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Originally Posted by
ycie
thaanks for your nice work!!!
but on my side it doesnt work
best regars
ycie
and sorry for the talking in background..
i can get the demo sample menu to open bu tnot the normal one

i get the same, you can manually change the settings with
plugins\SithylisQoL\config.ini
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ycie (1 members gave Thanks to ohnogg for this useful post)
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Sorry the new menu was ment to be released now and i sadly updated the plugin to work with the new menu.
You can look here for past versions: History for Random Features.dll - DetectiveSquirrel/SithylisQoL * GitHub
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ycie,
bookx (2 members gave Thanks to Sithylis for this useful post)
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thanks alot!! whooo imma try it right away!
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are the notifications of volatile blood etc. from you plugin right? i think i remember in the past i could customize where it was suppose to be positioned and turn on/off sounds
why is it not in the options anymore?
EDIT: wait sry, it was poehuds monster alerts
Last edited by bookx; 03-24-2018 at 11:12 PM.
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I'm getting this error, sorry if its been answered already.
Log Entry : 2:42:22 PM Tuesday, March 27, 2018
Method error: Render : System.MissingMethodException: Method not found: 'PoeHUD.Poe.RemoteMemoryObjects.WorldArea PoeHUD.Poe.Components.AreaTransition.get_WorldArea()'.
at Random_Features.RandomFeatures.AreaTranitions()
at PoeHUD.Plugins.BasePlugin.iRender()
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Not for sure if this is a bug or feature with no way to turn it off.
Shrines now show middle of the screen not just the map like they used to.

I tried to disable it but it eather hides just the one on the map or both not the one in the middle of the screen.
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Originally Posted by
Nipper
Not for sure if this is a bug or feature with no way to turn it off.
Shrines now show middle of the screen not just the map like they used to.
I tried to disable it but it eather hides just the one on the map or both not the one in the middle of the screen.
Update HUD. Newest update fixed this.
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i changed the abyss cracks small node color to green but it is still using its original color
EDIT: nvm, after re-entering the area, it changed
Last edited by bookx; 04-16-2018 at 08:36 AM.
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is it possible for you to add the ability to detect and add icons to
detonate dead totems (too dangerous to not aim first)
allies cant die monsters/totems (especially if its crowded and you cant seem to pinpoint where it is)
identify which shrine is on the map (charging in into packs without knowing it is a Divine Shrine = death sentence, with a proper icon that is shown on the map players can think before hand)
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some abyss large nodes icons are slightly off from where they actually spawn
Last edited by bookx; 04-30-2018 at 04:38 AM.
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Log Entry : 12:03:57 PM 4 мая 2018 г.
Method error: Render : System.ArgumentException: Длина результирующего массива недостаточна для копирования всех элементов коллекции. Проверьте индекс и длину массива.
в System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
в System.BitConverter.ToInt32(Byte[] value, Int32 startIndex)
в PoeHUD.Poe.RemoteMemoryObjects.IngameData.get_MapStats()
в Random_Features.RandomFeatures.DrawBadMods()
в PoeHUD.Plugins.BasePlugin._Render()
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pls fix it
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This error from this plugin keeps crashing my game whenever:
a) I click on Trials in imgui menu
b) There's a Lab trial in a map
c) Doing lab
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Anyone know what could be causing this?

Edit: Performace> Parallel Entity (off)
Last edited by xCROv; 06-10-2018 at 12:17 PM.
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sketax (1 members gave Thanks to xCROv for this useful post)
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For info, i randomly get this error on screen,
but actually in a master fight with vegan i got tons of these errors (100 per second) when i do a mouse over vegan:
Method error: Render : System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
bei Random_Features.RandomFeatures.MonsterResistnaceOnHover()
bei Random_Features.RandomFeatures.UnsortedPlugin()
bei Random_Features.RandomFeatures.Render()
bei PoeHUD.Plugins.BasePlugin._Render()
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