STASHIE - a stash managing plugin for PoeHud menu

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  1. #496
    tugagen's Avatar Member
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    Not sure if this is the right place to ask but how can we interface plugins. How can a plugin access properties of another plugin. I would like to dev a plugin but use stashie tab settings. Is it possible?

    STASHIE - a stash managing plugin for PoeHud
  2. #497
    teamwhat's Avatar Member
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    Originally Posted by tugagen View Post
    Not sure if this is the right place to ask but how can we interface plugins. How can a plugin access properties of another plugin. I would like to dev a plugin but use stashie tab settings. Is it possible?
    All plugin settings are stored in config/global/ as json files which you can consume

  3. #498
    V4mpyr's Avatar Member
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    Hey guys,

    Having a bit of issue with this plug- in.

    Currently using TehCheat version of HUD.
    Currently using Steam Client.

    I have it ticked, set up the tabs at bottom press f3 and nothing happens. No error message just nothing.. I've tried other keys. I've tried it without steam. Works fine on another machine without the Steam offsets.

    Any idea how to fix this problem on Steam Client?

    Regards,
    Vamp

  4. #499
    sh00ter999's Avatar Member
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    Originally Posted by V4mpyr View Post
    Hey guys,

    Having a bit of issue with this plug- in.

    Currently using TehCheat version of HUD.
    Currently using Steam Client.

    I have it ticked, set up the tabs at bottom press f3 and nothing happens. No error message just nothing.. I've tried other keys. I've tried it without steam. Works fine on another machine without the Steam offsets.

    Any idea how to fix this problem on Steam Client?

    Regards,
    Vamp
    Have you extracted the Zip in TehCheats folder for the game offsets? Stashie works on my end with the Steam version. It's buggy though, maybe the entire pack isn't compatible with 3.11 at all? Like, Stashie would disregard the inventory config I do at the top and always ignore the top right slots although I have them unchecked. Other than that I have not run into issues though. Just gotta make sure that the offsets line up, open your stash, hit F3, see it work its magic :gusta:

  5. #500
    kisapll's Avatar Member
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    Anyone have updated config file for all items to share please?

  6. #501
    snowhawk's Avatar Contributor
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    Originally Posted by kisapll View Post
    Anyone have updated config file for all items to share please?
    If you are using the updated Stashie in either Queuete's repository or Illium's repository, simply running hud without a stashie config will create a new settings file with options through Legion. Here is also my current config to pull stuff from to put in your own config. If you are running an older version of stashie, you won't be able to filter by influence, veiled mod count, blighted map, or corruption, so any filters using those should be commented out ("//") or removed.

    Code:
    //     Filter Format -
    //     Name of Filter:      property1,property2a|property2b             :Group Name
    //
    // Name of Filter: Must be a unique name.
    // Properties: May use logical-or (|) and logical-and (,). Use properties and operations below.
    // Group Name: Category a filter belongs to.
    
    //  Available properties:
    //      String (name) properties:
    //        classname
    //        basename
    //        path
    //        name
    //        desc
    //      Numerical properties:
    //        itemquality
    //        rarity
    //        ilvl
    //        tier
    //        numberofsockets
    //        veiled
    //        fractured
    //      Boolean properties:
    //        identified
    //        corrupted
    //        influenced
    //        Elder
    //        Shaper
    //        Crusader
    //        Hunter
    //        Redeemer
    //        Warlord
    //        blightedMap
    
    //  Available operations:
    //    String (name) operations:
    //      !=	(not equal)
    //      =		(equal)
    //      ^		(contains)
    //      !^	(not contains)
    //    
    //    Numerical operations:
    //      !=	(not equal)
    //      =		(equal)
    //      >		(bigger)
    //      <		(less)
    //      <=	(less or equal)
    //      >=	(bigger or equal)
    //    
    //    Boolean operations:
    //      !		(not/invert)
    
