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Post Thanks / Like - 27 Thanks
wannac,
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armory236 (27 members gave Thanks to ravand for this useful post)
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Active Member
Thanks!! Make doors great again!
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Active Member
Nice plugin. Too bad you disabled th functionality for the normal doors in uberlab which is basically the best part of it. I'll try to download an older version on github but if that doesnt work i recommend to implement an option to enable/disable transmissionable doors. Im using a Roadrunner for example and i gotta click those normal doors
edit: the .dll from the initial release still works although i get the infinite error line:
"Method error: Render : System.TypeLoadException: The Type "PoeHUD.Poe.Components.Transitionable" in the Assembly "PoeHUD, Version=6.3.9600.0, Culture=neutral, PublicKeyToken=null" could not be loaded."
Last edited by uumas; 01-05-2018 at 08:31 PM.
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Contributor
Originally Posted by
uumas
Nice plugin. Too bad you disabled th functionality for the normal doors in uberlab which is basically the best part of it. I'll try to download an older version on github but if that doesnt work i recommend to implement an option to enable/disable transmissionable doors. Im using a Roadrunner for example and i gotta click those normal doors
edit: the .dll from the initial release still works although i get the infinite error line:
"Method error: Render : System.TypeLoadException: The Type "PoeHUD.Poe.Components.Transitionable" in the Assembly "PoeHUD, Version=6.3.9600.0, Culture=neutral, PublicKeyToken=null" could not be loaded."
All dors in uberlab open except for prison gates, they are weird (they count as normal doors and transitionable doors somehow)... i have to find another way to detect them... in worst case i will tell the plugin to open all doors and add a blacklist for doors he shouldn't touch (like locked doors or puzzle doors)
I never intended to remove lab doors :P The plugin was made because of lab doors
Last edited by ravand; 01-05-2018 at 08:52 PM.
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Contributor
Plugin updated to click all doors with a blacklist
EDIT: Also added a limit for clicking doors to prevent a kick
Last edited by ravand; 01-05-2018 at 10:33 PM.
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Active Member
Getting error with the release 3hours ago:
Log Entry : 7:37:08 AM Saturday, January 6, 2018
Method error: Render : System.MissingMethodException: Method not found: 'Boolean PoeHUD.Poe.Components.Targetable.get_isTargeted()'.
at AutoOpen.AutoOpen.openSwitch()
at AutoOpen.AutoOpen.Render()
at PoeHUD.Plugins.BasePlugin.iRender()
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Originally Posted by
everknown
Getting error with the release 3hours ago:
Log Entry : 7:37:08 AM Saturday, January 6, 2018
Method error: Render : System.MissingMethodException: Method not found: 'Boolean PoeHUD.Poe.Components.Targetable.get_isTargeted()'.
at AutoOpen.AutoOpen.openSwitch()
at AutoOpen.AutoOpen.Render()
at PoeHUD.Plugins.BasePlugin.iRender()
update your poehud
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Post Thanks / Like - 1 Thanks
Valois (1 members gave Thanks to Sithylis for this useful post)
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Contributor
Holy shit this is insanely useful, thanks alot for this
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Member
great one!! thanks finally i can just left click straight to izaro lol
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Active Member
Yes its absolutely awesome. Great idea great work super appreciated !!!!
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Member
Sometimes it doesn't "resume" the left click so you have to press again, other than that, it's awesome!
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Member
Also, could you add it to open breach hands?
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Member
Could be adapted to open chests?
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Contributor
Originally Posted by
akfgedfsas
Sometimes it doesn't "resume" the left click so you have to press again, other than that, it's awesome!
Ye i noticed that too but it happens very rarely on my end, make sure to set moving skill to left mouse instead of any attack.
Originally Posted by
akfgedfsas
Also, could you add it to open breach hands?
Ye i guess i can do that good idea.
Originally Posted by
dodgerr
Could be adapted to open chests?
I tested automatic chest opening before but the problem is... other than having the name of a the chest there is no way to differntiate between breakable chests and normal chests (like vases and baskets) and sometimes there are just waaay too many breakable chests lying around which would make u stop alot...
I could look up each metadata for chests and manually add them but that would be quite some work... maybe some of the other devs have an idea on how to differentiate between those 2 chest types? i tried searching for any difference in memory but never found anything.
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Originally Posted by
ravand
Ye i noticed that too but it happens very rarely on my end, make sure to set moving skill to left mouse instead of any attack.
Ye i guess i can do that good idea.
I tested automatic chest opening before but the problem is... other than having the name of a the chest there is no way to differntiate between breakable chests and normal chests (like vases and baskets) and sometimes there are just waaay too many breakable chests lying around which would make u stop alot...
I could look up each metadata for chests and manually add them but that would be quite some work... maybe some of the other devs have an idea on how to differentiate between those 2 chest types? i tried searching for any difference in memory but never found anything.
look for the components each chest have.