well i got it working, thanks for the advice.
for whatever reason, the exileapi that i downloaded through Queuete's github doesnt properly create a "profile" folder in the plugin folder- which leads to problems.
however the compiled poehud through tehcheat's does properly create a profile folder for the plugin- all i did was make my profile on tehcheats version and copy paste the file and folder over to queuete's version, however tehcheats github seems to be out of date.
Last edited by BossManAdrostos; 09-30-2020 at 06:10 AM.
i was wondering, is there anyway to track how many impale stacks are on nearby enemies or even just 1 enemy in general? for the purpose of triggering call of steel to pull impale stacks
can anyone point me in the right direction?
I'd start by looking at how tree routine counts nearby monsters (BasicFlaskRoutine/NearbyMonstersCondition.cs at master . sychotixdev/BasicFlaskRoutine . GitHub) then adapt that to instead accumulate the total "Impale_debuff" buff charges on those nearby monsters.
after your suggestion i tried to write my own changes to get it to work, however i basically just kept breaking the plugin instead of getting anything that would load properly.
i dont think i have the skills to properly adapt it myself, unfortunately.
maybe @Sychotix could be willing to add some sort of compatibility to detect impale stacks on mobs ?
I'm not playing at the moment. I recommend you, or someone willing ti, follows what snowhawk said. I already have functionality in the plugin to load external libraries, so someone can write one, or send a pull request with a new condition.
You could even go the route of adding an optional field where, when specified, you can require a buff to exist on the monster for it to count.
Hello
im trying to figure out how best to create a profile that casts a warcry to give me rage via the berserker ascendancy. i want it to use a warcry so long as it has less than 25 rage currently, but i couldnt figure out how to make the plugin stop using enduring cry when i was past 25 rage.
i tried setting minimum rage charges to 24/25 and then tried inverting, while also firing the warcry while at 0 rage. i couldnt get any settings to work for me.
any suggestions by chance on how to fix?
Guys, how to not use flasks instantly in BuildYourOwnRoutine?
Need just wait time, when buff is over and rebuff again.
I was trying to make a routine to use life flask when below a certain threshold with Pathfinder's Master Surgeon node (Life Flasks are not removed when Unreserved Life is Filled). If I use Decorator to check HP percent AND life flask slot buff is present or not, it either spam the life flask or dont use at all. How should I make it not spam on %HP threshold and not spam when it has enough charges at all. Also what does "AlwaysContinue" mean?
Isn't the life flasks not removed a different buff? Check your players buff list to see .
AlwaysContinue is a behavior tree thing. Basically, each portion of the tree will return Success or Failure which will drive the flow of the rest of the tree. Some components only move on when failure is returned, some only move on when success is returned.
ive been trying to write a timer to press a flask for me every few seconds and i cant get this to work
heres what i have atm
Code:{ "Name": "", "Composite": { "Name": "Prio", "Type": 0, "AlwaysContinue": false, "ConditionList": [], "Children": [ { "Name": "isPressHotKey", "Type": 2, "AlwaysContinue": false, "ConditionList": [ { "Parameters": { "Invert": "False", "key": "109" }, "Linker": null, "Owner": "Default", "Name": "IsKeyPressedConditionFactory" } ], "Children": [ { "Name": "StartTimer", "Type": 3, "AlwaysContinue": false, "ConditionList": [], "Children": [], "Action": { "Parameters": { "TimerName": "HP", "ForceStop": "False" }, "Owner": "Default", "Name": "TimerActionFactory" } } ], "Action": null }, { "Name": "CheckTimer", "Type": 2, "AlwaysContinue": false, "ConditionList": [ { "Parameters": { "Invert": "False", "TimerName": "HP", "TimeElapsed": "5000", "TrueIfStopped": "False" }, "Linker": null, "Owner": "Default", "Name": "TimerConditionFactory" } ], "Children": [ { "Name": "Press1", "Type": 3, "AlwaysContinue": false, "ConditionList": [], "Children": [], "Action": { "Parameters": { "key": "49" }, "Owner": "Default", "Name": "SendKeyActionFactory" } } ], "Action": null }, { "Name": "StopTimer", "Type": 3, "AlwaysContinue": false, "ConditionList": [], "Children": [], "Action": { "Parameters": { "TimerName": "HP", "ForceStop": "True" }, "Owner": "Default", "Name": "TimerActionFactory" } } ], "Action": null } }
Last edited by Sychotix; 12-14-2023 at 05:04 AM.