    // Harvest League
    Harvest Seeds:          ClassName=HarvestSeed                                                                   :Harvest
    Harvest Plant Boosters: ClassName=HarvestPlantBooster                                                           :Harvest
    Horticrafting Station:  ClassName=HarvestInfrastructure,BaseName=Horticrafting Station                          :Harvest
    //Facetor's Lens:         ClassName=StackableCurrency,BaseName^Facetor                                            :Harvest
    Harvest Blessings:      ClassName=StackableCurrency,Path^CurrencyHarbingerBlessing                              :Harvest
    Harvest Lures:          ClassName=MapFragment,BaseName^Lures                                                    :Harvest
    Harvest Offerings:      ClassName=MapFragment,BaseName=Gift to the Goddess|BaseName=Tribute to the Goddess|BaseName=Dedication to the Goddess   :Harvest
    //Other Devices:          ClassName=HarvestInfrastructure,BaseName!=Horticrafting Station                         :Harvest
    
    // Delirium League
    Simulacrum Splinter:    ClassName=StackableCurrency,BaseName=Simulacrum Splinter                                :Delirium
    Simulacrum Map:         ClassName=MapFragment,BaseName=Simulacrum                                               :Delirium
    Delirium Orb:           ClassName=StackableCurrency,BaseName^Delirium Orb                                       :Delirium
    Cluster Jewel:          ClassName=Jewel,BaseName^Cluster                                                        :Delirium
    
    // Metamorph League
    Uber Elder Fragments:   ClassName=MapFragment,BaseName=Fragment of Knowledge|BaseName=Fragment of Shape|BaseName=Fragment of Terror|BaseName=Fragment of Emptiness                  :Metamorph
    Elder Fragments:        ClassName=MapFragment,BaseName=Fragment of Enslavement|BaseName=Fragment of Eradication|BaseName=Fragment of Constriction|BaseName=Fragment of Purification :Metamorph
    Shaper Fragments:       ClassName=MapFragment,BaseName=Fragment of the Phoenix|BaseName=Fragment of the Minotaur|BaseName=Fragment of the Chimera|BaseName=Fragment of the Hydra    :Metamorph
    Catalysts:              ClassName=StackableCurrency,BaseName^Catalyst                                           :Metamorph
    Metamorph Samples:      ClassName=MetamorphosisDNA                                                              :Metamorph
    
    // Blight League
    Blight Oils:            ClassName=StackableCurrency,Path^Mushrune                                               :Blight
    
    // Legion League
    //Incubators:             ClassName=Incubator                                                                     :Legion
    Legion Fragments:       ClassName=MapFragment,Path^CurrencyLegionFragment                                       :Legion
    Legion Splinters:       ClassName=StackableCurrency,Path^CurrencyLegion                                         :Legion
    Timeless Jewel:         ClassName=Jewel,BaseName=Timeless Jewel                                                 :Legion
    
    // Betrayal League
    Scarabs:                ClassName=MapFragment,BaseName^Scarab                                                   :Betrayal
    
    // Delve League
    Fossils:                ClassName=StackableCurrency,BaseName^Fossil                                             :Delve
    Alchemical Resonators:  ClassName=DelveStackableSocketableCurrency,BaseName^Alchemical                          :Delve
    Chaotic Resonators:     ClassName=DelveStackableSocketableCurrency,BaseName^Chaotic                             :Delve
    
    // Incursion League
    Incursion Vial:         ClassName=StackableCurrency,BaseName^Vial of                                            :Incursion
    
    // Bestiary League
    Bestiary Orb:           ClassName=StackableCurrency,BaseName=Bestiary Orb                                       :Bestiary
    //Bestiary Nets:          ClassName=StackableCurrency,Path^BestiaryNet                                            :Bestiary
    
    // Abyss League
    Unidd Abyss Jewel 82+:  ClassName=AbyssJewel,!identified,ilvl>=82                                               :Abyss
    Unidd Abyss Jewel:      ClassName=AbyssJewel,!identified                                                        :Abyss
    Idd Abyss Jewel 82+:    ClassName=AbyssJewel,ilvl>=82                                                           :Abyss
    Idd Abyss Jewel:        ClassName=AbyssJewel                                                                    :Abyss
    
    // Breach League
    Breach Blessings:       ClassName=StackableCurrency,BaseName^Blessing of,Path^CurrencyBreach                    :Breach
    Breach Breachstones:    ClassName=MapFragment,BaseName^Breachstone                                              :Breach
    Breach Splinters:       ClassName=StackableCurrency,BaseName^Splinter of,Path^CurrencyBreach                    :Breach
    //Breach Rings:           ClassName=Ring,BaseName=Breach Ring                                                     :Breach
    
