STASHIE - a stash managing plugin for PoeHud menu

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  1. #511
    Verg64's Avatar Member
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    Originally Posted by MACROS4LIFE View Post
    My stashie is not working... not loading any tab. Any tips? :/
    I'm using helper v.3.12.0. Not sure how to get it to work with v.3.12.1.

    STASHIE - a stash managing plugin for PoeHud
  2. #512
    insaneclimax's Avatar Member
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    Originally Posted by Verg64 View Post
    I'm using helper v.3.12.0. Not sure how to get it to work with v.3.12.1.
    stashie no working in 3.12.1.... some expert can fix this ?? plz?? this is the only one tool i use

    becuse i play in 4k monitor my i have the windows scale in 200%...

    to make stashie work just need go Windows Display options-> Scale and layout -> set to 100%

    Last edited by insaneclimax; 09-24-2020 at 01:07 PM.

  3. #513
    fearsome67's Avatar Contributor
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    Originally Posted by insaneclimax View Post
    stashie no working in 3.12.1.... some expert can fix this ?? plz?? this is the only one tool i use

    becuse i play in 4k monitor my i have the windows scale in 200%...

    to make stashie work just need go Windows Display options-> Scale and layout -> set to 100%

    You can also simply set Scaling override to Application for Loader.exe in Compatibility - Change high DPI settings. Scaling.png
    This will allow you to keep system scaling and get PoEHUD plugins work correctly. The only one problem is tiny fonts))

  4. #514
    Rocker866's Avatar Member
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    does anyone have it modified for the new leagues content? so it puts contracts etc in a tab? also mine doesnt has the option for sac frags for some reason

  5. #515
    MrOne's Avatar Contributor
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    Originally Posted by Rocker866 View Post
    does anyone have it modified for the new leagues content? so it puts contracts etc in a tab? also mine doesnt has the option for sac frags for some reason
    Code:
    Contract:             BaseName^Contract                                                  :Default Tabs
    Blueprint:			  BaseName^Blueprint                                                  :Default Tabs
    If I helped you, click "Give Thanks!"

  6. Thanks Anderson11 (1 members gave Thanks to MrOne for this useful post)
  7. #516
    hunk3r's Avatar Member
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    Guys, how to change stashie's cfg? He don't touch items in upper right corner (as default option), and i can't change it. Removing config from hud makes no sense. Removing stashie plugin - same.

  8. #517
    mathiasv91's Avatar Member
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    Originally Posted by MrOne View Post
    Code:
    Contract:             BaseName^Contract                                                  :Default Tabs
    Blueprint:			  BaseName^Blueprint                                                  :Default Tabs
    Hello Sir,

    Are you willing to share your league content of the FiltersConfig.txt file ? A lot of league stuff is missing. Thanks!

  9. #518
    MrOne's Avatar Contributor
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    Originally Posted by mathiasv91 View Post
    Hello Sir,

    Are you willing to share your league content of the FiltersConfig.txt file ? A lot of league stuff is missing. Thanks!
    Sure:
    Code:
    //Misc Stuff
    Divination:           ClassName=DivinationCard                                                      :Default Tabs
    Prophecy:             BaseName=Prophecy                                                             :Default Tabs
    
    //Stackable Currency. Currency Tab is catch-all.
    Delirium Orb:         ClassName=StackableCurrency,BaseName^Delirium Orb                             :Default Tabs
    Simulacrum Splinter:  ClassName=StackableCurrency,BaseName=Simulacrum Splinter                      :Default Tabs
    Meta Samples:         ClassName=MetamorphosisDNA                                                    :Default Tabs
    Catalysts:            ClassName=StackableCurrency,BaseName^Catalyst                                 :Default Tabs
    Oils:                 ClassName=StackableCurrency,BaseName^Oil                                      :Default Tabs
    Incubators:           ClassName=Incubator                                                           :Default Tabs
    Beasts:               ClassName=StackableCurrency,BaseName=Imprinted Bestiary Orb                   :Default Tabs
    Fossils:              ClassName=StackableCurrency,BaseName^Fossil                                   :Default Tabs
    Resonators:           ClassName=DelveStackableSocketableCurrency,BaseName^Resonator                 :Default Tabs
    Vials:                ClassName=StackableCurrency,BaseName^Vial of                                  :Default Tabs
    Essences:             ClassName=StackableCurrency,BaseName^Essence|BaseName^Remnant of Corruption   :Default Tabs
    Splinters:            ClassName=StackableCurrency,BaseName^Splinter                                 :Default Tabs
    Blessings:            ClassName=StackableCurrency,BaseName^Blessing of                              :Default Tabs
    Currency:             ClassName=StackableCurrency                                                   :Default Tabs
    Contract:             BaseName^Contract                                                  :Default Tabs
    Blueprint:			  BaseName^Blueprint                                                  :Default Tabs
    
