PoeHUD Plugin: Random Features menu

User Tag List

Page 9 of 14 FirstFirst ... 5678910111213 ... LastLast
Results 121 to 135 of 210
  1. #121
    ohnogg's Avatar Member
    Reputation
    2
    Join Date
    Mar 2018
    Posts
    3
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ycie View Post
    thaanks for your nice work!!!

    but on my side it doesnt work



    best regars

    ycie

    and sorry for the talking in background..

    i can get the demo sample menu to open bu tnot the normal one
    i get the same, you can manually change the settings with

    plugins\SithylisQoL\config.ini

    PoeHUD Plugin: Random Features
  2. Thanks ycie (1 members gave Thanks to ohnogg for this useful post)
  3. #122
    Sithylis's Avatar Elite User Authenticator enabled
    Reputation
    332
    Join Date
    Jul 2016
    Posts
    562
    Thanks G/R
    124/277
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Sorry the new menu was ment to be released now and i sadly updated the plugin to work with the new menu.

    You can look here for past versions: History for Random Features.dll - DetectiveSquirrel/SithylisQoL * GitHub

  4. Thanks ycie, bookx (2 members gave Thanks to Sithylis for this useful post)
  5. #123
    ycie's Avatar Member
    Reputation
    2
    Join Date
    Mar 2018
    Posts
    5
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    thanks alot!! whooo imma try it right away!

  6. #124
    bookx's Avatar Member
    Reputation
    2
    Join Date
    Aug 2017
    Posts
    24
    Thanks G/R
    16/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    are the notifications of volatile blood etc. from you plugin right? i think i remember in the past i could customize where it was suppose to be positioned and turn on/off sounds

    why is it not in the options anymore?

    EDIT: wait sry, it was poehuds monster alerts
    Last edited by bookx; 03-24-2018 at 11:12 PM.

  7. #125
    DaleVsWorld's Avatar Member
    Reputation
    6
    Join Date
    Oct 2016
    Posts
    15
    Thanks G/R
    4/5
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I'm getting this error, sorry if its been answered already.

    Log Entry : 2:42:22 PM Tuesday, March 27, 2018
    Method error: Render : System.MissingMethodException: Method not found: 'PoeHUD.Poe.RemoteMemoryObjects.WorldArea PoeHUD.Poe.Components.AreaTransition.get_WorldArea()'.
    at Random_Features.RandomFeatures.AreaTranitions()
    at PoeHUD.Plugins.BasePlugin.iRender()

  8. #126
    Nipper's Avatar Member
    Reputation
    12
    Join Date
    Jun 2013
    Posts
    115
    Thanks G/R
    5/7
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Not for sure if this is a bug or feature with no way to turn it off.

    Shrines now show middle of the screen not just the map like they used to.

    PoeHUD Plugin: Random Features-tspbp10-png

    I tried to disable it but it eather hides just the one on the map or both not the one in the middle of the screen.

  9. #127
    Logik120's Avatar Member
    Reputation
    3
    Join Date
    Aug 2017
    Posts
    6
    Thanks G/R
    0/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Nipper View Post
    Not for sure if this is a bug or feature with no way to turn it off.

    Shrines now show middle of the screen not just the map like they used to.

    PoeHUD Plugin: Random Features-tspbp10-png

    I tried to disable it but it eather hides just the one on the map or both not the one in the middle of the screen.
    Update HUD. Newest update fixed this.

  10. #128
    bookx's Avatar Member
    Reputation
    2
    Join Date
    Aug 2017
    Posts
    24
    Thanks G/R
    16/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i changed the abyss cracks small node color to green but it is still using its original color

    EDIT: nvm, after re-entering the area, it changed
    Last edited by bookx; 04-16-2018 at 08:36 AM.