    // Essence League
    Essences:               ClassName=StackableCurrency,BaseName^Essence                                            :Essence
    Remnants:               ClassName=StackableCurrency,BaseName^Remnant of Corruption                              :Essence
    
    // Prophecy League     
    Prophecies:             ClassName=StackableCurrency,BaseName=Prophecy                                           :Prophecy
    Prophecy Fragments:     ClassName=MapFragment,Path^ProphecyFragment                                             :Prophecy
    
    // Talisman League
    //Talismans:              Classname=Amulet,BaseName^Talisman                                                      :Talisman
    
    // Ambush & Invasion League
    Mortal Grief:           ClassName=MapFragment,BaseName=Mortal Grief                                             :Ambush and Invasion
    Mortal Hope:            ClassName=MapFragment,BaseName=Mortal Hope                                              :Ambush and Invasion
    Mortal Ignorance:       ClassName=MapFragment,BaseName=Mortal Ignorance                                         :Ambush and Invasion
    Mortal Rage:            ClassName=MapFragment,BaseName=Mortal Rage                                              :Ambush and Invasion
    Sacrifice at Dawn:      ClassName=MapFragment,BaseName=Sacrifice at Dawn                                        :Ambush and Invasion
    Sacrifice at Dusk:      ClassName=MapFragment,BaseName=Sacrifice at Dusk                                        :Ambush and Invasion
    Sacrifice at Midnight:  ClassName=MapFragment,BaseName=Sacrifice at Midnight                                    :Ambush and Invasion
    Sacrifice at Noon:      ClassName=MapFragment,BaseName=Sacrifice at Noon                                        :Ambush and Invasion
    
    // Base Maps
    Divine Vessel:          ClassName=MapFragment,BaseName=Divine Vessel                                            :Maps
    Offering to Goddess:    ClassName=MapFragment,BaseName=Offering to the Goddess                                  :Maps
    Blighted Maps:          ClassName=Map,blightedMap                                                               :Maps
    Maps:                   ClassName=Map                                                                           :Maps
    Unique Watchstone:      ClassName=AtlasRegionUpgradeItem,BaseName=Ivory Watchstone,Rarity=Unique                :Maps
    
    // Base Gems
    Awakened Gems:          ClassName^Skill Gem,Name^Awakened                                                       :Skill Gems
    Special Gems:           ClassName^Skill Gem,Name=Empower|Name=Enhance|Name=Enlighten                            :Skill Gems
    High Quality Gems:      ClassName^Skill Gem,ItemQuality>11                                                      :Skill Gems
    //Low Quality Gems:       ClassName^Skill Gem,ItemQuality>0                                                       :Skill Gems
    //No Quality Gems:        ClassName^Skill Gem                                                                     :Skill Gems
    
    // Base Flasks
    Unique Flasks:          ClassName^Flask,Rarity=Unique                                                           :Flasks
    //Quality Flasks:         ClassName^Flask,ItemQuality>0                                                           :Flasks
    //Flasks:                 ClassName^Flask                                                                         :Flasks
    
    // Base Game
    Divination:             ClassName=DivinationCard                                                                :Base
    //Reliquary Keys:         ClassName=MiscMapItem,BaseName=Timeworn Reliquary Key                                   :Delve
    Currency:               ClassName=StackableCurrency,Path!^Harvest,Path!^Scarab,Path!^Facetor,Path!^Delirium Orb,BaseName!^Catalyst,Path!^Mushrune,Path!^CurrencyLegion,BaseName!^Fossil,BaseName!^Vial of,BaseName!=Bestiary Orb,BaseName!^CurrencyBreach,BaseName!^CurrencyEssence,BaseName!=Remnant of Corruption,BaseName!=Prophecy,BaseName!^Talisman :Base
    
    // Vendor Recipes
    //20Q Chisel:             BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,ItemQuality=20               :Chisel Recipe
    //AnyQ Chisel:            BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,Rarity=Normal                :Chisel Recipe
    
