poeNullEffects - for any PoE version. menu

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  1. #76
    dlr5668's Avatar Contributor
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    Originally Posted by tsm-evo View Post
    Any proof of this?
    no, its clean
    github.com/vadash/EZVendor

    poeNullEffects - for any PoE version.
  2. #77
    chingchong's Avatar Member
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    Anyone got a list of all Cosmetic Effects? Going into towns hurts like stepping on hot pavement while barefoot O_o and I would like to disable them all!

  3. #78
    ocwokai's Avatar Member
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    thanks very much

  4. #79
    hakan123's Avatar Member
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    can you inform us about what to do when poe patch comes? should we use backup file while patching for safety?

  5. #80
    avs's Avatar Contributor
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    Originally Posted by hakan123 View Post
    can you inform us about what to do when poe patch comes? should we use backup file while patching for safety?
    It's an interesting question if we are talking about safety.
    Indeed GGG patcher spends too much time for disk space allocation - so it could start a new thread to read current .ggpk state, search installed applications or whatelse. However pathofexile.exe can do the same things while we play the game (especially during afk or zone entering: load some kind of warden.dll, execute it, send reports to servers - why not?). So I don't think loading backups before minor patches can improve our safety.

    As for technical part - no, usually you don't need to care about backups during a season. Well, when GGG adds new effects and you want to try different options for these ones, you should save the new backup, but I don't think someone really needs it.

  6. #81
    akreii's Avatar Member
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    anyone got warning for using this without using PoEHUD?

  7. #82
    ezergil's Avatar Member
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    Originally Posted by akreii View Post
    anyone got warning for using this without using PoEHUD?
    yes, i got warning when start game with null effects and without hud

  8. #83
    miracle1's Avatar Active Member
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    Originally Posted by ezergil View Post
    yes, i got warning when start game with null effects and without hud
    Are you sure you never used poehud/maphack/autopot?

  9. #84
    ezergil's Avatar Member
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    Originally Posted by miracle1 View Post
    Are you sure you never used poehud/maphack/autopot?
    i used hud, but week ago, after client was new and clean, i just use null effects and start game, and got msg about cheats, i dont start hud today

  10. #85
    Valar Morghulis's Avatar Member
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    but you used hud before and they have it in logs... unistalling game / making fresh copy dont change it... you still was flaged...

  11. #86
    hakan123's Avatar Member
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    how can i bring back vaal omnitect lightning defense visuals? it seems it's completely unseen as well as flame defense visuals.

  12. #87
    hakan123's Avatar Member
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    changed the application to 1 emitter and did the challenge. problem solved.

  13. #88
    d1cey's Avatar Member
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    Question has anyone done testing between DX9 vs DX11? Since this allows us to manually force shadows off which has a major impact on frame rate and is normally forced on when utilizing DX11, it would seem DX11 is better all around.

  14. #89
    hakan123's Avatar Member
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    did u forget removing kinetic blast particles? it's a particles at metadata/particles/cluster_burst/....pet (there is 4 file). it makes game so laggy can u do something about it?

  15. #90
    kkooiu's Avatar Member
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    Hi, thank you for your sharing, IT IS AWESOME!! can I share your post (part of it) to POEr to other forum (巴哈姆特電玩資訊站)

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