PoEHUD Plugin: Aim Bot menu

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  1. #16
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    I wonder how would be the gaming experience if we use WASD to aim top/left/down/right of the player location.

    PoEHUD Plugin: Aim Bot
  2. #17
    Kaiyum's Avatar Member
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    I instantly thought "Oh no,this should remain private" ,however a code is a code is a code Just reminding people that HUDs are great as long as they remain HUDs,zaafar pointed out the difference between a bot and a HUD or at least this HUD but any-"bot" in my belief should remain private.

    P.S Releasing/sharing the HUD on the bottom as you have it with the inventory peak however is a REP raising release imho
    Last edited by Kaiyum; 02-06-2018 at 05:45 AM.

  3. #18
    starkk's Avatar Member
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    update for royale

  4. #19
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by starkk View Post
    update for royale
    No, im playing the game mode so i dont have time to devlop for something thats not staying for more than a day

  5. #20
    donmills's Avatar Member
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    line 376 in Main.MonsterAim():
    if (aliveAndHostile?.FirstOrDefault(x => x.Item1 < Settings.AimRange) != null)

    x.item1 is the return value of AimWeightEB(), which in my testing was always negative
    same with PlayerAim()

    just add conditional when populating aliveAndHostile: && x.DistanceFromPlayer < Settings.AimRange
    i guess you can rename variable to validTargets or something

    Sry if im wrong

  6. #21
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by donmills View Post
    line 376 in Main.MonsterAim():
    if (aliveAndHostile?.FirstOrDefault(x => x.Item1 < Settings.AimRange) != null)

    x.item1 is the return value of AimWeightEB(), which in my testing was always negative
    same with PlayerAim()

    just add conditional when populating aliveAndHostile: && x.DistanceFromPlayer < Settings.AimRange
    i guess you can rename variable to validTargets or something

    Sry if im wrong
    the logic for weights is taken directly from Exilebuddy as it works fairly well as it is.
    Most things will return negative untill you come across ones that have a high weight added to them.

  7. #22
    albert12's Avatar Member
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    not certian how to report this , but it runs well (using it to level with spark on a witch)for about 3 mins , then pops a big list of red text that i still cant read all of,and then stops working, as in it doesnt target anything or move the mouse

  8. #23
    Sithylis's Avatar Elite User Authenticator enabled
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    Yes i know it has a bug that stops it working, no i dont know how to fix it sorry.

  9. #24
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by Sithylis View Post
    Yes i know it has a bug that stops it working, no i dont know how to fix it sorry.
    Add a try catch around your code? Should at the very least keep the code from stopping. If you've got the stack trace... I'm not sure why you couldn't put an error check to handle it gracefully.

  10. Thanks albert12 (1 members gave Thanks to Sychotix for this useful post)
  11. #25
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by Sychotix View Post
    Add a try catch around your code? Should at the very least keep the code from stopping. If you've got the stack trace... I'm not sure why you couldn't put an error check to handle it gracefully.
    Because im lazy and only fix things when i want to use them.

  12. #26
    albert12's Avatar Member
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    Originally Posted by Sithylis View Post
    Because im lazy and only fix things when i want to use them.
    i can understand that , but would you be willing to allow someone else to fix it ? i cant do it , i dont know how right now , but i can probally figure it out given enough time

  13. #27
    Noalaa's Avatar Member
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    Does this plugin still work?

  14. #28
    Sithylis's Avatar Elite User Authenticator enabled
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    Yes, should try before asking, saves some time.

  15. #29
    Noalaa's Avatar Member
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    Yeah i tried it before, but didn't get it to work. I realised i had to hold the shortcut key after i asked here. It works now.

  16. #30
    tsm-evo's Avatar Member
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    I think this plugin might not be working.

    Error log says:

    Method error: Render : System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Poe.RemoteMemoryObjects.Camera.WorldToScreen(Vector3 vec3, EntityWrapper entityWrapper)
    at Aimbot.Core.Main.DrawEllipseToWorld(Vector3 vector3Pos, Int32 radius, Int32 points, Int32 lineWidth, Color color)
    at Aimbot.Core.Main.Render()
    at PoeHUD.Plugins.BasePlugin._Render()

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