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Originally Posted by
BHLDepression
Looks like it was updated 7 hours ago from this post.
Edit: Causes poe hud to not even work.
Edit 2: Would love an update D: Couldn't figure out what was going wrong when looking at the code. Im assuming offset issues.
Been looking at the code as well, not sure what the issue is. Haven't written enough for PoEHUD.
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Member
I think it gets stuck in the for loop of the Minion method of the Actor component when it tries to check how many mines we have. When I comment out that for loop and rebuild, the plugin doesn't freeze poehud anymore but of course the plugin doesn't work correctly now. Don't know enough to fix it, but probably offset issue?
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Originally Posted by
feelsbadman
I think it gets stuck in the for loop of the Minion method of the Actor component when it tries to check how many mines we have. When I comment out that for loop and rebuild, the plugin doesn't freeze poehud anymore but of course the plugin doesn't work correctly now. Don't know enough to fix it, but probably offset issue?
After looking at some of the other plugins, and attempting to use the older version, I believe it's an offset issue. I don't know any plugins off the top of my head that use the minion entity, but I'm going to look around the gits.
Edit: Curious if we the mine count is considered a buff and we can use the buff offset. Might investigate this further.
Last edited by Deafwave; 12-13-2017 at 10:31 PM.
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Contributor
The plugin works correctly, just wait for the update poehud, namely the determination of the number of minions.
If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm
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Originally Posted by
kSacred
The plugin works correctly, just wait for the update poehud, namely the determination of the number of minions.
Gotcha, so it is an offset issue like I suspected. Thanks!
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Member
PoEHud was updated 15h or so ago for the latest update but this plugin is still causing PoEHUD to freeze for me.
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Member
plz update, this sometimes work sometimes not
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Member
Plugin still freezes PoEHUD after loading into a new map
https://i.gyazo.com/992df46679439948...b9cb5d9a18.png
This is using the latest PoEHUD push (7-8 hours ago since I first posted this).
As you can see here I'm in Highgate, but PoEHUD is frozen from when I joined the Descent. The Flasker plugin still seems to operate just fine with the HUD frozen like this, but your auto detonate plugin almost never detonates mines. I understand that its the holiday season and youre most likely not playing a miner this league, but I really loved using this plugin last time around so if you do get a chance to fix this plugin I'd appreciate it
Last edited by bewbtube; 12-19-2017 at 12:27 PM.
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Member
Originally Posted by
bewbtube
Plugin still freezes PoEHUD after loading into a new map
https://i.gyazo.com/992df46679439948...b9cb5d9a18.png
This is using the latest PoEHUD push (7-8 hours ago since I first posted this).
As you can see here I'm in Highgate, but PoEHUD is frozen from when I joined the Descent. The Flasker plugin still seems to operate just fine with the HUD frozen like this, but your auto detonate plugin almost never detonates mines. I understand that its the holiday season and youre most likely not playing a miner this league, but I really loved using this plugin last time around so if you do get a chance to fix this plugin I'd appreciate it
As the OP has stated, this isn't a problem with the plugin. This is a problem with PouHUD and detecting the number of minions. There are 2 AutoMines scripts and neither will work until the offsets are fixed in PoeHUD.
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Post Thanks / Like - 1 Thanks
bewbtube (1 members gave Thanks to OHNaGe for this useful post)
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Originally Posted by
OHNaGe
As the OP has stated, this isn't a problem with the plugin. This is a problem with PouHUD and detecting the number of minions. There are 2 AutoMines scripts and neither will work until the offsets are fixed in PoeHUD.
fixed: get the latest poehud from this location: https://github.com/TehCheat/PoEHUD/archive/x64.zip
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Post Thanks / Like - 1 Thanks
bewbtube (1 members gave Thanks to GameHelper for this useful post)
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Member
Originally Posted by
zaafar
fixed can confirm..
known issue:
it detonates mines, if you have traps active with the same amount you specified for mines.
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Post Thanks / Like - 1 Thanks
bewbtube (1 members gave Thanks to blackcomb for this useful post)
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Member
does it detonate mines even if there is no mobs ?
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Knight
I tried testing the detonatemine in poehudeplugin updater and this autominedetonate and my conclusion is
yes, this is better because of disable if totem is active BUT i think you should lower the delay. tested it like sooo many times and i can say this automine takes waaay too long to detonate compare the one in the poehudeplugin updater automine.
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Member
i thing we need less delay, 500 its so long
make pls
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Originally Posted by
poebota5
i thing we need less delay, 500 its so long
make pls
Download visual studio, clone the repository, then make the change. You can then recompile it and have your own custom version.... or submit a pull request and everyone will have your code change.