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Member
bug(?):
might just be on my end, but there still seems to be something wrong with the filter. It displays items that are hidden in the filter but are in there (I think thats because it has a levelling part where it shows more items on lower levels). The same issue we had some time ago. Also for some reason with the new update poehud seems to crash occasionally after around 5 minutes of running (can't pinpoint an exact situation though).
own research:
I tried to see what the chest1, chest2 etc stands for since they are obviously different chests, however I couldn't find any clues as to what the difference is, I wrote down all the different loot I got and there didn't seem to be any difference, so it might just be tendencies like chest2 drops a certain kind of jewel more likely. Something that came to my attention though is that chest 3 and 4 are barely loaded, maybe its some kind of guaranteed drop in that one? If anybody has further information and is willing to share it that would be great.
update:
here's the error message:
System.InvalidOperationException: Die Sammlung wurde geändert. Der Enumerationsvorgang kann möglicherweise nicht ausgeführt werden.
bei System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
bei System.Collections.Generic.Dictionary`2.Enumerator.MoveNext()
bei System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
bei System.Linq.Buffer`1..ctor(IEnumerable`1 source)
bei System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
bei PoeHUD.Hud.Loot.ItemAlertPlugin.Render()
bei System.Collections.Generic.List`1.ForEach(Action`1 action)
bei PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
bei PoeHUD.Hud.UI.Graphics.TryRender()
bei PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
bei PoeHUD.Controllers.GameController.WhileLoop()
bei System.Threading.Tasks.Task.Execute()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
bei System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
bei PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelöst wurde ---
bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
Last edited by xxsevernajaxx; 12-12-2017 at 12:47 PM.
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Member
How come Item Alert > Alternative > NeverSink (default) doesn't show text of dropped items on the right hand side of the screen?...
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Originally Posted by
SpaceGuy119
How come Item Alert > Alternative > NeverSink (default) doesn't show text of dropped items on the right hand side of the screen?...
Make sure u are using the latest and the greatest version of poehud with the latest and greater config files.
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Member
Last edited by SpaceGuy119; 12-12-2017 at 11:32 PM.
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Member
Insanely small GUI.. how do I fix this? the menu and everything looks so tiny and I cant properly click on things because the actual menu size is there but the gui is super tiny
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Member
someone to update DX9 Poehud?plz for those who got old machine ^^ eheeh
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ondyts (1 members gave Thanks to Dragokan for this useful post)
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Member
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Member
Since the last update I am getting the attached error. I have updated POE hud by downloading from link and not plugin updater and it has fixed other plugins along with the changes made by their authors but this error keeps coming up for move to stash after pressing F2. It works sometimes for a while and eventually breaks.
I then will sometimes get this error when trying to open POEHud afterwards and it will not work until I download a completely fresh hud and move all the plugin folders back in so it seems to somehow become corrupted
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★ Elder ★
Originally Posted by
vitasikxp2
Yeah, that's been broken since I "fixed" the penalty to account for the penalties that they added in 71+ areas. I'll take a look and see why it's doing this.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Active Member
Originally Posted by
TehCheat
Has there been a working version for Garena? I think I still have Garena on a hard drive, but I don't have it installed on my new system, so I'm not sure how easily I can get it updated.
Hi TehCheat,
If I provide PathOfExile_x64.exe of PoETW (garena_tw 3.1.0) for you, is it helpful for updating PoEHUD?
Thank you.
PathOfExile_x64.rar
PathOfExile.rar
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★ Elder ★
Originally Posted by
toadskin
I'll take a look. It's usually just an offset in InGameState (like Steam has), and some other delta, if I recall correctly. Which should be fairly easy to spot in the exe.
Was hud working for Garena in 3.0? I've had the issue open for months.
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toadskin (1 members gave Thanks to TehCheat for this useful post)
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Active Member
Originally Posted by
TehCheat
I'll take a look. It's usually just an offset in InGameState (like Steam has), and some other delta, if I recall correctly. Which should be fairly easy to spot in the exe.
Was hud working for Garena in 3.0? I've had the issue open for months.
PoEHUD could work partial function on garena_tw 3.0 for a while and then crashed.
For now, all the plugins are no function, AutoFlaskManager plugin is very useful.
I think it's good for PoEHUD to integrate with AutoFlaskManager.
Thank you.
EDIT:Attached 3.1.0d PathOfExile_x64.exe file
PathOfExile_x64.rar
PathOfExile.rar
Last edited by toadskin; 12-14-2017 at 06:05 AM.
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★ Elder ★
Originally Posted by
toadskin
PoEHUD could work partial function on garena_tw 3.0 for a while and then crashed.
For now, all the plugins are no function, AutoFlaskManager plugin is very useful.
I think it's good for PoEHUD to integrate with AutoFlaskManager.
Thank you.
If it's easy enough, I'll probably nuke the Garena branch, and the branch off the x64 branch and update the offsets as needed, which should give you full support with all of the plugins (unless they have their own offsets defined). I won't be home from work for a while, but I'll try to get to it tonight.
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★ Elder ★
These are chasms/pits,..how many will open until the final chest appear, they are not chests:
PHP Code:
// - not chests:
#Metadata/Chests/Abyss/AbyssFinalChest; Abyss Chest 1; ff36B400
#Metadata/Chests/Abyss/AbyssFinalChest2; Abyss Chest 2; ff36B400
#Metadata/Chests/Abyss/AbyssFinalChest3; Abyss Chest 3; ff36B400
#Metadata/Chests/Abyss/AbyssFinalChest4; Abyss Chest 4; ff36B400
//- chasms:
Metadata/Chests/Abyss/AbyssFinalChest; 1 Chasm; ff36B400
Metadata/Chests/Abyss/AbyssFinalChest2; 2 Chasms; ff36B400
Metadata/Chests/Abyss/AbyssFinalChest3; 3 Chasms; ff36B400
Metadata/Chests/Abyss/AbyssFinalChest4; 4 Chasms; ff36B400
Metadata/MiscellaneousObjects/Abyss/AbyssSubAreaTransition; Abyssal Depths; ff3399FF
Also, i think that the chests appear always, if you are fast enough to kill the rare monsters, to open a new chasm.
Didn't noticed any difference related to drop,..looks like 1 Chasm is the best option.
But yeah, the best one is "Abyssal Depths"..
"Education isn't something you can finish." Isaac Asimov
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Member
am i crazy or does the Download x64 PoEHUD (DirectX 11 in PoE's settings) not include the program?
there is no PoeHUD.exe in included and if i copy paste the dx9 version it says game is not running