STASHIE - a stash managing plugin for PoeHud menu

User Tag List

Page 31 of 37 FirstFirst ... 272829303132333435 ... LastLast
Results 451 to 465 of 555
  1. #451
    snowhawk's Avatar Contributor
    Reputation
    143
    Join Date
    Aug 2008
    Posts
    234
    Thanks G/R
    41/126
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Kefiraa View Post
    How do you guys setup this? Mine won't work whatever i do. It says how many numbers it need to transfer but cycles through stash tabs but it never places any of them.
    Are you using the correct Stashie? GitHub - Qvin0000/ExileApiPlugins

    Originally Posted by wolfis View Post
    Hi guys, is there any way to sell entire inventory to vendor?

    Cheers
    That feature was removed in QVin's rework.

    STASHIE - a stash managing plugin for PoeHud
  2. #452
    Tonkan's Avatar Member
    Reputation
    12
    Join Date
    Feb 2007
    Posts
    77
    Thanks G/R
    12/11
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by snowhawk View Post
    Code:
    Brain:         ClassName=MetamorphosisDNA,BaseName^Brain                                     :DNA Tabs
    Eye:           ClassName=MetamorphosisDNA,BaseName^Eye                                       :DNA Tabs
    Liver:         ClassName=MetamorphosisDNA,BaseName^Liver                                     :DNA Tabs
    Lung:          ClassName=MetamorphosisDNA,BaseName^Lung                                      :DNA Tabs
    Heart:         ClassName=MetamorphosisDNA,BaseName^Heart                                     :DNA Tabs
    I tried that but I realise now that I think I put BaseName=^Eye haha, no wonder it didn't work :')
    Will try that, thanks

  3. #453
    Norby93's Avatar Member
    Reputation
    2
    Join Date
    Jun 2018
    Posts
    42
    Thanks G/R
    5/1
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Sithylis View Post
    Learn how to make a good filter.

    Code:
    //Default Tabs
    //Exalted Cards:	ClassName!^QuestItem,ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure					:Default Tabs
    Currency:			ClassName!^QuestItem,ClassName=StackableCurrency,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption	:Default Tabs
    Divination Cards:	ClassName!^QuestItem,ClassName=DivinationCard						:Default Tabs
    Essences:			ClassName!^QuestItem,path!^CurrencyBreach,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence:Default Tabs
    Gems:				ClassName!^QuestItem,ClassName^Skill Gem							:Default Tabs
    //Leaguestones:		ClassName!^QuestItem,ClassName=Leaguestone						:Default Tabs
    Splinters: 			ClassName!^QuestItem,path^CurrencyBreach :Default Tabs
    //Jewels:			ClassName!^QuestItem,ClassName=Jewel								:Default Tabs
    Flasks:				ClassName!^QuestItem,ClassName^Flask							:Default Tabs
    //Abyss Jewels:		ClassName!^QuestItem,ClassName=AbyssJewel							:Default Tabs
    //Talisman:			ClassName!^QuestItem,ClassName=Amulet,BaseName^Talisman			:Default Tabs
    //Jewelery:			ClassName!^QuestItem,ClassName=Amulet|ClassName=Ring				:Default Tabs
    //White Items:		ClassName!^QuestItem,Rarity=Normal								:Default Tabs
    
    //Chance Items
    //Sorcerer Boots:			ClassName!^QuestItem,BaseName=Sorcerer Boots,Rarity=Normal			:Chance Items
    Leather Belt:			ClassName!^QuestItem,BaseName=Leather Belt,Rarity=Normal				:Chance Items
    //Occultist's Vestment:	ClassName!^QuestItem,BaseName=Occultist's Vestment,Rarity=Normal		:Chance Items
    //Glorious Plate:			ClassName!^QuestItem,BaseName=Glorious Plate,Rarity=Normal			:Chance Items
    //Ebony Tower Shield:		ClassName!^QuestItem,BaseName=Ebony Tower Shield,Rarity=Normal		:Chance Items
    
    //Vendor Recipes
    //Chisel Recipe:		ClassName!^QuestItem,BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20	:Vendor Recipes
    //Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0							:Vendor Recipes
    //Quality Flasks:	ClassName!^QuestItem,ClassName^Flask,ItemQuality>0								:Vendor Recipes
    
