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Member
Anyone can confirm if this have the same random crash happening as in the free versions ?
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Originally Posted by
fredtheboa
Anyone can confirm if this have the same random crash happening as in the free versions?
No crash in this project, however, I wouldn't recommend moving to a paid project just for that error.
I tried fixing that error in the free version of the project ... make sure u have latest POEHUD and latest flask manager dll-file.
If u can pin/point or provide me some details such as is that error happening while in town/hideout too....how rare is that error etc etc, maybe I can fix that error....
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Member
Yeah, I've been updating as much as possible every change on PoeHud in hope it got fixed.
Unfortunately this is very random, sometimes it can withstand an entire day without crashing...
I even had it crashing right in the middle of a fight once. It seems to be really completely random.
Last error log:
1/7/2018 5:29 PM Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at FlaskManager.FlaskManagerCore.FlaskMain()
at FlaskManager.FlaskManagerCore.FlaskThread()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
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As I already reported in the other thread, that is the same error on both branch Xcesius and xzyxzy.
The fix attempt didn't help unfortunately.
On a note, It did not crash for several days, worth mentioning that as I ripped a few days ago I leveled a new toon.
previous time it crashed was before the rip. And before that, it was crashing at least once or twice a day according to my log file.
The first crash happened today when I was between level 60-69...
That is the only point that might mean something.
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Originally Posted by
fredtheboa
Yeah, I've been updating as much as possible every change on PoeHud in hope it got fixed.
Unfortunately this is very random, sometimes it can withstand an entire day without crashing...
I even had it crashing right in the middle of a fight once. It seems to be really completely random.
Last error log:
1/7/2018 5:29 PM Program exited with message:
System.NullReferenceException: Object reference not set to an instance of an object.
at FlaskManager.FlaskManagerCore.FlaskMain()
at FlaskManager.FlaskManagerCore.FlaskThread()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
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As I already reported in the other thread, that is the same error on both branch Xcesius and xzyxzy.
The fix attempt didn't help unfortunately.
On a note, It did not crash for several days, worth mentioning that as I ripped a few days ago I leveled a new toon.
previous time it crashed was before the rip. And before that, it was crashing at least once or twice a day according to my log file.
The first crash happened today when I was between level 60-69...
That is the only point that might mean something.
use these files
<code>
ExpireBox | AutoFlaskManager.zip
</code>
it will tell u which line number error is comming.
Let me know the line number when error come.
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Member
Alright, installed those, waiting for next crash, hopefully it won't be a release only kind of bug...
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update
* added and optimized OnNearbyEnemy support. More optimization incoming, in case you feel that this is using too much cpu resources let me know.
* added UI bars above flasks to show you when your flask is usable. ( usable flask = flask having enough charges to use it at least one time )
Too tired now, will roll out the update tomorrow.
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Contributor
Originally Posted by
piggottrichard
The project looks great and i am probably going to but it i think with the right tweaks it would be great for uber lab as the current potion manager spams flask while running through
has anyone configured this specifically for Uber Lab ?
To make it clear, Zaafar did majority of the codding for the old free flask manager plugin. I helped with a number things as did a few other members from here, but again zaafar has done most of the core systems. If Zaafar is content with leaving the old one free/open source, I am as well.
Moving forward though, any effort and support with developing this kinda of plugin will be with this project.
Yes this plugin is taking all the good parts from the free version, and working to improve on the areas that it was lacking in.
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to Treasure_Box for this useful post)
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Member
I actually had a PoEHud crash.
Unfortunately, no report whatsoever.
PoEHud stopped working, it was just not doing anything any longer.
Windows did not say that it was unresponsive though.
I actually tried to launch VS and to break into the process.
VS said that "all threads" were either in system or framework calls.
Dunno if that can help you in any way.
I already seen this kind of crash very few times before.
It's likely to be something entirely different...
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New Feature -> Player Profiles!
If you play multiple characters you can simply save their settings in different profiles and load them whenever you feel like.
Currently, we only allow 5 profiles.
video
2018-01-10_16-24-08 - Streamable
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Originally Posted by
fredtheboa
I actually had a PoEHud crash.
Unfortunately, no report whatsoever.
PoEHud stopped working, it was just not doing anything any longer.
Windows did not say that it was unresponsive though.
I actually tried to launch VS and to break into the process.
VS said that "all threads" were either in system or framework calls.
Dunno if that can help you in any way.
I already seen this kind of crash very few times before.
It's likely to be something entirely different...
that sucks....
no idea what to do with old flask manager. sorry.
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Active Member
-question moved to other thread-
Last edited by everknown; 01-10-2018 at 05:09 PM.
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Ask this qestion in other thread. this thread is not for such questions.
I don't have any issues with such questions but OC form admin
doesn't allow me to answer such questions in this thread, ( would be nice if u EDIT and remove the question as well )
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Active Member
Feedback for v1.0.0 with the profiles:
Good part:
-It is good in the way that we can manually setup a potion trigger action for any potions you want. Includes unique flasks too.
Bad parts:
-The slider are bit hard to use, so will have to edit file to put exact numbers for distance. Can't input numbers or use arrow keys to decrease/increase value by X?
-Missing distance line/circle. Because even with debug mode active, all i see is x monster near me for 50 distance, but they were all dead. So potion won't trigger. I had to put around 700~ for it to work. But how far is 700 exactly? would be nice if we get some sort of circle or line as measure point between character (Actor) to set x Distance (range/radius).
Edit1:
Perhaps a feature to put delay per potion? Or detect mobs status?
For example, Izaro from lab. While it's coming up, you can't attack him, but all potion of Unique target nearby went off. This is probably affected by the distance radius, but would be nice to have option for delay x seconds for Labs boss. For now i'll decrease the radius of 700 to something lower and try again at next Izaro boss fight.
Edit2: Lowering to 555 was better as it won't start the potion when entering the room until you got halfway from entrance to izaro spawn for it to go off.
Last edited by everknown; 01-11-2018 at 03:55 AM.
Reason: edit2
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Yep, circles will come this weekend.
Sliders are poehud issue... I will see what can we do about it.
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Post Thanks / Like - 1 Thanks
everknown (1 members gave Thanks to GameHelper for this useful post)
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Post Thanks / Like - 1 Thanks
GameHelper (1 members gave Thanks to tihifniz for this useful post)