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  1. #61
    misterhacker's Avatar Member
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    @NonGrata You need to make new Advanced stash for 3.0.0,because they change currency stash tab,now have more slots for currency

    Advanced Stash Helper
  2. #62
    shift88's Avatar Member
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    Originally Posted by Inginn View Post
    hey, this script would fix so big problems for me, i suck at recipe management.
    it seams that the API stash reader works fine and that is awesome.
    I just have one problem.
    info: I am running win 10, x64 client , windowed full-screen, 1920x1080, direcx 11 and nothing running except poe and the tool.
    i click the "Test Click" in the options menu and that works fine, but when I run "Get Recipe Set" it clicks about a cm to the right of the drop down menu in the stash.
    I tried to change the coordinates of the click in the options but that had no effect on where it clicked when I pressed "Get Recipe Set", it looks like it is hard coded somewhere.
    I have same issue over here, i am using Win7, windowed, 1920x1138... to me it seams like issue with 16:10 monitors...

  3. #63
    NonGrata's Avatar Contributor
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    Thx for feedback. I'll check all issues when return to the city. It can be a little bug with hardcode as you said. Also i will try to adapt program to new currency stash tab before 3.0 starts.

  4. Thanks Inginn (1 members gave Thanks to NonGrata for this useful post)
  5. #64
    Inginn's Avatar Member
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    "bug" report:
    When manually scanning (not using the API),the mouse never skips the quivers as it scan's, it is like the program does not know that quivers are 2x3 but thinks it is 1x1.

  6. #65
    stfufag's Avatar Active Member
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    window view looks scrambled here? Cannot make it bigger.


  7. #66
    Inginn's Avatar Member
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    do you have dpi or font scaling going on in windows

  8. #67
    NonGrata's Avatar Contributor
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    Originally Posted by stfufag View Post
    window view looks scrambled here? Cannot make it bigger.

    it should be problem with font scaling in windows. I did not consider that the program will be used with scaling. Can't tell when this will be fixed. You can try use normal font size in windows, this should help.

  9. #68
    stfufag's Avatar Active Member
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    hm ya i've it on 125%

  10. #69
    NonGrata's Avatar Contributor
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    v18
    - fixed issue when quivers were indicated as "unknown" item
    - fixed issue with coordinates for opening a list of stash tabs (yep it was hardcode lol)
    - updated currency stash tab layout for 3.0
    - added donate button

    p.s. API scan is broken after update 3.0. I'll fix later.
    Last edited by NonGrata; 08-07-2017 at 07:08 AM.

  11. Thanks Inginn, h42, killmarola (3 members gave Thanks to NonGrata for this useful post)
  12. #70
    stdsforall's Avatar Member
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    Originally Posted by NonGrata View Post
    v18
    - fixed issue when quivers were indicated as "unknown" item
    - fixed issue with coordinates for opening a list of stash tabs (yep it was hardcode lol)
    - updated currency stash tab layout for 3.0
    - added donate button

    p.s. API scan is broken after update 3.0. I'll fix later.
    omg ive been pulling my hair out trying to figure out wtf LOL

  13. #71
    GoneTesting's Avatar Member
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    Hi NonGrata, did you disable the Augmentation crafting?

  14. #72
    NonGrata's Avatar Contributor
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    Originally Posted by TimeWillTellAll View Post
    Hi NonGrata, did you disable the Augmentation crafting?
    no, it works only with prem currency tab (and it should be enabled in options)

  15. #73
    sebbi08's Avatar Member
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    Hi i currenlty have the problem that when i try to the manual Screen Calibration the selected shown grid is eigther smaler or bigger the the stach grid

  16. #74
    NonGrata's Avatar Contributor
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    Originally Posted by sebbi08 View Post
    Hi i currenlty have the problem that when i try to the manual Screen Calibration the selected shown grid is eigther smaler or bigger the the stach grid
    Its not a problem. Ingame cells have different size (some bigger, some smaller). Cells in program have same size. Try to aim at the cell's center. If there is 1mm difference from ingame cells - doesn't matter.

  17. #75
    jizzus1bc's Avatar Member
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    Does this currently work with 3.0?

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