Map Hack for 3.1.1 64 bit CE table menu

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  1. #46
    omnivore's Avatar Member
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    Originally Posted by ankorman View Post
    Just tested and preset 3 was doing this. Presets 1 and 2 were staying light on low life. I changed the preset to a lower expanse value for preset 3 on this script.
    Ok looks my problem is that my character is very low life, single digit life value. This script does start to work if i get up to example 100ish life

    Map Hack for 3.1.1 64 bit CE table
  2. #47
    ankorman's Avatar Contributor
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    Originally Posted by omnivore View Post
    Ok looks my problem is that my character is very low life, single digit life value. This script does start to work if i get up to example 100ish life
    I've never had a CI character. I do remember playing around with code linking health to the light radius. It shouldn't be too hard to find again. I'll try to make it work for es too for anyone running arcane vision.

  3. #48
    omnivore's Avatar Member
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    Originally Posted by ankorman View Post
    I've never had a CI character. I do remember playing around with code linking health to the light radius. It shouldn't be too hard to find again. I'll try to make it work for es too for anyone running arcane vision.
    Thanks for taking your time to investigate. I found that fullbright would come into effect if i use a divination distillate flask, which gives 25% increased Light Radius. During that time everything is visible. Hope that can be of some help

  4. #49
    ankorman's Avatar Contributor
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    Originally Posted by omnivore View Post
    Thanks for taking your time to investigate. I found that fullbright would come into effect if i use a divination distillate flask, which gives 25% increased Light Radius. During that time everything is visible. Hope that can be of some help
    This one has a low life script which should work for life but I'm not sure about energy shield.
    Attached Files Attached Files

  5. Thanks omnivore, datz, toadskin (3 members gave Thanks to ankorman for this useful post)
  6. #50
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ankorman View Post
    This one has a low life script which should work for life but I'm not sure about energy shield.
    man your zoom alternate is really good...it kind of remove shadows and extra effects! like a mini poesmoother.

  7. #51
    omnivore's Avatar Member
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    Originally Posted by ankorman View Post
    This one has a low life script which should work for life but I'm not sure about energy shield.
    This one does the trick beautifully, thanks!
    now i can put my sunglasses back on

  8. #52
    ankorman's Avatar Contributor
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    Originally Posted by zaafar View Post
    man your zoom alternate is really good...it kind of remove shadows and extra effects! like a mini poesmoother.
    Thanks. I didn't mean to include it though as it does a a lot more than I expected. Still need to debug more. It might not be entirely stable.

  9. #53
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by ankorman View Post
    Thanks. I didn't mean to include it though as it does a a lot more than I expected. Still need to debug more. It might not be entirely stable.
    okay I did some analysis and found out that most CPU intensive is following one
    aobscanmodule(light,PathOfExile_x64.exe,F3 0F 5C 0D ? ? ? ? F3 0F 59 3D ? ? ? ? 48 8D 54) // should be unique
    specially in outside areas, areas where it's already fully visible....and work fine/use no cpu when in prison or inside building areas....which are fully black...
    So basically provide an option to user (hotkey) to use it or don't use it. or make intelligent hack




    Use Zoom Alternative, it's a lot better...actually zoom is the same but defogger is a lot better.
    this one: aobscanmodule(defog,PathOfExile_x64.exe,41 0F B6 C0 89 44 24 40)
    -> improvement idea
    Place where you have attached the defogger is a common function used by multiple areas, to improve it, pin point the function calling this function
    and attach/modify that location..rather than modifying the common location.....maybe we can find more stuff over there...


    not a request..just some feedback, i will do these modifications myself when i feel like it
    Last edited by GameHelper; 01-12-2018 at 04:58 PM.

  10. Thanks ankorman, toadskin (2 members gave Thanks to GameHelper for this useful post)
  11. #54
    ankorman's Avatar Contributor
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    Originally Posted by zaafar View Post
    okay I did some analysis and found out that most CPU intensive is following one
    aobscanmodule(light,PathOfExile_x64.exe,F3 0F 5C 0D ? ? ? ? F3 0F 59 3D ? ? ? ? 48 8D 54) // should be unique
    specially in outside areas, areas where it's already fully visible....and work fine/use no cpu when in prison or inside building areas....which are fully black...
    So basically provide an option to user (hotkey) to use it or don't use it. or make intelligent hack




    Use Zoom Alternative, it's a lot better...actually zoom is the same but defogger is a lot better.
    this one: aobscanmodule(defog,PathOfExile_x64.exe,41 0F B6 C0 89 44 24 40)
    -> improvement idea
    Place where you have attached the defogger is a common function used by multiple areas, to improve it, pin point the function calling this function
    and attach/modify that location..rather than modifying the common location.....maybe we can find more stuff over there...


    not a request..just some feedback, i will do these modifications myself when i feel like it
    Good to know. I'll delve more into it too. Not going to include on main page until I'm sure it won't crash.

  12. Thanks toadskin (1 members gave Thanks to ankorman for this useful post)
  13. #55
    _G_R_W_'s Avatar Member
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    Not working on latest poe update...
    Last edited by _G_R_W_; 01-19-2018 at 08:41 PM.

  14. #56
    ankorman's Avatar Contributor
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    Originally Posted by _G_R_W_ View Post
    Not working on latest poe update...
    Which client?

  15. #57
    Poexile's Avatar Member
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    working great for me, thanks for your awesome work ankorman!

  16. #58
    _G_R_W_'s Avatar Member
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    Originally Posted by ankorman View Post
    Which client?
    None-Steam... but... didn't know why, it's working again, after complet system restart. Sorry...

  17. #59
    Noworth's Avatar Member
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    will it be possible to make it work for 64bit / Dx9 or Dx9ex ? / T_T

  18. #60
    Noworth's Avatar Member
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    will it be possible to make it work for 64bit / Dx9 or Dx9ex ? / T_T

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