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Contributor
Originally Posted by
Dant121
Exceptions like HotkeyNotRegistered: just restart the hud.
FullRareSetManager.rar
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
Stridemann
Works fine for me. Only switching some settings ON required to higlighting stuff.
i dont get it man it just doesnt work if i press the hotkey. It worked for like 5 mins or so yesterday but today it just doesnt work. Which setting did u switch to ON?
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Contributor
Originally Posted by
Rocker866
i dont get it man it just doesnt work if i press the hotkey. It worked for like 5 mins or so yesterday but today it just doesnt work. Which setting did u switch to ON?
My settings https://dl.dropboxusercontent.com/s/...0_01-26-23.png
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Member
Originally Posted by
Stridemann
either im dumb or something is wrong with my hud, when i press the hotkey it just doesnt do anything ive edited my tabs etc i dont even have the red borders anymore its rlly rlly weird :/
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Why isn't it using daggers in the chaos recipe? couldn't find an option for this
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Active Member
Originally Posted by
xeratzy
Why isn't it using daggers in the chaos recipe? couldn't find an option for this
add this code to FullRareSetManagerCore.cs (about 884th line) then recompile plugin
case "Rune Dagger": return StashItemType.OneHanded;
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Post Thanks / Like - 2 Thanks
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Member
After 3.9.1 plugin stopped hovering mouse to "accept" button in the end of selling action (and pressing it automatically if selected in settings). Is it a plugin related or HUD related?
Gives error: https://i.imgur.com/LAoCOqN.png
EDIT: Nevermind, it was a HUD thing, fixed in latest compile.
Last edited by ScorpioKing; 12-21-2019 at 02:01 AM.
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Member
https://media.discordapp.net/attachm...461&height=468
So that happens to me almost every time I use it, works fine I just get that mess.
Also recently it hasnt been accepting the npc trade when selling
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Member
Originally Posted by
DaleVsWorld
You can disable RED borders in settings, its the ignored items.
And you have to use latest HUD that teh compiled, it has the fix for UI, thus auto sell button works agian.
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Member
Why do such errors appear fullrare.png. When you press the hotkey again, the plugin continues to get things from the stash. And it also happens that the plugin puts some of the things from the inventory back in the stash.
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Member
The plugin have been working great for the past week but yesterday it started messing up, it's detecting my gloves, helmets and boots but it says they are in another tab so when I run the plugin it bugs out trying to retrieve the items from the wrong tab which obviously doesn't work. I've recompiled the plugin several times, removed the config for fresh start but still the same thing. Anyone got any clue what could be wrong? Maybe someone have the same problem?
chaos.jpg
settings.jpg
Last edited by Tonkan; 01-12-2020 at 05:43 AM.
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Member
Originally Posted by
Tonkan
The plugin have been working great for the past week but yesterday it started messing up, it's detecting my gloves, helmets and boots but it says they are in another tab so when I run the plugin it bugs out trying to retrieve the items from the wrong tab which obviously doesn't work. I've recompiled the plugin several times, removed the config for fresh start but still the same thing. Anyone got any clue what could be wrong? Maybe someone have the same problem?
chaos.jpg
settings.jpg
I had that same problem the other day and I fixed it by:
1. Closing PoeHUD
2. Deleting the StashData.json file that is located in the FullRareSetManager folder (make a copy of the file just in case).
3. Open PoeHUD again and FullRareSetManager should recalculate the location of all the items again.
Hope it works!
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Post Thanks / Like - 1 Thanks
PreFlasH (1 members gave Thanks to tabardinhoproton for this useful post)
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Member
Originally Posted by
tabardinhoproton
I had that same problem the other day and I fixed it by:
1. Closing PoeHUD
2. Deleting the StashData.json file that is located in the FullRareSetManager folder (make a copy of the file just in case).
3. Open PoeHUD again and FullRareSetManager should recalculate the location of all the items again.
Hope it works!
That certainly did the trick
Thanks alot mate
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Member
can anyone update this beauty of a plugin pls
getting this error
Imgur: The magic of the Internet
Last edited by Rocker866; 03-17-2020 at 04:08 PM.
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Contributor
Just a reminder, 3.09 split rune daggers from generic daggers, thus creating new class name "Rune Dagger". You need to add this class item type to FullRareSetManagerCore.cs
Code:
private StashItemType GetStashItemTypeByClassName(string className)
{
if (className.StartsWith("Two Hand"))
return StashItemType.TwoHanded;
if (className.StartsWith("One Hand") || className.StartsWith("Thrusting One Hand"))
return StashItemType.OneHanded;
switch (className)
{
case "Bow": return StashItemType.TwoHanded;
case "Staff": return StashItemType.TwoHanded;
case "Sceptre": return StashItemType.OneHanded;
case "Wand": return StashItemType.OneHanded;
case "Dagger": return StashItemType.OneHanded;
case "Rune Dagger": return StashItemType.OneHanded;
case "Claw": return StashItemType.OneHanded;
case "Shield": return StashItemType.OneHanded;
case "Ring": return StashItemType.Ring;
case "Amulet": return StashItemType.Amulet;
case "Belt": return StashItemType.Belt;
case "Helmet": return StashItemType.Helmet;
case "Body Armour": return StashItemType.Body;
case "Boots": return StashItemType.Boots;
case "Gloves": return StashItemType.Gloves;
default:
return StashItemType.Undefined;
}
}
Last edited by snowhawk; 03-20-2020 at 01:04 AM.