    //Crafting Items
    //Sorcerer Boots:         Rarity=Normal,BaseName=Sorcerer Boots                                                   :Crafting Items
    Leather Belt:           Rarity=Normal,BaseName=Leather Belt                                                     :Crafting Items
    //Gold Amulet:            Rarity=Normal,BaseName=Gold Amulet                                                      :Crafting Items
    86+ Bases:              Ilvl>=86,BaseName=Bone Helmet|BaseName=Gripped Gloves|BaseName=Opal Ring|BaseName=Spiked Gloves|BaseName=Steel Ring|BaseName=Stygian Vise|BaseName=Vermillion Ring  :Crafting Items
    85 Bases:               Ilvl=85,BaseName=Bone Helmet|BaseName=Gripped Gloves|BaseName=Opal Ring|BaseName=Spiked Gloves|BaseName=Steel Ring|BaseName=Stygian Vise|BaseName=Vermillion Ring   :Crafting Items
    84 Bases:               Ilvl=84,BaseName=Bone Helmet|BaseName=Gripped Gloves|BaseName=Opal Ring|BaseName=Spiked Gloves|BaseName=Steel Ring|BaseName=Stygian Vise|BaseName=Vermillion Ring   :Crafting Items
    Bases:                  BaseName=Bone Helmet|BaseName=Gripped Gloves|BaseName=Opal Ring|BaseName=Spiked Gloves|BaseName=Steel Ring|BaseName=Stygian Vise|BaseName=Vermillion Ring           :Crafting Items
    
    // Influenced Items
    Elder:                  Elder                                                                                   :Influenced Items
    Shaper:                 Shaper                                                                                  :Influenced Items
    Crusader:               Crusader                                                                                :Influenced Items
    Hunter:                 Hunter                                                                                  :Influenced Items
    Redeemer:               Redeemer                                                                                :Influenced Items
    Warlord:                Warlord                                                                                 :Influenced Items
    Other:                  influenced                                                                              :Influenced Items
    
    // Veiled Items
    Veiled:                 Veiled>0                                                                                :Veiled Items
    
    // Chaos Recipe LVL 2 (unindentified rares ilvl 60 or above)
    //CR-Weapons:             !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName^One Hand|ClassName=Wand|ClassName=Dagger|ClassName=Rune Dagger :Chaos Recipe
    //CR-Amulets:             !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Amulet                           :Chaos Recipe
    //CR-Rings:               !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring                             :Chaos Recipe
    //CR-Belts:               !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt                             :Chaos Recipe
    //CR-Helmets:             !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet                           :Chaos Recipe
    //CR-Chests:              !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour                      :Chaos Recipe
    //CR-Boots:               !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots                            :Chaos Recipe
    //CR-Gloves:              !influenced,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves                           :Chaos Recipe
    
    // Non-Chaos Recipe Rares (eg. indentified)
    //Idd-Weapons:            identified,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Rares
    //Idd-Amulets:            identified,Rarity=Rare,ClassName=Amulet                                                 :Rares
    //Idd-Rings:              identified,Rarity=Rare,ClassName=Ring                                                   :Rares
    //Idd-Belts:              identified,Rarity=Rare,ClassName=Belt                                                   :Rares
    //Idd-Helms:              identified,Rarity=Rare,ClassName=Helmet                                                 :Rares
    //Idd-Body Armours:       identified,Rarity=Rare,ClassName=Body Armour                                            :Rares
    //Idd-Boots:              identified,Rarity=Rare,ClassName=Boots                                                  :Rares
    //Idd-Gloves:             identified,Rarity=Rare,ClassName=Gloves                                                 :Rares
    
    // Craftable stuff
    //Craft-Weapons:          Rarity=Normal|Rarity=Magic,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Crafting
    //Craft-Amulets:          Rarity=Normal|Rarity=Magic,ClassName=Amulet                                             :Crafting
    //Craft-Rings:            Rarity=Normal|Rarity=Magic,ClassName=Ring                                               :Crafting
    //Craft-Belts:            Rarity=Normal|Rarity=Magic,ClassName=Belt                                               :Crafting
    //Craft-Helms:            Rarity=Normal|Rarity=Magic,ClassName=Helmet                                             :Crafting
    //Craft-Chests:           Rarity=Normal|Rarity=Magic,ClassName=Body Armour                                        :Crafting
    //Craft-Boots:            Rarity=Normal|Rarity=Magic,ClassName=Boots                                              :Crafting
    //Craft-Gloves:           Rarity=Normal|Rarity=Magic,ClassName=Gloves                                             :Crafting
    
