I made an adjustment to the fullbright script to make it do the hotkey toggle automatically upon entering each area. I set the same hotkeys "," and "." so those can still be used if desired. This only contains the fullbright section not the map or zoom.
edit: This is for 64 bit version 2.63
Last edited by ankorman; 07-31-2017 at 10:23 AM.
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GameHelper (1 members gave Thanks to ankorman for this useful post)
I made an adjustment to the fullbright script to make it do the hotkey toggle automatically upon entering each area. I set the same hotkeys "," and "." so those can still be used if desired. This only contains the fullbright section not the map or zoom.
Nice!!!!! I wanted that automatic toggle
If I did not reply to you, it mean the question you are asking is stupid.
I made an adjustment to the fullbright script to make it do the hotkey toggle automatically upon entering each area. I set the same hotkeys "," and "." so those can still be used if desired. This only contains the fullbright section not the map or zoom.
can you explain the logic behind it...how is it automatically triggering it on area change?
If I did not reply to you, it mean the question you are asking is stupid.
can you explain the logic behind it...how is it automatically triggering it on area change?
The light1 setting is accessed by 2 codes. One (lightchange) accesses it repeatedly, the other (change2) only accesses it upon map transitions. Under the transition one I set it to store 26000 float at a location labeled (l1value) and place a counter of 20 directly after. On the repeated access I set the counter to tick down 1 each time so after 20 ticks it will write the (l1value) to the memory location you found for light1. Then it will write that value every 256 ticks after that. The value can be changed to anything while in a map but will always be set to float 26000 after transition then switched to -1 or whatever (l1value) is set to.
Last edited by ankorman; 07-30-2017 at 09:57 AM.
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GameHelper (1 members gave Thanks to ankorman for this useful post)