PoEHUD Plugin: AutoOpen menu

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  1. #61
    Str0be's Avatar Member
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    Any way to get it back to clicking on shrines? Currently everything else is working fine except for shrines for me.

    PoEHUD Plugin: AutoOpen
  2. #62
    robstar's Avatar Member
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    Do chests work for everyone? Is it b/c I changed the hotkey?

  3. #63
    song414's Avatar Member
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    Originally Posted by robstar View Post
    Do chests work for everyone? Is it b/c I changed the hotkey?
    Nope not for me. Is it broken? Would love a fix.

  4. #64
    Patrik:D's Avatar Member
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    Waiting for fix <3

  5. #65
    godfeast's Avatar Member
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    im pretty damn sure this and half of the other plugins arent getting updated any time soon unless one of us can figure out how.
    Nothing to see here...move along.

  6. #66
    ravand's Avatar Contributor
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    Originally Posted by Patrik:D View Post
    Waiting for fix <3
    Originally Posted by godfeast View Post
    im pretty damn sure this and half of the other plugins arent getting updated any time soon unless one of us can figure out how.
    Originally Posted by song414 View Post
    Nope not for me. Is it broken? Would love a fix.
    Originally Posted by robstar View Post
    Do chests work for everyone? Is it b/c I changed the hotkey?
    Originally Posted by Str0be View Post
    Any way to get it back to clicking on shrines? Currently everything else is working fine except for shrines for me.
    It's fixed now get latest version or update via PluginsUpdater.
    You have to change the default hotkey "V" to something else since it opens the temple UI

  7. #67
    jimmy2x4's Avatar Member
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    Hi, First of all fantastic plugin and it's a real QOL boost.
    However I was wondering if it is possible for me to change the code so that with chests; instead of checking to see if it's in the whitelist before trying to open, it instead opens all chests by default unless it's listed in a blacklist? I'm not a programmer but I have modified and re-compiled plugins before. Do you think this is possible and do you know what code to modify and how? Otherwise do you know of any resource for obtaining the names of all the chests in the game 'Metadata/Chests/TemplarChest05' etc.. so that I could just make a huge whitelist containing all of them instead.

  8. #68
    godfeast's Avatar Member
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    this could have a lot of unintended consequences I think.
    Nothing to see here...move along.

  9. #69
    jimmy2x4's Avatar Member
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    You could be right. For example strongboxes. However if the blacklist contains everything not intended to be opened it should be fine. I think the doors and switches work on the same principle.

  10. #70
    ravand's Avatar Contributor
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    Originally Posted by jimmy2x4 View Post
    Hi, First of all fantastic plugin and it's a real QOL boost.
    However I was wondering if it is possible for me to change the code so that with chests; instead of checking to see if it's in the whitelist before trying to open, it instead opens all chests by default unless it's listed in a blacklist? I'm not a programmer but I have modified and re-compiled plugins before. Do you think this is possible and do you know what code to modify and how? Otherwise do you know of any resource for obtaining the names of all the chests in the game 'Metadata/Chests/TemplarChest05' etc.. so that I could just make a huge whitelist containing all of them instead.
    Originally Posted by godfeast View Post
    this could have a lot of unintended consequences I think.
    Originally Posted by jimmy2x4 View Post
    You could be right. For example strongboxes. However if the blacklist contains everything not intended to be opened it should be fine. I think the doors and switches work on the same principle.

    There are several reasons why i chose to make a blacklist for doors and a whitelist for chests:

    The major reason is simply because there are WAY too many chests that needed to be in a blacklist. Not only are there so many different types of chests, but there are also variations of chest types (for example different model and size).

    Another reason is that you don't always want to open every chest (best example: unidentified strongboxes), whereas in 99% of the case you want to open a door.

  11. Thanks jimmy2x4 (1 members gave Thanks to ravand for this useful post)
  12. #71
    jimmy2x4's Avatar Member
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    Thanks for the reply ravand. That's a very sound reason, I think I will give up on the idea of a blacklist. Instead I will work on making a 'mega whitelist' containing all world chests. This is pretty daunting as you mention there is a hell of a lot of chest variations.
    Do you know of any way to see the metadata that contains the chest names? Or is the only way to manually find every chest and tag it myself?

    Also once I complete the list I will post it for anyone to add to their plugin.

  13. Thanks DeekaffKoff (1 members gave Thanks to jimmy2x4 for this useful post)
  14. #72
    ravand's Avatar Contributor
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    Added an option to block user input. This option is turned on by default.

    I've done some testing on it and the block user input feature makes opening alot quicker and more reliable, no more back and forth walking when walking too fast or moving the mouse rapidly.

    If you reach something that needs opening, it will make sure to open it before you gain control again.

    I would also appreciate if you could give me some feedback on the new feature. Is it better or worse for you?

  15. #73
    jimmy2x4's Avatar Member
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    I've found it works better for opening doors and clicking on shrines. However it's worse for chests especially if there are many close together. It can feel annoying when trying to kill mobs near a chest and the plugin sort of battles with your mouse.

  16. #74
    ravand's Avatar Contributor
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    Originally Posted by jimmy2x4 View Post
    I've found it works better for opening doors and clicking on shrines. However it's worse for chests especially if there are many close together. It can feel annoying when trying to kill mobs near a chest and the plugin sort of battles with your mouse.
    i could maybe add a feature to only start opening chests if no monsters are nearby

  17. #75
    jimmy2x4's Avatar Member
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    That would be a great feature. Also perhaps a setting so it only opens chests when you stop moving, as it's sometimes annoying when you're trying to move fast and your character suddenly veers off because there was a chest near by. Although I'm not 100% how it would work out and sometimes you want to open chests while you're moving so it would need a lot of testing to see how it feels.

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