    //Maps
    //Shore Shaped:	ClassName!^QuestItem,ClassName=Map,BaseName=Shaped Shore Map		:Maps
    //Strand Shaped:	ClassName!^QuestItem,ClassName=Map,BaseName=Shaped Strand Maps	:Maps
    //Shaped Maps:	ClassName!^QuestItem,ClassName=Map,BaseName^Shaped				:Maps
    //Uniq Maps:		ClassName!^QuestItem,ClassName=Map,Rarity=Unique					:Maps
    //Shaped Spider Forest:		ClassName!^QuestItem,BaseName^Shaped Spider Forest,ClassName=Map								:Maps
    //Vault:		ClassName!^QuestItem,BaseName^Vault,ClassName=Map								:Maps
    Maps:		ClassName!^QuestItem,ClassName=Map								:Maps
    Offerings: ClassName!^QuestItem,ClassName=LabyrinthMapItem :Maps
    Fragments: ClassName!^QuestItem,ClassName=MapFragment :Maps
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    Weapons:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    Jewelry:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet 	:Chaos Recipe
    Belts:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt 					:Chaos Recipe
    Helms:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet 					:Chaos Recipe
    Body Armours:	!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour 				:Chaos Recipe
    Boots:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots 					:Chaos Recipe
    Gloves:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves 					:Chaos Recipe
    
    //Exalt Shard Recipe (shaper base)
    //Shaper Weapons:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Shaper Exalt Shard
    //Shaper Jewelry:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 	:Shaper Exalt Shard
    //Shaper Belts:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Shaper Exalt Shard
    //Shaper Helms:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 					:Shaper Exalt Shard
    //Shaper Body Armours:	!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Shaper Exalt Shard
    //Shaper Boots:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Shaper Exalt Shard
    //Shaper Gloves:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 					:Shaper Exalt Shard
    
    //Exalt Shard Recipe (elder base)
    //Elder Weapons:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Elder Exalt Shard
    //Elder Jewelry:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 	:Elder Exalt Shard
    //Elder Belts:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Elder Exalt Shard
    //Elder Helms:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 					:Elder Exalt Shard
    //Elder Body Armours:	Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Elder Exalt Shard
    //Elder Boots:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Elder Exalt Shard
    //Elder Gloves:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 					:Elder Exalt Shard
    
    //Splinters
    
    //Rarity Stashing
    Uniques:			ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique					:Rarity Stashing
    Rares:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Rare						:Rarity Stashing
    Magics:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Magic					:Rarity Stashing
    Whites:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Normal,path!^CurrencyBreach,BaseName!=Remnant of Corruption			:Rarity Stashing
    hi. where can i find all right and reasonable for poehud classes? and what mean path^?
    i mean i cannot find stuff like "curencybreach"(Splinters: ClassName!^QuestItem,path^CurrencyBreach efault Tabs). what is this?)

  4. #454
    snowhawk's Avatar Contributor
    Reputation
    143
    Join Date
    Aug 2008
    Posts
    234
    Thanks G/R
    41/126
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Norby93 View Post
    hi. where can i find all right and reasonable for poehud classes? and what mean path^?
    i mean i cannot find stuff like "curencybreach"(Splinters: ClassName!^QuestItem,path^CurrencyBreach efault Tabs). what is this?)
    In the Stashie folder is a file called "FitersConfig.txt". Edit that file.

  5. #455
    Norby93's Avatar Member
    Reputation
    2
    Join Date
    Jun 2018
    Posts
    42
    Thanks G/R
    5/1
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    no no no, i mean i need info aboth that keywords. where can i find list of classnames and pathes.
    where did he find "currencybreach"?

  6. #456
    snowhawk's Avatar Contributor
    Reputation
    143
    Join Date
    Aug 2008
    Posts
    234
    Thanks G/R
    41/126
    Trade Feedback
    0 (0%)
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Norby93 View Post
    no no no, i mean i need info aboth that keywords. where can i find list of classnames and pathes.
    where did he find "currencybreach"?
    I use PoEDB: Exile Chronicles

  7. #457
    Esionru's Avatar Member
    Reputation
    4
    Join Date
    Jul 2011
    Posts
    21
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    am edit config for Legion splinters and Metamorph Sample. Worked!

    HTML Code:
    //Default Tabs
    //Exalted Cards:	ClassName!^QuestItem,ClassName=DivinationCard,BaseName=Abandoned Wealth|BaseName=The Hoarder|BaseName=The Saint's Treasure					:Default Tabs
    
    Currency:			ClassName!^QuestItem,ClassName=StackableCurrency,path!^CurrencyLegion,path!^Essence,path!^CurrencyBreach,BaseName!=Remnant of Corruption	:Default Tabs
    
    
    Divination Cards:	ClassName!^QuestItem,ClassName=DivinationCard						:Default Tabs
    Essences:			ClassName!^QuestItem,path!^CurrencyLegion,path!^CurrencyBreach,ClassName=StackableCurrency|BaseName=Remnant of Corruption|BaseName^Essence:Default Tabs
    Gems:				ClassName!^QuestItem,ClassName^Skill Gem							:Default Tabs
    
    
    SplintersBreach: 			ClassName!^QuestItem,path^CurrencyBreach :Default Tabs
    SplintersLegion: 			ClassName!^QuestItem,path^CurrencyLegion :Default Tabs
    
