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Member
Thank you! It`s helped me too.
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Contributor
Originally Posted by
Shooshka
Any news? Hard to find blighted maps in map tab =\
The problem is that the basename of the map, for example a Blighted Crimson Temple map = basename of Crimson Temple Map. The reason for this is the same as "Superior" tag, which isn't a basename. The Blighted tag on a map is similar to the "Superior" tag on chiselled maps, so filtering by basename doesn't work since Blighted isn't even in the basename. This is a difficult one to work around.
Basically the basename is identical to a non blighted map. Stashie can't detect the difference. Unless stashie had an option to filter based on quality name (It currency has quality numeral, which isn't the same). Stashie has a path feature which doesn't work since the map again, is identical in "path".
I'll tell you how you can do it, though. InfectedMap is an item mod and it may be possible to add an isBlighted using ingame "ItemMods" to Stashie. The same was done for isSynthesized and others, but I know for a fact "ItemMods" is valid and usable since we're able to read that information using item info. This should take someone with more programming knowledge a few minutes to do. Then "isBlighted" could be added to the filterconfig.txt as "Blighted: isBlighted : Default Tabs"
TL : DR = Blighted maps have the same BaseName and ClassName as non-blighted maps. There is, however, a way to identify what maps are blighted by using ItemMods, which shows the implicit mod as being "InfectedMap". To get it working in Stashie, one needs to edit the Stashie plugin and use ItemMods to output as something that can be used in FiltersConfig.txt. I lack the programming knowledge to do this, but I know it'll work. ItemMods Is a "List" so I am unsure of how to export as a string to be used. <List> String isn't working for me.
Last edited by RatMonkey; 10-13-2019 at 08:13 PM.
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Member
Guys, how to fix fragments, fossils, etc error: Error with inventory type.Index:5 (different numbers for different items).
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Member
Just testing it and put 12 Splinter of Uul-Netol, 2 Timeless Maraketh Splinters, a Rusted Harbinger Scarab, and a Sacrifice at Dawn in my inventory and press the stashie hotkey and it gives me a bunch of errors. "Want drop 4 items." "Error with inventory type. Index: 2"
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Member
Yes, we need to change several script-lines, but which ones idk.
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Originally Posted by
hunk3r
Guys, how to fix fragments, fossils, etc error: Error with inventory type.Index:5 (different numbers for different items).
Originally Posted by
Wraithi
Just testing it and put 12 Splinter of Uul-Netol, 2 Timeless Maraketh Splinters, a Rusted Harbinger Scarab, and a Sacrifice at Dawn in my inventory and press the stashie hotkey and it gives me a bunch of errors. "Want drop 4 items." "Error with inventory type. Index: 2"
https://www.ownedcore.com/forums/mmo...ml#post4117107 (ExileApi (Old POEHUD) Overlay for Path of Exile)
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Post Thanks / Like - 1 Thanks
hunk3r (1 members gave Thanks to KeyboardWarrior for this useful post)
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Member
Oh god. Good old poe hud. Thank you for link!
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Active Member
questions:
- how to exclude wisdom scrolls from stashing in?
- how to set scroll of wisdom position to another point in my inventory?
- how to stash legion/breach splinters and scarabs into fragment tab?
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Member
how can i add this to put "rune" weapons to the weapon tab aswell?
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Member
Originally Posted by
Rocker866
how can i add this to put "rune" weapons to the weapon tab aswell?
can no one help?
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Member
How do you guys setup this? Mine won't work whatever i do. It says how many numbers it need to transfer but cycles through stash tabs but it never places any of them.
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Member
Double post from refreshing browser. sry
Last edited by Kefiraa; 01-06-2020 at 03:40 PM.
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Member
Hi guys, is there any way to sell entire inventory to vendor?
Cheers
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Member
Would it be possible to differentiate the organs or is that the same as the blighted maps that it's not part of the BaseName?
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Contributor
Originally Posted by
Tonkan
Would it be possible to differentiate the organs or is that the same as the blighted maps that it's not part of the BaseName?
Code:
Brain: ClassName=MetamorphosisDNA,BaseName^Brain :DNA Tabs
Eye: ClassName=MetamorphosisDNA,BaseName^Eye :DNA Tabs
Liver: ClassName=MetamorphosisDNA,BaseName^Liver :DNA Tabs
Lung: ClassName=MetamorphosisDNA,BaseName^Lung :DNA Tabs
Heart: ClassName=MetamorphosisDNA,BaseName^Heart :DNA Tabs