  11. #129
    bookx's Avatar Member
    Reputation
    2
    Join Date
    Aug 2017
    Posts
    24
    Thanks G/R
    16/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    is it possible for you to add the ability to detect and add icons to

    detonate dead totems (too dangerous to not aim first)
    allies cant die monsters/totems (especially if its crowded and you cant seem to pinpoint where it is)
    identify which shrine is on the map (charging in into packs without knowing it is a Divine Shrine = death sentence, with a proper icon that is shown on the map players can think before hand)

    ----------------------
    some abyss large nodes icons are slightly off from where they actually spawn
    Last edited by bookx; 04-30-2018 at 04:38 AM.

  12. #130
    vitasikxp2's Avatar Member
    Reputation
    10
    Join Date
    Jan 2017
    Posts
    69
    Thanks G/R
    3/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Log Entry : 12:03:57 PM 4 мая 2018 г.
    Method error: Render : System.ArgumentException: Длина результирующего массива недостаточна для копирования всех элементов коллекции. Проверьте индекс и длину массива.
    в System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
    в System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
    в PoeHUD.Poe.RemoteMemoryObjects.IngameData.get_MapStats()
    в Random_Features.RandomFeatures.DrawBadMods()
    в PoeHUD.Plugins.BasePlugin._Render()
    -------------------------------

    pls fix it

  13. #131
    darkdex52's Avatar Member
    Reputation
    9
    Join Date
    May 2009
    Posts
    73
    Thanks G/R
    6/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    This error from this plugin keeps crashing my game whenever:

    a) I click on Trials in imgui menu
    b) There's a Lab trial in a map
    c) Doing lab


  14. #132
    xCROv's Avatar Member
    Reputation
    2
    Join Date
    Jun 2017
    Posts
    34
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone know what could be causing this?




    Edit: Performace> Parallel Entity (off)
    Last edited by xCROv; 06-10-2018 at 12:17 PM.

  15. Thanks sketax (1 members gave Thanks to xCROv for this useful post)
  16. #133
    xyf1's Avatar Member
    Reputation
    2
    Join Date
    Feb 2013
    Posts
    28
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    does DEBUG working?

  17. #134
    DJS's Avatar Member
    Reputation
    5
    Join Date
    Mar 2017
    Posts
    40
    Thanks G/R
    7/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For info, i randomly get this error on screen,
    but actually in a master fight with vegan i got tons of these errors (100 per second) when i do a mouse over vegan:

    Method error: Render : System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
    bei Random_Features.RandomFeatures.MonsterResistnaceOnHover()
    bei Random_Features.RandomFeatures.UnsortedPlugin()
    bei Random_Features.RandomFeatures.Render()
    bei PoeHUD.Plugins.BasePlugin._Render()

  18. #135
    KeyboardWarrior's Avatar Active Member Authenticator enabled
    Reputation
    36
    Join Date
    Dec 2015
    Posts
    89
    Thanks G/R
    11/32
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    After a couple PoeHUD updates "fuck roman numerals" feature is broken.
    Attached Thumbnails Attached Thumbnails PoeHUD Plugin: Random Features-uyrosbv-png  

Page 9 of 14 FirstFirst ... 5678910111213 ... LastLast

Similar Threads

  1. PoeHUD Plugin: Inventory Items Analyzer
    By kSacred in forum PoE Bots and Programs
    Replies: 203
    Last Post: 12-18-2023, 04:11 AM
  2. PoeHUD Plugin: Move To Stash
    By kSacred in forum PoE Bots and Programs
    Replies: 298
    Last Post: 12-23-2019, 10:55 AM
  3. PoeHUD Plugin: Sessionstatistics
    By TenshiSan in forum PoE Bots and Programs
    Replies: 20
    Last Post: 01-21-2019, 07:18 PM
  4. PoeHUD Plugin: Totemhelper
    By TenshiSan in forum PoE Bots and Programs
    Replies: 8
    Last Post: 04-06-2018, 10:31 PM
  5. PoeHUD Plugin: Flask Manager
    By Treasure_Box in forum PoE Bots and Programs
    Replies: 1138
    Last Post: 03-05-2018, 08:48 PM
All times are GMT -5. The time now is 08:24 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search