Would be nice to have a feature.....
If player main skill not in use (start pickup items)
I wonder if it will work...
i wanted also the same thing and found some way todo it.
u just need to run an ahk script using Tab or change that if u want
TAB::
toggle:=!toggle
if toggle=1
Send {TAB down}
else
Send {TAB up}
return
works well for me.. when i click tab once it will keep it like if it was held down till i click it again
Still trying to figure out why it wont work with maps and gemS.. zzzz
since it can click on the name of the items.. maybe u can make it also to click chests ?
these chests in T15 maps are so tempting ^_^
Thanks!
GitHub - Qvin0000/QvinExp (what 99% of this code is) has that feature but i wont be adding it until i figure out a way how i want it to implement it.
Man.. your pickit plugin is so addicted.. i am pickuping every thing xD
i am sure it is the biggest thing after the flask manager for poe players.
thank you for your smart and creative work and i have an addon idea and request.. not sure if its a good place here to ask for it but i will give it a shot..
recently i started playing an Arc mine char and i know about the totem thing.. but i thought that a plugin that click D where ever we have a number of mines layed down would be also nice idea to save sockets and if the totem got killed it will save our ass while kitting . is it a simple thing to make or it will be alot of coding?
thanks!
@Sithylis
Hello there,
I dont know whats wrong but it doesnt work for me even i reinstalled poehud. I checked everyline , put some debug line for locate working functions and i found
that part always return null for me. I could get ids but i dunno why that function always return null. Do you have any idea about that? Thanx for future information.Code:var currentLabels = GameController.Game.IngameState.IngameUi.ItemsOnGroundLabels .Where(x => x.ItemOnGround.Path.ToLower().Contains("worlditem") && x.IsVisible && (x.CanPickUp || x.MaxTimeForPickUp.TotalSeconds == 0)) .Select(x => new Tuple<int, ItemsOnGroundLabelElement>(GetEntityDistance(x.ItemOnGround), x)) .OrderBy(x => x.Item1) .ToList();
Edit: I am using x64 dx11 - steam version
Last edited by XCRAVENX; 10-18-2017 at 03:10 PM.
How can I set to pick up item base that is Rare? Or it automatically picks up only rares?
Hi would it be possible that we could have a function similar to control click - in order to transfer currency to inventory / trading?
Thanks for the update.. opening chests and other things works well! thanks!
Opening chests work for me, but it doesnt pick up items for some reason. Is there something i need to edit ? or i need to change my lootfilter
i tried like 30 different buttons still doesnt work as i said opening chests are fine but it doesnt pick up any item
Whys this thing picking up things that aren't allocated to me?