Even if i put the slider to 100% it doesnt use the flask all the time. Anyone have any ideas?
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Originally Posted by
roska
Im having trouble with mana flask usage. Even if i put the slider to 100% it doesnt use the flask all the time. Anyone have any ideas?
Enable debug and that should help you figure out exactly what is going on.