PoEHUD Plugin: AutoOpen menu

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  1. #1
    ravand's Avatar Contributor
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    PoEHUD Plugin: AutoOpen

    Plugin for PoEHUD to automatically open doors and switches. Doors and Switches will only be opened if player is close to them while holding left mouse button. To prevent spamclicking kick there is a limit of 25 tries per entity.

    Download: GitHub - ravand1990/AutoOpen: Plugin for PoEHUD to automatically open doors and switches

    To open chests simply hover over a chest and press the Hotkey (Default is "V") and the plugin will start opening that particular type of chest. If you don't want them to be opened anymore simply press the hotkey again.

    To blacklist any door/switch simply hover over them and press the Hotkey (Default is "V")

    Will automatically open|click:

    - Doors
    - Levers/Switches
    - Chests (With user whitelist)
    - Shrines

    I found this extremely useful doing uber labs as it makes u almost forget about doors and levers Hope you enjoy it too.

    Videos:



    If you have any other ideas on what to open automatically feel free to leave a reply
    Last edited by ravand; 01-12-2018 at 09:25 AM.

    PoEHUD Plugin: AutoOpen
  2. #2
    noneyatemp's Avatar Active Member
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    Thanks!! Make doors great again!

  3. #3
    uumas's Avatar Active Member
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    Nice plugin. Too bad you disabled th functionality for the normal doors in uberlab which is basically the best part of it. I'll try to download an older version on github but if that doesnt work i recommend to implement an option to enable/disable transmissionable doors. Im using a Roadrunner for example and i gotta click those normal doors

    edit: the .dll from the initial release still works although i get the infinite error line:

    "Method error: Render : System.TypeLoadException: The Type "PoeHUD.Poe.Components.Transitionable" in the Assembly "PoeHUD, Version=6.3.9600.0, Culture=neutral, PublicKeyToken=null" could not be loaded."
    Last edited by uumas; 01-05-2018 at 08:31 PM.

  4. #4
    ravand's Avatar Contributor
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    Originally Posted by uumas View Post
    Nice plugin. Too bad you disabled th functionality for the normal doors in uberlab which is basically the best part of it. I'll try to download an older version on github but if that doesnt work i recommend to implement an option to enable/disable transmissionable doors. Im using a Roadrunner for example and i gotta click those normal doors

    edit: the .dll from the initial release still works although i get the infinite error line:

    "Method error: Render : System.TypeLoadException: The Type "PoeHUD.Poe.Components.Transitionable" in the Assembly "PoeHUD, Version=6.3.9600.0, Culture=neutral, PublicKeyToken=null" could not be loaded."
    All dors in uberlab open except for prison gates, they are weird (they count as normal doors and transitionable doors somehow)... i have to find another way to detect them... in worst case i will tell the plugin to open all doors and add a blacklist for doors he shouldn't touch (like locked doors or puzzle doors)

    I never intended to remove lab doors :P The plugin was made because of lab doors
    Last edited by ravand; 01-05-2018 at 08:52 PM.

  5. #5
    ravand's Avatar Contributor
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    Plugin updated to click all doors with a blacklist

    EDIT: Also added a limit for clicking doors to prevent a kick
    Last edited by ravand; 01-05-2018 at 10:33 PM.

  6. #6
    everknown's Avatar Active Member
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    Getting error with the release 3hours ago:
    Log Entry : 7:37:08 AM Saturday, January 6, 2018
    Method error: Render : System.MissingMethodException: Method not found: 'Boolean PoeHUD.Poe.Components.Targetable.get_isTargeted()'.
    at AutoOpen.AutoOpen.openSwitch()
    at AutoOpen.AutoOpen.Render()
    at PoeHUD.Plugins.BasePlugin.iRender()

  7. #7
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by everknown View Post
    Getting error with the release 3hours ago:
    Log Entry : 7:37:08 AM Saturday, January 6, 2018
    Method error: Render : System.MissingMethodException: Method not found: 'Boolean PoeHUD.Poe.Components.Targetable.get_isTargeted()'.
    at AutoOpen.AutoOpen.openSwitch()
    at AutoOpen.AutoOpen.Render()
    at PoeHUD.Plugins.BasePlugin.iRender()
    update your poehud

  8. Thanks Valois (1 members gave Thanks to Sithylis for this useful post)
  9. #8
    tihifniz's Avatar Contributor
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    Holy shit this is insanely useful, thanks alot for this

  10. #9
    ceh430's Avatar Member
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    great one!! thanks finally i can just left click straight to izaro lol

  11. #10
    uumas's Avatar Active Member
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    Yes its absolutely awesome. Great idea great work super appreciated !!!!

  12. #11
    akfgedfsas's Avatar Member
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    Sometimes it doesn't "resume" the left click so you have to press again, other than that, it's awesome!

  13. #12
    akfgedfsas's Avatar Member
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    Also, could you add it to open breach hands?

  14. #13
    dodgerr's Avatar Member
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    Could be adapted to open chests?

  15. #14
    ravand's Avatar Contributor
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    Originally Posted by akfgedfsas View Post
    Sometimes it doesn't "resume" the left click so you have to press again, other than that, it's awesome!
    Ye i noticed that too but it happens very rarely on my end, make sure to set moving skill to left mouse instead of any attack.

    Originally Posted by akfgedfsas View Post
    Also, could you add it to open breach hands?
    Ye i guess i can do that good idea.

    Originally Posted by dodgerr View Post
    Could be adapted to open chests?
    I tested automatic chest opening before but the problem is... other than having the name of a the chest there is no way to differntiate between breakable chests and normal chests (like vases and baskets) and sometimes there are just waaay too many breakable chests lying around which would make u stop alot...

    I could look up each metadata for chests and manually add them but that would be quite some work... maybe some of the other devs have an idea on how to differentiate between those 2 chest types? i tried searching for any difference in memory but never found anything.

  16. #15
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ravand View Post
    Ye i noticed that too but it happens very rarely on my end, make sure to set moving skill to left mouse instead of any attack.


    Ye i guess i can do that good idea.


    I tested automatic chest opening before but the problem is... other than having the name of a the chest there is no way to differntiate between breakable chests and normal chests (like vases and baskets) and sometimes there are just waaay too many breakable chests lying around which would make u stop alot...

    I could look up each metadata for chests and manually add them but that would be quite some work... maybe some of the other devs have an idea on how to differentiate between those 2 chest types? i tried searching for any difference in memory but never found anything.
    look for the components each chest have.

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