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Originally Posted by
gulba
i will see if that is the case next time i see a beach portal, good idea.
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Member
Sorry but how exactly do I apply these new plugins?
Nvm got it.
Last edited by applepie90; 08-31-2017 at 12:55 AM.
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Member
Plugin seems to be broken after update?
(PoeHUD and QOL updated to latest version)
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Member
Originally Posted by
mosdef
Plugin seems to be broken after update?
(PoeHUD and QOL updated to latest version)
same problem here
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Member
Originally Posted by
mosdef
Plugin seems to be broken after update?
(PoeHUD and QOL updated to latest version)
Originally Posted by
WorkingPour
same problem here
Manually update PoEHUD to latest version and it will work!
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Post Thanks / Like - 2 Thanks
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Member
Yup, that fixed it, thanks!
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Contributor
Thanks for a plugin)
LabyrinthPopUpTotemBleedNova
LabyrinthPopUpTotemFlaskChargeNova
LabyrinthPopUpTotemMonsterFire
(I'm not debug the others) can be also added
https://dl.dropboxusercontent.com/s/...6_22-38-24.png
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Contributor
Labyrinth puzzle https://dl.dropboxusercontent.com/s/...8_16-57-09.png
Sometimes I get a treasure key from it.
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Contributor
And this box after puzzle with treasure key has different entity path: https://dl.dropboxusercontent.com/s/...8_18-44-49.png
Thought should be added too
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Originally Posted by
Stridemann
Seems to already be there tho.
if (e.Path.Contains("Metadata/Chests/Labyrinth/LabyrinthTreasureKey"))
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Update has been pushed for few things, check github for changes.
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Member
Originally Posted by
Stridemann
How are u getting distance for LabTotems?
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Originally Posted by
AmaZo97
How are u getting distance for LabTotems?
same plugin thread youre commenting on, "debugish" toggle, only for monsters.
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Contributor
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O_O
That looks like magic