    Metamorph: ClassName!^QuestItem,path^Metamorphosis :Default Tabs
    
    //Jewels:			ClassName!^QuestItem,ClassName=Jewel								:Default Tabs
    Flasks:				ClassName!^QuestItem,ClassName^Flask							:Default Tabs
    //Abyss Jewels:		ClassName!^QuestItem,ClassName=AbyssJewel							:Default Tabs
    //Talisman:			ClassName!^QuestItem,ClassName=Amulet,BaseName^Talisman			:Default Tabs
    //Jewelery:			ClassName!^QuestItem,ClassName=Amulet|ClassName=Ring				:Default Tabs
    //White Items:		ClassName!^QuestItem,Rarity=Normal								:Default Tabs
    
    //Chance Items
    //Sorcerer Boots:			ClassName!^QuestItem,BaseName=Sorcerer Boots,Rarity=Normal			:Chance Items
    Leather Belt:			ClassName!^QuestItem,BaseName=Leather Belt,Rarity=Normal				:Chance Items
    //Occultist's Vestment:	ClassName!^QuestItem,BaseName=Occultist's Vestment,Rarity=Normal		:Chance Items
    //Glorious Plate:			ClassName!^QuestItem,BaseName=Glorious Plate,Rarity=Normal			:Chance Items
    //Ebony Tower Shield:		ClassName!^QuestItem,BaseName=Ebony Tower Shield,Rarity=Normal		:Chance Items
    
    //Vendor Recipes
    //Chisel Recipe:		ClassName!^QuestItem,BaseName=Stone Hammer|BaseName=Rock Breaker,ItemQuality=20	:Vendor Recipes
    //Quality Gems:		ClassName!^QuestItem,ClassName^Skill Gem,ItemQuality>0							:Vendor Recipes
    //Quality Flasks:	ClassName!^QuestItem,ClassName^Flask,ItemQuality>0								:Vendor Recipes
    
    //Maps
    //Shore Shaped:	ClassName!^QuestItem,ClassName=Map,BaseName=Shaped Shore Map		:Maps
    //Strand Shaped:	ClassName!^QuestItem,ClassName=Map,BaseName=Shaped Strand Maps	:Maps
    //Shaped Maps:	ClassName!^QuestItem,ClassName=Map,BaseName^Shaped				:Maps
    //Uniq Maps:		ClassName!^QuestItem,ClassName=Map,Rarity=Unique					:Maps
    //Shaped Spider Forest:		ClassName!^QuestItem,BaseName^Shaped Spider Forest,ClassName=Map								:Maps
    //Vault:		ClassName!^QuestItem,BaseName^Vault,ClassName=Map								:Maps
    Maps:		ClassName!^QuestItem,ClassName=Map								:Maps
    Offerings: ClassName!^QuestItem,ClassName=LabyrinthMapItem :Maps
    Fragments: ClassName!^QuestItem,ClassName=MapFragment :Maps
    
    //Chaos Recipe LVL 2 (unindentified and ilvl 60 or above)
    Weapons:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Chaos Recipe
    Jewelry:		!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Ring|ClassName=Amulet 	:Chaos Recipe
    Belts:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Belt 					:Chaos Recipe
    Helms:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Helmet 					:Chaos Recipe
    Body Armours:	!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour 				:Chaos Recipe
    Boots:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Boots 					:Chaos Recipe
    Gloves:			!Elder,!Shaper,ClassName!^QuestItem,!identified,Rarity=Rare,ilvl>=60,ClassName=Gloves 					:Chaos Recipe
    
    //Exalt Shard Recipe (shaper base)
    //Shaper Weapons:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Shaper Exalt Shard
    //Shaper Jewelry:		!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 	:Shaper Exalt Shard
    //Shaper Belts:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Shaper Exalt Shard
    //Shaper Helms:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 					:Shaper Exalt Shard
    //Shaper Body Armours:	!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Shaper Exalt Shard
    //Shaper Boots:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Shaper Exalt Shard
    //Shaper Gloves:			!Elder,Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 					:Shaper Exalt Shard
    
    //Exalt Shard Recipe (elder base)
    //Elder Weapons:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver :Elder Exalt Shard
    //Elder Jewelry:		Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Ring|ClassName=Amulet 	:Elder Exalt Shard
    //Elder Belts:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Belt 					:Elder Exalt Shard
    //Elder Helms:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Helmet 					:Elder Exalt Shard
    //Elder Body Armours:	Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Body Armour 				:Elder Exalt Shard
    //Elder Boots:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Boots 					:Elder Exalt Shard
    //Elder Gloves:			Elder,!Shaper,ClassName!^QuestItem,Rarity=Rare,ClassName=Gloves 					:Elder Exalt Shard
    
    //Splinters
    
    //Rarity Stashing
    Uniques:			ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Unique					:Rarity Stashing
    Rares:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Rare						:Rarity Stashing
    Magics:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Magic					:Rarity Stashing
    Whites:				ClassName!=LabyrinthMapItem,ClassName!^QuestItem,ClassName!^Flask,ClassName!=Map,Rarity=Normal,path!^CurrencyBreach,BaseName!=Remnant of Corruption			:Rarity Stashing
    Last edited by Esionru; 01-29-2020 at 08:04 AM.