    //Vendor Recipes
    //20Q Chisel:           BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,ItemQuality=20     :Vendor Recipes
    //00Q Chisel:           BaseName=Stone Hammer|BaseName=Rock Breaker|BaseName=Gavel,Rarity=Normal      :Vendor Recipes
    
    //Normal Gems:          ClassName^Skill Gem,ItemQuality=0                                             :Vendor Recipes
    Quality Gems:         ClassName^Skill Gem,ItemQuality>0                                             :Vendor Recipes
    //Flasks:               ClassName^Flask,ItemQuality=0                                                 :Vendor Recipes
    Quality Flasks:       ClassName^Flask,ItemQuality>0                                                 :Vendor Recipes
    
    //Chance Items
    //Sorcerer Boots:	      Rarity=Normal,BaseName=Sorcerer Boots                                         :Chance Items
    //Leather Belt:	      Rarity=Normal,BaseName=Leather Belt                                           :Chance Items
    //Gold Amulet:	      Rarity=Normal,BaseName=Gold Amulet                                            :Chance Items
    
    //Influenced Item Dump (unidentified)
    Elder:           Elder          :Influenced Items
    Shaper:          Shaper         :Influenced Items
    Crusader:        Crusader       :Influenced Items
    Hunter:          Hunter         :Influenced Items
    Redeemer:        Redeemer       :Influenced Items
    Warlord:         Warlord        :Influenced Items
    Other:           influenced     :Influenced Items
    
    //Veiled Item Dump
    Veiled:          Veiled>0       :Veiled Items
    
    //Chaos Recipe LVL 2 (unindentified rares ilvl 60 or above)
    //CR-Weapons: !identified,Rarity=Rare,ilvl>=60,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Chaos Recipe
    //CR-Amulets: !identified,Rarity=Rare,ilvl>=60,ClassName=Amulet          :Chaos Recipe
    //CR-Rings:   !identified,Rarity=Rare,ilvl>=60,ClassName=Ring            :Chaos Recipe
    //CR-Belts:   !identified,Rarity=Rare,ilvl>=60,ClassName=Belt            :Chaos Recipe
    //CR-Helmets: !identified,Rarity=Rare,ilvl>=60,ClassName=Helmet          :Chaos Recipe
    //CR-Chests:  !identified,Rarity=Rare,ilvl>=60,ClassName=Body Armour     :Chaos Recipe
    //CR-Boots:   !identified,Rarity=Rare,ilvl>=60,ClassName=Boots           :Chaos Recipe
    //CR-Gloves:  !identified,Rarity=Rare,ilvl>=60,ClassName=Gloves          :Chaos Recipe
    
    // Non-Chaos Recipe Rares (eg. indentified)
    //Idd-Weapons:         identified,Rarity=Rare,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Rares
    //Idd-Amulets:         identified,Rarity=Rare,ClassName=Amulet                             :Rares
    //Idd-Rings:           identified,Rarity=Rare,ClassName=Ring                               :Rares
    //Idd-Belts:           identified,Rarity=Rare,ClassName=Belt                               :Rares
    //Idd-Helms:           identified,Rarity=Rare,ClassName=Helmet                             :Rares
    //Idd-Body Armours:    identified,Rarity=Rare,ClassName=Body Armour                        :Rares
    //Idd-Boots:           identified,Rarity=Rare,ClassName=Boots                              :Rares
    //Idd-Gloves:          identified,Rarity=Rare,ClassName=Gloves                             :Rares
    Idd-Clusters:        identified,Rarity=Rare,ClassName=Jewel,BaseName^Cluster Jewel       :Rares
    Idd-Jewels:          identified,Rarity=Rare,ClassName=Jewel                              :Rares
    Idd-Abyss Jewels:    identified,Rarity=Rare,ClassName=AbyssJewel                         :Rares
    
    // Craftable stuff
    //Craft-Weapons:       Rarity=Normal|Rarity=Magic,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Crafting
    //Craft-Amulets:       Rarity=Normal|Rarity=Magic,ClassName=Amulet                               :Crafting
    //Craft-Rings:         Rarity=Normal|Rarity=Magic,ClassName=Ring                                 :Crafting
    //Craft-Belts:         Rarity=Normal|Rarity=Magic,ClassName=Belt                                 :Crafting
    //Craft-Helms:         Rarity=Normal|Rarity=Magic,ClassName=Helmet                               :Crafting
    //Craft-Chests:        Rarity=Normal|Rarity=Magic,ClassName=Body Armour                          :Crafting
    //Craft-Boots:         Rarity=Normal|Rarity=Magic,ClassName=Boots                                :Crafting
    //Craft-Gloves:        Rarity=Normal|Rarity=Magic,ClassName=Gloves                               :Crafting
    //Craft-Clusters:      Rarity=Normal|Rarity=Magic,ClassName=Jewel,BaseName^Cluster Jewel         :Crafting
    //Craft-Jewels:        Rarity=Normal|Rarity=Magic,ClassName=Jewel                                :Crafting
    //Craft-Abyss Jewels:  Rarity=Normal|Rarity=Magic,ClassName=AbyssJewel                           :Crafting
    
