PoeHUD Plugin: Auto Mines Detonate menu

User Tag List

Page 5 of 5 FirstFirst 12345
Results 61 to 64 of 64
  1. #61
    arcminer's Avatar Member
    Reputation
    2
    Join Date
    Jun 2019
    Posts
    1
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    2 versions

    1st version: less graceful

    Code:
    ;detonate.ahk
    #singleinstance force
    #ifwinactive Path of Exile
    
    x := a_screenwidth/2
    y := a_screenheight - 100
    pause
    
    loop {
    	send {y}
    	sleep 100
    }
    
    q::
    if (a_ispaused) {
    	splashtexton, , , detonating
    	winmove, detonating, , x, y
    	pause
    } else {
    	splashtextoff
    	pause
    }
    return
    
    f3::suspend
    2nd version:more graceful (I think)

    Code:
    ;detonate2.ahk
    #singleinstance force
    #ifwinactive Path of Exile
    
    x := a_screenwidth/2
    y := a_screenheight - 100
    detonating := 0
    
    splashtexton, , , detonating
    winmove, detonating, , x, y
    winhide, detonating
    
    q::
    if (detonating) {
    	detonating := 0
    	winhide, detonating
    	settimer, detonateloop, off
    } else {
    	detonating := 1
    	winshow, detonating
    	settimer, detonateloop, 100
    }
    return
    
    f3::suspend
    
    detonateloop:
    	send {y}
    return
    both do the same thing

    when you press q, it toggles spamming y every 100ms

    sometimes this line
    Code:
    #ifwinactive Path of Exile
    breaks the script in other systems so you can remove/comment it out. The script would work on desktop on any windows without this line

    set where the osd is by changing these
    Code:
    x := a_screenwidth/2
    y := a_screenheight - 100
    top left of the screen is 0, 0
    a_screenwidth, a_screenheight are the width and heigt of your monitor
    these are built in variables of ahk

    all the shit between the hashtags at the top and the first hotkey (in this case, "q::") are run on startup of the script

    you can change q to any key you want by changing this line:
    Code:
    ...
    q:: <----change this
    if(de...
    this is blocking that means that POE wouldnt know you pressed q. if you dont want it to be blocking aka pressing q goes through poe, change it to ~q::

    my detonate mines key is set to y, to change this to whatever key you use, change all instances of
    Code:
    {y}
    to
    Code:
    {your key}
    change the delay between key presses to whatever you want by changing all instances of 100

    all the other shit is ahk shit. If you dont understand those learn ahk scrub

    my playstyle is toggle it on after loading map then toggle it off when i have to type something to chat or when I alt tab to wank it to some kinky japanes porn

    Requirments:
    AHK must be installed in u system. copy paste the codes into notepad then save as trapperbuildsaregay.ahk then run that
    Volatile Mines node so that your toon wouldnt nut everytim you detonate mines

    PoeHUD Plugin: Auto Mines Detonate
  2. Thanks manutdrule (1 members gave Thanks to arcminer for this useful post)
  3. #62
    L30z0n's Avatar Member
    Reputation
    1
    Join Date
    Jul 2019
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi guys, i fixed mine monitoring entities. Like this:

    public override void EntityAdded(EntityWrapper entityWrapper)
    {
    base.EntityAdded(entityWrapper);
    if (entityWrapper.Path.StartsWith("Metadata/MiscellaneousObjects/RemoteMine"))
    {
    count++;
    }
    }
    mines.jpg
    Last edited by L30z0n; 07-07-2019 at 09:52 AM.

  4. #63
    MACROS4LIFE's Avatar Active Member
    Reputation
    47
    Join Date
    Dec 2015
    Posts
    459
    Thanks G/R
    58/45
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    any good soul can update this plugin to Qvin's hud version
    HUD it's like cocaine, once you used, you can't forget.

  5. #64
    Araitz's Avatar Member
    Reputation
    1
    Join Date
    Oct 2017
    Posts
    50
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by MACROS4LIFE View Post
    any good soul can update this plugin to Qvin's hud version
    yes please,can someone update this?

Page 5 of 5 FirstFirst 12345

Similar Threads

  1. PoeHUD Plugin: Flask Manager
    By Treasure_Box in forum PoE Bots and Programs
    Replies: 1138
    Last Post: 03-05-2018, 08:48 PM
  2. [Request[Auto Mine detonate.
    By Nipper in forum PoE Bots and Programs
    Replies: 10
    Last Post: 11-19-2017, 11:49 PM
  3. ArcheBuddy Plugin - Auto Farm fully AFK earn 100++ Gold per Hour
    By Slangin_Games in forum ArcheAge Bots and Programs
    Replies: 4
    Last Post: 12-30-2014, 04:14 AM
  4. [Selling] ArcheBuddy Plugin - Auto Farm fully AFK earn 100++ Gold per Hour
    By Slangin_Games in forum ArcheAge Buy Sell Trade
    Replies: 6
    Last Post: 12-30-2014, 04:13 AM
  5. [Macro/Script]Auto Mining/Herb switching
    By 1337pyro in forum World of Warcraft Exploits
    Replies: 10
    Last Post: 08-22-2009, 03:39 AM
All times are GMT -5. The time now is 08:15 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search