    // Uniques
    //Uniques-Weapons:        identified,Rarity=Unique,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Uniques
    //Uniques-Amulets:        identified,Rarity=Unique,ClassName=Amulet                                               :Uniques
    //Uniques-Rings:          identified,Rarity=Unique,ClassName=Ring                                                 :Uniques
    //Uniques-Belts:          identified,Rarity=Unique,ClassName=Belt                                                 :Uniques
    //Uniques-Helms:          identified,Rarity=Unique,ClassName=Helmet                                               :Uniques
    //Uniques-Chests:         identified,Rarity=Unique,ClassName=Body Armour                                          :Uniques
    //Uniques-Boots:          identified,Rarity=Unique,ClassName=Boots                                                :Uniques
    //Uniques-Gloves:         identified,Rarity=Unique,ClassName=Gloves                                               :Uniques
    Last edited by snowhawk; 09-10-2020 at 07:40 PM.

  7. #502
    dlr5668's Avatar Contributor
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    github.com/vadash/EZVendor

  8. #503
    V4mpyr's Avatar Member
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    Using the newly updated HUD from teh cheat. Within it is stashie, can anyone confirm that stashie is working? I've tried it on two machines and although I'm not getting any errors on loading Its not functioning like it normally does. When I hit the f3 key and tabs are selected correctly.. nothing happens.

  9. #504
    dlr5668's Avatar Contributor
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    Did a few maps. All guchi on standalone
    github.com/vadash/EZVendor

  10. #505
    armory236's Avatar Active Member
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    Originally Posted by V4mpyr View Post
    Using the newly updated HUD from teh cheat. Within it is stashie, can anyone confirm that stashie is working? I've tried it on two machines and although I'm not getting any errors on loading Its not functioning like it normally does. When I hit the f3 key and tabs are selected correctly.. nothing happens.
    I had the same issue at the beginning of Harvest, the only thing I did is re-"installed" the HUD itself or the plugin from scratch, don't remember accurately, sorry
    but it was one of these two

  11. #506
    lejionrom's Avatar Member
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    With the new league Most of the stuff is working. But stashie can't seem to sort on influence bases.

    This is my code:
    Code:
    // Influenced Items
    Elder:		Elder     		:Influenced Items
    Shaper:		Shaper    		:Influenced Items
    Crusader:	Crusader 		:Influenced Items
    Hunter:		Hunter    		:Influenced Items
    Redeemer:	Redeemer  		:Influenced Items
    Warlord:	Warlord   		:Influenced Items
    Other:		influenced		:Influenced Items
    But it is ignoring these and just going to the default rare tab instead. Is this an issue with stashie/my config? Or is it an issue originating for base poehelper as a result of the new patch?

  12. #507
    uumas's Avatar Active Member
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    influence tags got shifted and need to be refound again in the base ExileApi. your config is fine. Not an issue with stashie!

  13. #508
    bobfromuk's Avatar Member
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    Hi,

    With the latest release for new league, stashie isn't storing the following items for me
    sacrifice fragments
    elder/shaper fragments
    delirium splinters
    divine vessel

    Any changes I can make to resolve this?

  14. #509
    Verg64's Avatar Member
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    Does anyone have the filter tags for contracts and blueprints?

    EDIT:
    Nvm, figured it out. Here's the tag if anyone needs it:

    Code:
    //Heist
    Contracts:          ClassName^Contract                                                           :Contracts
    Blueprints:         ClassName^Blueprint                                                          :Contracts
    Last edited by Verg64; 09-22-2020 at 01:39 PM.

  15. #510
    MACROS4LIFE's Avatar Active Member
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    My stashie is not working... not loading any tab. Any tips? :/
    HUD it's like cocaine, once you used, you can't forget.

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