  8. Thanks armory236 (1 members gave Thanks to Esionru for this useful post)
  9. #458
    Mike2012's Avatar Member
    Reputation
    8
    Join Date
    Oct 2012
    Posts
    85
    Thanks G/R
    44/6
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is there like a Stashie that everyone works on? That has like...
    Resonators
    Fragments
    ...etc?
    The Qvin verison doesnt have Fragments, Reso's ... Metaparts. nothing...
    Need Help, how can I add it myself?

  10. #459
    Esionru's Avatar Member
    Reputation
    4
    Join Date
    Jul 2011
    Posts
    21
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    see my previous post

  11. Thanks Mike2012 (1 members gave Thanks to Esionru for this useful post)
  12. #460
    cunningStunts's Avatar Member
    Reputation
    2
    Join Date
    Jul 2018
    Posts
    27
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by snowhawk View Post
    I just read through all 30 previous pages trying to find this post, because I SWORE it was earlier in the thread.

    It's not. I did however, learn how to make my own filters on the way, so that's a plus I reckon.

  13. #461
    dlr5668's Avatar Contributor
    Reputation
    279
    Join Date
    May 2012
    Posts
    543
    Thanks G/R
    129/226
    Trade Feedback
    0 (0%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cunningStunts View Post
    I just read through all 30 previous pages trying to find this post, because I SWORE it was earlier in the thread.

    It's not. I did however, learn how to make my own filters on the way, so that's a plus I reckon.
    You get info from devtree plugin. Example config for 13 tabs (1 premium bundle + 4 default tabs + 3 special) PoeHelper\Plugins\Compiled\Stashie\FitersConfig.txt https://pastebin.com/raw/hnyUQiZH
    github.com/vadash/EZVendor

  14. #462
    cunningStunts's Avatar Member
    Reputation
    2
    Join Date
    Jul 2018
    Posts
    27
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dlr5668 View Post
    You get info from devtree plugin. Example config for 13 tabs (1 premium bundle + 4 default tabs + 3 special) PoeHelper\Plugins\Compiled\Stashie\FitersConfig.txt https://pastebin.com/raw/hnyUQiZH
    oh damn, this is just what I wanted. ty sir.

  15. #463
    kisapll's Avatar Member
    Reputation
    4
    Join Date
    Sep 2019
    Posts
    70
    Thanks G/R
    22/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For how long you guys using this plugin? Im using clean HUD 3 years and no ban. Will this increase risk?

  16. #464
    xerox1223's Avatar Member
    Reputation
    3
    Join Date
    Jul 2017
    Posts
    21
    Thanks G/R
    0/2
    Trade Feedback
    3 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Doesnt seem to be working for me at all anymore was working fine like 7 days ago? just clicks on 1 randome tab and does nothing

  17. #465
    kisapll's Avatar Member
    Reputation
    4
    Join Date
    Sep 2019
    Posts
    70
    Thanks G/R
    22/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi.
    anyone have up to date working config file to share?

Page 31 of 37 FirstFirst ... 272829303132333435 ... LastLast

Similar Threads

  1. Malu05's Terrain Management UDF (For ingame Terrain Editing)
    By UnknOwned in forum WoW Memory Editing
    Replies: 37
    Last Post: 03-10-2014, 10:38 PM
  2. [Plugin][Honorbuddy] Project Sn0wbuddy - A Sn0wball plugin for Honorbuddy.
    By Thunderofnl in forum WoW Bot Maps And Profiles
    Replies: 6
    Last Post: 05-16-2012, 04:27 PM
  3. [Bot] Archaeology Plugin For Honorbuddy
    By Aicd in forum World of Warcraft Bots and Programs
    Replies: 82
    Last Post: 01-10-2011, 04:48 PM
  4. Pattern verifier plugin for IDA
    By ostapus in forum WoW Memory Editing
    Replies: 7
    Last Post: 11-11-2009, 05:55 PM
  5. [Plugin whit tut] A little plugin for Photoshop i just found.[Big pic]
    By Lord-kapser in forum Art & Graphic Design
    Replies: 3
    Last Post: 12-03-2007, 04:15 PM
All times are GMT -5. The time now is 08:41 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search