PoeHUD Plugin: Full Rare Set Manager menu

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  1. #181
    Stridemann's Avatar Contributor
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    Originally Posted by Dant121 View Post
    hm no work for me Screenshot by Lightshot.
    and please post the compiled version
    Exceptions like HotkeyNotRegistered: just restart the hud.


    FullRareSetManager.rar

    PoeHUD Plugin: Full Rare Set Manager
  2. Thanks Dant121, poetesttt, zetk (3 members gave Thanks to Stridemann for this useful post)
  3. #182
    Rocker866's Avatar Member
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    Originally Posted by Stridemann View Post
    Works fine for me. Only switching some settings ON required to higlighting stuff.
    i dont get it man it just doesnt work if i press the hotkey. It worked for like 5 mins or so yesterday but today it just doesnt work. Which setting did u switch to ON?

  4. #183
    Stridemann's Avatar Contributor
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    Originally Posted by Rocker866 View Post
    i dont get it man it just doesnt work if i press the hotkey. It worked for like 5 mins or so yesterday but today it just doesnt work. Which setting did u switch to ON?
    My settings https://dl.dropboxusercontent.com/s/...0_01-26-23.png

  5. #184
    Rocker866's Avatar Member
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    Originally Posted by Stridemann View Post
    either im dumb or something is wrong with my hud, when i press the hotkey it just doesnt do anything ive edited my tabs etc i dont even have the red borders anymore its rlly rlly weird :/

  6. #185
    xerance's Avatar Active Member CoreCoins Purchaser
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    Why isn't it using daggers in the chaos recipe? couldn't find an option for this

  7. #186
    wannac's Avatar Active Member
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    Originally Posted by xeratzy View Post
    Why isn't it using daggers in the chaos recipe? couldn't find an option for this
    add this code to FullRareSetManagerCore.cs (about 884th line) then recompile plugin
    case "Rune Dagger": return StashItemType.OneHanded;

  8. Thanks xerance, DaleVsWorld (2 members gave Thanks to wannac for this useful post)
  9. #187
    ScorpioKing's Avatar Member
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    After 3.9.1 plugin stopped hovering mouse to "accept" button in the end of selling action (and pressing it automatically if selected in settings). Is it a plugin related or HUD related?

    Gives error: https://i.imgur.com/LAoCOqN.png

    EDIT: Nevermind, it was a HUD thing, fixed in latest compile.
    Last edited by ScorpioKing; 12-21-2019 at 02:01 AM.

  10. #188
    DaleVsWorld's Avatar Member
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    https://media.discordapp.net/attachm...461&height=468

    So that happens to me almost every time I use it, works fine I just get that mess.
    Also recently it hasnt been accepting the npc trade when selling

  11. #189
    ScorpioKing's Avatar Member
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    Originally Posted by DaleVsWorld View Post
    https://media.discordapp.net/attachm...461&height=468

    So that happens to me almost every time I use it, works fine I just get that mess.
    Also recently it hasnt been accepting the npc trade when selling
    You can disable RED borders in settings, its the ignored items.
    And you have to use latest HUD that teh compiled, it has the fix for UI, thus auto sell button works agian.

  12. #190
    AROR64's Avatar Member
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    Why do such errors appear fullrare.png. When you press the hotkey again, the plugin continues to get things from the stash. And it also happens that the plugin puts some of the things from the inventory back in the stash.

  13. #191
    Tonkan's Avatar Member
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    The plugin have been working great for the past week but yesterday it started messing up, it's detecting my gloves, helmets and boots but it says they are in another tab so when I run the plugin it bugs out trying to retrieve the items from the wrong tab which obviously doesn't work. I've recompiled the plugin several times, removed the config for fresh start but still the same thing. Anyone got any clue what could be wrong? Maybe someone have the same problem?

    chaos.jpg
    settings.jpg
    Last edited by Tonkan; 01-12-2020 at 05:43 AM.

  14. #192
    tabardinhoproton's Avatar Member
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    Originally Posted by Tonkan View Post
    The plugin have been working great for the past week but yesterday it started messing up, it's detecting my gloves, helmets and boots but it says they are in another tab so when I run the plugin it bugs out trying to retrieve the items from the wrong tab which obviously doesn't work. I've recompiled the plugin several times, removed the config for fresh start but still the same thing. Anyone got any clue what could be wrong? Maybe someone have the same problem?

    chaos.jpg
    settings.jpg
    I had that same problem the other day and I fixed it by:
    1. Closing PoeHUD
    2. Deleting the StashData.json file that is located in the FullRareSetManager folder (make a copy of the file just in case).
    3. Open PoeHUD again and FullRareSetManager should recalculate the location of all the items again.

    Hope it works!

  15. Thanks PreFlasH (1 members gave Thanks to tabardinhoproton for this useful post)
  16. #193
    Tonkan's Avatar Member
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    Originally Posted by tabardinhoproton View Post
    I had that same problem the other day and I fixed it by:
    1. Closing PoeHUD
    2. Deleting the StashData.json file that is located in the FullRareSetManager folder (make a copy of the file just in case).
    3. Open PoeHUD again and FullRareSetManager should recalculate the location of all the items again.

    Hope it works!
    That certainly did the trick
    Thanks alot mate

  17. #194
    Rocker866's Avatar Member
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    can anyone update this beauty of a plugin pls
    getting this error
    Imgur: The magic of the Internet
    Last edited by Rocker866; 03-17-2020 at 04:08 PM.

  18. #195
    snowhawk's Avatar Contributor
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    Just a reminder, 3.09 split rune daggers from generic daggers, thus creating new class name "Rune Dagger". You need to add this class item type to FullRareSetManagerCore.cs

    Code:
            private StashItemType GetStashItemTypeByClassName(string className)
            {
                if (className.StartsWith("Two Hand"))
                    return StashItemType.TwoHanded;
    
                if (className.StartsWith("One Hand") || className.StartsWith("Thrusting One Hand"))
                    return StashItemType.OneHanded;
    
                switch (className)
                {
                    case "Bow": return StashItemType.TwoHanded;
                    case "Staff": return StashItemType.TwoHanded;
                    case "Sceptre": return StashItemType.OneHanded;
                    case "Wand": return StashItemType.OneHanded;
                    case "Dagger": return StashItemType.OneHanded;
                    case "Rune Dagger": return StashItemType.OneHanded;
                    case "Claw": return StashItemType.OneHanded;
                    case "Shield": return StashItemType.OneHanded;
    
                    case "Ring": return StashItemType.Ring;
                    case "Amulet": return StashItemType.Amulet;
                    case "Belt": return StashItemType.Belt;
    
                    case "Helmet": return StashItemType.Helmet;
                    case "Body Armour": return StashItemType.Body;
                    case "Boots": return StashItemType.Boots;
                    case "Gloves": return StashItemType.Gloves;
    
                    default:
                        return StashItemType.Undefined;
                }
            }
    Last edited by snowhawk; 03-20-2020 at 01:04 AM.

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