Just tested and preset 3 was doing this. Presets 1 and 2 were staying light on low life. I changed the preset to a lower expanse value for preset 3 on this script.
Ok looks my problem is that my character is very low life, single digit life value. This script does start to work if i get up to example 100ish life
Ok looks my problem is that my character is very low life, single digit life value. This script does start to work if i get up to example 100ish life
I've never had a CI character. I do remember playing around with code linking health to the light radius. It shouldn't be too hard to find again. I'll try to make it work for es too for anyone running arcane vision.
I've never had a CI character. I do remember playing around with code linking health to the light radius. It shouldn't be too hard to find again. I'll try to make it work for es too for anyone running arcane vision.
Thanks for taking your time to investigate. I found that fullbright would come into effect if i use a divination distillate flask, which gives 25% increased Light Radius. During that time everything is visible. Hope that can be of some help
Thanks for taking your time to investigate. I found that fullbright would come into effect if i use a divination distillate flask, which gives 25% increased Light Radius. During that time everything is visible. Hope that can be of some help
This one has a low life script which should work for life but I'm not sure about energy shield.
Thanks. I didn't mean to include it though as it does a a lot more than I expected. Still need to debug more. It might not be entirely stable.
okay I did some analysis and found out that most CPU intensive is following one
aobscanmodule(light,PathOfExile_x64.exe,F3 0F 5C 0D ? ? ? ? F3 0F 59 3D ? ? ? ? 48 8D 54) // should be unique
specially in outside areas, areas where it's already fully visible....and work fine/use no cpu when in prison or inside building areas....which are fully black...
So basically provide an option to user (hotkey) to use it or don't use it. or make intelligent hack
Use Zoom Alternative, it's a lot better...actually zoom is the same but defogger is a lot better.
this one: aobscanmodule(defog,PathOfExile_x64.exe,41 0F B6 C0 89 44 24 40)
-> improvement idea
Place where you have attached the defogger is a common function used by multiple areas, to improve it, pin point the function calling this function
and attach/modify that location..rather than modifying the common location.....maybe we can find more stuff over there...
not a request..just some feedback, i will do these modifications myself when i feel like it
Last edited by GameHelper; 01-12-2018 at 04:58 PM.
okay I did some analysis and found out that most CPU intensive is following one
aobscanmodule(light,PathOfExile_x64.exe,F3 0F 5C 0D ? ? ? ? F3 0F 59 3D ? ? ? ? 48 8D 54) // should be unique
specially in outside areas, areas where it's already fully visible....and work fine/use no cpu when in prison or inside building areas....which are fully black...
So basically provide an option to user (hotkey) to use it or don't use it. or make intelligent hack
Use Zoom Alternative, it's a lot better...actually zoom is the same but defogger is a lot better.
this one: aobscanmodule(defog,PathOfExile_x64.exe,41 0F B6 C0 89 44 24 40)
-> improvement idea
Place where you have attached the defogger is a common function used by multiple areas, to improve it, pin point the function calling this function
and attach/modify that location..rather than modifying the common location.....maybe we can find more stuff over there...
not a request..just some feedback, i will do these modifications myself when i feel like it
Good to know. I'll delve more into it too. Not going to include on main page until I'm sure it won't crash.