    // Uniques
    //Uniques-Weapons:         identified,Rarity=Unique,ClassName^Two Hand|ClassName^One Hand|ClassName=Bow|ClassName=Staff|ClassName=Sceptre|ClassName=Wand|ClassName=Dagger|ClassName=Claw|ClassName=Shield|ClassName=Quiver|ClassName=Rune Dagger :Uniques
    //Uniques-Amulets:         identified,Rarity=Unique,ClassName=Amulet                          :Uniques
    Uniques-Rings:           identified,Rarity=Unique,ClassName=Ring                            :Uniques
    //Uniques-Belts:           identified,Rarity=Unique,ClassName=Belt                            :Uniques
    //Uniques-Helms:           identified,Rarity=Unique,ClassName=Helmet                          :Uniques
    //Uniques-Chests:          identified,Rarity=Unique,ClassName=Body Armour                     :Uniques
    //Uniques-Boots:           identified,Rarity=Unique,ClassName=Boots                           :Uniques
    //Uniques-Gloves:          identified,Rarity=Unique,ClassName=Gloves                          :Uniques
    //Uniques-Clusters:        identified,Rarity=Unique,ClassName=Jewel,BaseName^Cluster Jewel    :Uniques
    //Uniques-Jewels:          identified,Rarity=Unique,ClassName=Jewel                           :Uniques
    //Uniques-Abyss Jewels:    identified,Rarity=Unique,ClassName=AbyssJewel                      :Uniques
    
    // Sacrifices
    Dawn:              ClassName=MapFragment,BaseName^Dawn               :Sacrifices
    Dusk:              ClassName=MapFragment,BaseName^Dusk               :Sacrifices
    Noon:              ClassName=MapFragment,BaseName^Noon               :Sacrifices
    Midnight:          ClassName=MapFragment,BaseName^Midnight           :Sacrifices
    
    // Maps & Stuff
    Blighted:          ClassName=Map,blightedMap                         :Maps & Stuff
    Maps:              ClassName=Map                                     :Maps & Stuff
    Scarabs:           ClassName=MapFragment,BaseName^Scarab             :Maps & Stuff
    Breachstones:      ClassName=MapFragment,BaseName^Breachstone        :Maps & Stuff
    Fragments:         ClassName=MapFragment                             :Maps & Stuff
    Labyrinth:         ClassName=LabyrinthMapItem                        :Maps & Stuff
    If I helped you, click "Give Thanks!"

  10. Thanks mathiasv91, Rocker866, armory236, Chav, BossManAdrostos (5 members gave Thanks to MrOne for this useful post)
  11. #519
    mathiasv91's Avatar Member
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    Originally Posted by MrOne View Post
    Sure:
    Thanks! Rep + Thanks for you my friend.

  12. #520
    Preaches's Avatar Active Member
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    New version of Stashie is out: Release v1.0.9: Merge pull request #52 from nymann/chaos_recipe . nymann/Stashie . GitHub

    **Changes**
    Switching via mouse (dropdown menu) is back, and it's faster than ever.
    Switching via arrow keys also got a tune up.
    Default switching logic is hybrid between arrow keys and drop down depending on how many stash tabs you have to traverse, this can be changed to arrow keys only in Settings.
    Settings panel have been cleaned up a little bit and I added a reload config button so you don't have to restart PoeHelper.

  13. Thanks snowhawk, MrOne, armory236, Queuete, Chav, BossManAdrostos (6 members gave Thanks to Preaches for this useful post)
  14. #521
    snowhawk's Avatar Contributor
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    This has been running so smooth all afternoon. Great Job @Preaches!

  15. #522
    omgsosorry's Avatar Member
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    Loving the update!

  16. #523
    Preaches's Avatar Active Member
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    Release Removed cluttering debug statements . nymann/Stashie . GitHub

    Changes
    Removed unnecessary debug window log messages.

  17. Thanks armory236, snowhawk (2 members gave Thanks to Preaches for this useful post)
  18. #524
    armory236's Avatar Active Member
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    Originally Posted by Preaches View Post
    New version of Stashie is out: Release v1.0.9: Merge pull request #52 from nymann/chaos_recipe . nymann/Stashie . GitHub

    **Changes**
    Switching via mouse (dropdown menu) is back, and it's faster than ever.
    Switching via arrow keys also got a tune up.
    Default switching logic is hybrid between arrow keys and drop down depending on how many stash tabs you have to traverse, this can be changed to arrow keys only in Settings.
    Settings panel have been cleaned up a little bit and I added a reload config button so you don't have to restart PoeHelper.
    Exile, you are a welcome omen! Einhar will write a mighty poem about it!

  19. #525
    armory236's Avatar Active Member
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    by the way, suddenly Stashie config doesn't save
    what could be the reason for that?
    I set it up and then the next POEHUD launch it's all gone and I have to set it up again

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