PoEHUD Plugin: AutoOpen menu

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  1. #31
    ravand's Avatar Contributor
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    Originally Posted by Thatguywithgoodweed View Post
    Screenshot by Lightshot

    Know why i am getting that? I am in my HO ATM

    I'm playing on Borderless Fullscreen 3440x1440p
    update poehud

    PoEHUD Plugin: AutoOpen
  2. #32
    Thatguywithgoodweed's Avatar Member
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    i am on the 3.1.1_d2 x11.

    Is there an newer one that that? was released 9 days ago.

  3. #33
    ravand's Avatar Contributor
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    Originally Posted by Thatguywithgoodweed View Post
    i am on the 3.1.1_d2 x11.

    Is there an newer one that that? was released 9 days ago.
    yes u will need latest version

  4. #34
    Thatguywithgoodweed's Avatar Member
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    Originally Posted by ravand View Post
    yes u will need latest version
    Is the newset one a dx9? and i thought plugin wasn't support it on a dx9

  5. #35
    ravand's Avatar Contributor
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    Originally Posted by Thatguywithgoodweed View Post
    Is the newset one a dx9? and i thought plugin wasn't support it on a dx9
    nono not dx9

    get this here https://github.com/TehCheat/PoEHUD/archive/x64.zip

  6. #36
    Laemi's Avatar Member
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    Sorry but I have rev 965 poe.hud (jan, 7), I think it's a latest version. And I have .net framework 4.6. My resolution 1920x1080 windowed fullscreen. And I have the same error. What's wrong?
    Last edited by Laemi; 01-09-2018 at 10:36 PM.

  7. #37
    omnivore's Avatar Member
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    Terrain/Labyrinth/Objects/SilverChest will always try to open even if already opened
    other chests in lab work as expected tho

  8. #38
    Thatguywithgoodweed's Avatar Member
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    Originally Posted by ravand View Post
    Youre so helpful! thank you so much

  9. #39
    ravand's Avatar Contributor
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    Originally Posted by Laemi View Post
    Sorry but I have rev 965 poe.hud (jan, 7), I think it's a latest version. And I have .net framework 4.6. My resolution 1920x1080 windowed fullscreen. And I have the same error. What's wrong?
    If you get that error it means plugin cannot find a field that has recently just been added, try a fresh download of latest poehud update (not latest release)
    This link will always give you a verison with latest changes https://github.com/TehCheat/PoEHUD/archive/x64.zip

    Originally Posted by omnivore View Post
    Terrain/Labyrinth/Objects/SilverChest will always try to open even if already opened
    other chests in lab work as expected tho
    Fixed Abyss,SilverKey,GoldKey Chests detection in latest update

  10. Thanks omnivore (1 members gave Thanks to ravand for this useful post)
  11. #40
    uumas's Avatar Active Member
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    Hey nice to see you still motivated to work on the plugin. I tried out the Pickit plugin and i noticed that AutoOpen is far better at clicking things. So my suggestion would be if you feel the same way as me that you could integrate a loot option to pick up items(which seemingly it already can) for normal mapping or transform this option into another separate plugin.

    Would be nice to have and thanks for all your hard work on this plugin!!!

  12. #41
    ravand's Avatar Contributor
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    Originally Posted by uumas View Post
    Hey nice to see you still motivated to work on the plugin. I tried out the Pickit plugin and i noticed that AutoOpen is far better at clicking things. So my suggestion would be if you feel the same way as me that you could integrate a loot option to pick up items(which seemingly it already can) for normal mapping or transform this option into another separate plugin.

    Would be nice to have and thanks for all your hard work on this plugin!!!
    Hey thanks for your reply, appreciate the kind words.
    PoEHUD and the plugins are made with an open source mentality if there is anything that can contribute to the overall cause then im happy to help, however I don't want to copy someone elses plugin and try to make a better alternative instead i'd rather help those plugins to become better.

  13. #42
    Thatguywithgoodweed's Avatar Member
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    it worked BTW. thanks again! appreciate it!

  14. #43
    ravand's Avatar Contributor
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    Plugin now supports shrines and darkshrines!

  15. #44
    TehCheat's Avatar ★ Elder ★
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    Played with this a little last night. I have a private plugin that does some of this stuff. If I were to make a suggestion, have a hotkey mode, so someone can press a hotkey and it'll A) save the current mouse location, B) move to the door/chest/etc., C) click, D) move back to the original location. I do like the automatic feature but, for me, I'd rather I pushed a button/key to control when it clicks. Running lab I kept switching levers in traps that I didn't want to switch.

  16. #45
    ravand's Avatar Contributor
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    Originally Posted by TehCheat View Post
    Played with this a little last night. I have a private plugin that does some of this stuff. If I were to make a suggestion, have a hotkey mode, so someone can press a hotkey and it'll A) save the current mouse location, B) move to the door/chest/etc., C) click, D) move back to the original location. I do like the automatic feature but, for me, I'd rather I pushed a button/key to control when it clicks. Running lab I kept switching levers in traps that I didn't want to switch.
    Thanks for your suggestions
    I already save the last manual mouse position, however i don't have an option to only open on triggering a button maybe i should add that ye, i also thought about adding a blacklist button when hovering over certain types of levers similiar to the whitelist button for chests, that way those annoying alternating levers in traps are ignored

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