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Contributor
Got one interesting thing while working on traps. Actually we can move between ground spike traps without any damage. It's hard, but possible. But more easy to stay in center of 4 traps, coz traps trigger is not squared, but like a circle:
Pressure traps (with a blue lines), green- trap trigger
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Post Thanks / Like - 3 Thanks
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awesome Job man, I hope it doesn't stress my computer.
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Contributor
)
#MoreMagic
I think I can make it more nice looking soon.
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Post Thanks / Like - 3 Thanks
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Member
Last edited by misterchen; 10-14-2017 at 05:01 AM.
Reason: duplicate
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Member
Hey OP I wasn't sure if you were taking requests for this plugin or not, but I was hoping you could add an option to show click-to-open doors on the mini/overlay map. I only checked a two places so far (lab and vault map) but it seems like this would be helpful in many areas, including when you're speed running the labyrinth and would like to see if you're about to run into a clickable door. These are the doors I'm talking about:
Attachment 57178
Attachment 57179
Last edited by misterchen; 10-14-2017 at 07:50 PM.
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Member
Is the a debug toggle button or is there a way to implement it?
Last edited by Acidburn6; 10-16-2017 at 08:01 AM.
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Member
hey, can you please upload a compiled version of the poehud app? i am on limited data per month and downloading and installing visual studio with it's add ons will eat away a lot of my data. i would be very grateful.
edit: i play the 32 bit version of the game but can also do with the 64 bit.
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Originally Posted by
dhruv_a
hey, can you please upload a compiled version of the poehud app? i am on limited data per month and downloading and installing visual studio with it's add ons will eat away a lot of my data. i would be very grateful.
edit: i play the 32 bit version of the game but can also do with the 64 bit.
Open your eyes, its compiled.
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Member
Release 3.0.1b x86 DirectX 9 * TehCheat/PoEHUD * GitHub
the dx9 version isn't and the game is somewhat buggy for me in 64 bit.
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Member
It is its compiled. I didnt download it earlier cuz it said source code. sry for the trouble. btw does it cause fps issues or something?
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Originally Posted by
dhruv_a
32bit doesnt have plugins mate, sorry.
Last edited by Sithylis; 10-17-2017 at 06:03 AM.
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Knight
SUGGESTIONS:
*show offering duration. (really useful so I dont get paranoid and casually casting desecrate and flesh offering too often"
*Chimera location in smoke
*Frost/Solar Guard and any other good monster to spectre to show in desecrate
*Show Spectre soul eater number of stacks it has
*Disable poehud warning messages or info messages especially when entering a new area (very useful if I record a gameplay)
Got alot suggestions but forgot to note them lol
Hope this will be implemented, Thank you
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Chimera location in smoke, I tried that...it doesn’t work.
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Contributor
Thought it isn't hidden, he appear when we entering some area. Just an idea to debug all the nearest world entities.
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I did that, doesn’t work.