-
Member
auto golem is not working. It just keeps summoning over and over. Might be a POEHud issue I don't know.
-
Member
Originally Posted by
Nipper
auto golem is not working. It just keeps summoning over and over. Might be a POEHud issue I don't know.
Same problem
-
Member
For me it just doesn't do anything
-
Member
Originally Posted by
robstar
For me it just doesn't do anything
I also have this issue.
-
Member
I think the issue is with
GetComponent<Actor>().DeployedObjects;
not returning the correct data...
Could be missing or incorrect offsets for that, i have no idea where to start searching for offset changes tho.
-
Member
this is the second most used plugin i have - probably the only one Id actually pay to have a fix for.
Nothing to see here...move along.
-
Member
the main problem is an endless call for a cooldown. I will wait with hope for correction.
-
Active Member
After 3.3 some offsets are wrong in PoEHUD and so the plugin doesn't work correctly.
-
Member
Originally Posted by
KaomsHeart
After 3.3 some offsets are wrong in PoEHUD and so the plugin doesn't work correctly.
Damn.
Is there any communication going on between you plugin devs and them?
I cant get anything but snarky answers myself on that thread.
Nothing to see here...move along.
-
Active Member
Plugin has been updated. I added an alternative golem detection method.
-
Post Thanks / Like - 1 Thanks
porkie (1 members gave Thanks to KaomsHeart for this useful post)
-
Member
Originally Posted by
KaomsHeart
Plugin has been updated. I added an alternative golem detection method.
I had same problem and i can say you solved it. Thank you very much :-)
-
Active Member
Thank you for fixing mucho love.
-
Member
Originally Posted by
robstar
For me it just doesn't do anything
me too, nothing happen
-
Contributor
Works fine here. Saves me 1 gem
github.com/vadash/EZVendor
-
Member
No matter which method I'm using, it won't summon the golem.
The problem was an old debug plugin, now it's working just fine.
Last edited by owned23leech; 06-09-2018 at 05:06 PM.