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  1. #1
    Sithylis's Avatar Contributor
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    PoeHUD Plugin: Random Features

    Contains an assortment of random features, all of which can be turned on or off

    Atziri Reflect Clone: https://puu.sh/xgrD0/6c26fe43f8.jpg

    Labyrinth Traps (Arrows, pressure plates, saws, roombas, spinning poles): https://puu.sh/xeZ0h/2ac06e9ee0.jpg
    Labyrinth Hidden Switches: https://puu.sh/xeYYf/a50791ed89.jpg
    Labyrinth Dark Shrines and somewhat useful boxes to open that arnt normally shown in PoeHUD


    And a few more you can find out
    Whether or not i add more is entirely dependent on finding random things to add that helps me.

    Github: GitHub - DetectiveSquirrel/SithylisQoL: PoeHUD Plugin: Random Features

    Last edited by Sithylis; 08-24-2017 at 11:58 AM.

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  2. Thanks Maelzel, dodgerr, wannac, stfufag, sketax, bookx, ravand, toadskin, noneyatemp, Treasure_Box, divvidusns, antitank, armory236, Forsaq, mehter03, looser7k, roska (17 members gave Thanks to Sithylis for this useful post)
  3. #2
    blacklider's Avatar Member
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    Awesome!

    But do you can do it work with PoeHUD Plugin: PoeHUD PluginsUpdater?

  4. #3
    dodgerr's Avatar Member
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    Originally Posted by Sithylis View Post
    In what way do you want them to be more visible, on the map and on the floor?
    On the floor, they are practically invisible sometimes at higher zoom.

    (this is in regards of The Gull shrines)

  5. #4
    Sithylis's Avatar Contributor
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    Hmm ill see about drawing something on the floor, can you whip up a quick paint version and ill try my best to put it into the plugin.
    //e added.
    Last edited by Sithylis; 08-22-2017 at 08:23 AM.

  6. #5
    Sithylis's Avatar Contributor
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    Originally Posted by blacklider View Post
    Awesome!

    But do you can do it work with PoeHUD Plugin: PoeHUD PluginsUpdater?
    added, should work

  7. #6
    blacklider's Avatar Member
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    Originally Posted by Sithylis View Post
    added, should work
    You fast! Thank you mate!

  8. #7
    xxsevernajaxx's Avatar Member
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    Hi Sithylis,

    thanks for the great plugin, I didn't get to test it too much but here are some things I'd love to see from what I could test so far:

    Disable darkshrine painting when not in the lab since that gives false positives in the normal world.

    paint the secret passage on the minimap, too (if it doesn't already do that)

    add preload alerts for secret passage (I know it's done via hud preloads but maybe you happen to know the preloads)

  9. #8
    Sithylis's Avatar Contributor
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    Originally Posted by xxsevernajaxx View Post
    Hi Sithylis,

    thanks for the great plugin, I didn't get to test it too much but here are some things I'd love to see from what I could test so far:

    Disable darkshrine painting when not in the lab since that gives false positives in the normal world.

    paint the secret passage on the minimap, too (if it doesn't already do that)

    add preload alerts for secret passage (I know it's done via hud preloads but maybe you happen to know the preloads)
    dark shrine should be used only for lab no?
    this is the string for it and if GGG loads it elsewhere besides lab im not going to fix it as it would be too tedious excluding zones
    "Metadata/Terrain/Labyrinth/Objects/LabyrinthDarkshrineHidden"

    As for the secret passage doors, i can add a switch icon to draw on the minimap instead of the passageways since it will show anyway when you hit the switch
    Added door, if there isnt one there please post a screenshot using the debug-ish setting and having the text where the door should be very clear
    Last edited by Sithylis; 08-22-2017 at 11:37 AM.

  10. #9
    xxsevernajaxx's Avatar Member
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    the darkshrine graphic is also used outside of the lab thats why I mentioned it

  11. #10
    Sithylis's Avatar Contributor
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    Originally Posted by xxsevernajaxx View Post
    the darkshrine graphic is also used outside of the lab thats why I mentioned it
    Ahh well not much i can do about that then :C
    Update pushed

  12. #11
    zaafar's Avatar ★ Elder ★
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    Does door means locked door??
    Then it should be red, rather than green...

  13. #12
    zaafar's Avatar ★ Elder ★
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    going to add your plugin in plugin auto-downloader repo.

  14. #13
    zaafar's Avatar ★ Elder ★
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    how do i know if charge destruptor charges are 10?

  15. #14
    Sithylis's Avatar Contributor
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    Originally Posted by zaafar View Post
    how do i know if charge destruptor charges are 10?
    Dont know how to get izaros charge amount so i just wait 40 seconds after seeing the first one

    Originally Posted by zaafar View Post
    Does door means locked door??
    Then it should be red, rather than green...
    It can be whatever color you want, i just chose the color closest to what it shows the door as already(when open)

  16. #15
    xxsevernajaxx's Avatar Member
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    when reaching 10 charges Izaro says something like "behold, the machinery at maximum efficiency" maybe you coult use that text for some on screen "go" notification like old dayy raid helper addons in wow

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