PoeHUD Plugin: Move To Stash menu

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  1. #16
    kSacred's Avatar Contributor
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    Originally Posted by zaafar View Post
    btw kSacred you do know that you can get inventory items in X, Y format using following instruction.

    where X = 1 to 12, Y = 1 - 5
    Code:
    GameController.Game.IngameState.IngameUi.InventoryPanel.AllInventories[PoeHUD.Models.Enums.InventoryIndex.PlayerInventory][ X, Y, 12]
    I did not know, it will help a lot, thanks!
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

    PoeHUD Plugin: Move To Stash
  2. Thanks Kronix (1 members gave Thanks to kSacred for this useful post)
  3. #17
    kSacred's Avatar Contributor
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    Originally Posted by asdefxcv View Post
    Is it possible to include chance items ? like Leather belt for Headhunter, Sorcerers boots for Skyforth...

    Originally Posted by Sithylis View Post

    Able to add option what rarity is stashed?
    ie
    Setting>rarity to stash>Normal
    -------------------------------->Magic
    -------------------------------->Rare
    -------------------------------->Unique
    I'm trying to come up with a solution with separate settings, because everyone has their own wishes.
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

  4. #18
    kSacred's Avatar Contributor
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    The question, if:

    row[0] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[1] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[2] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[3] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[4] = [1,1,1,1,0,0,0,0,0,0,0,0]

    The item 2x2 lies in:

    row[0] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[1] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[2] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[3] = [2,2,0,0,0,0,0,0,0,0,0,0]
    row[4] = [2,2,0,0,0,0,0,0,0,0,0,0]

    Ignored?
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

  5. #19
    asdefxcv's Avatar Member
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    doublepost

  6. #20
    asdefxcv's Avatar Member
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    Does it really matter ? generally when we set X or X or X location to be ignored it's because we have wisdoms/portals/gems/whatever in these positions so nothing will overlap

  7. Thanks GameHelper (1 members gave Thanks to asdefxcv for this useful post)
  8. #21
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by kSacred View Post
    The question, if:

    row[0] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[1] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[2] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[3] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[4] = [1,1,1,1,0,0,0,0,0,0,0,0]

    The item 2x2 lies in:

    row[0] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[1] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[2] = [0,0,0,0,0,0,0,0,0,0,0,0]
    row[3] = [2,2,0,0,0,0,0,0,0,0,0,0]
    row[4] = [2,2,0,0,0,0,0,0,0,0,0,0]

    Ignored?
    would be the general idea if the item is taking up a locked slot it will ignore the item even if its just overlapping by 1 spot, but as asdefxcv said this is generally just for if you have a gem you want to use in a level or two it wont be touched or currency like i have usually 7-8 different kinds when mapping etc (this is taking from diablo 2 bot config so if you want link to that code to make it easier i can link it)

  9. #22
    kSacred's Avatar Contributor
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    Originally Posted by Sithylis View Post
    this is taking from diablo 2 bot config so if you want link to that code to make it easier i can link it
    Yes, please show
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

  10. #23
    Sithylis's Avatar Elite User Authenticator enabled
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  11. #24
    wia204's Avatar Member
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    Hi, if you not want to change the speed for your own, can you show us how we can config it ourself?

  12. #25
    asdefxcv's Avatar Member
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    Originally Posted by wia204 View Post
    Hi, if you not want to change the speed for your own, can you show us how we can config it ourself?
    Hello,

    I take the initiative to answer you. If the author has a problem with me sharing this i let him tell me and i'll remove my post.

    Go into Movetostash>src>Movetostash>Movetostash.cs open the file with a text file (Notepad++)

    Type Ctrl+F for a search and type sleep. Modify the value in every Sleep(XX).

    Voila!

  13. #26
    aldololoz's Avatar Member
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    How can I get it to stash white and blue crafting bases? It ignores them. Playing around with visual studio but I can't seem to be able to let in blue and white body armours.

    Edit: I have figured out how to stash the items, but I have no idea what should I use to stash certain bases. This solution throws in all bases. How do I specify base names in the code?

    private static string CheckItem(Entity item)
    {
    var modsComponent = item?.GetComponent<Mods>();
    if (modsComponent == null)
    return "";
    if (modsComponent.ItemRarity == ItemRarity.Unique)
    return "";
    var st = item.Path.Split('/');
    if (st[2] == "Armours" && modsComponent.ItemRarity == ItemRarity.Normal || modsComponent.ItemRarity == ItemRarity.Magic )
    return st[3];
    if (st[2] == "Helmets" && modsComponent.ItemRarity == ItemRarity.Normal || modsComponent.ItemRarity == ItemRarity.Magic || modsComponent.ItemRarity == ItemRarity.Rare)
    return st[3];
    if (st[2] == "Gloves" && modsComponent.ItemRarity == ItemRarity.Normal || modsComponent.ItemRarity == ItemRarity.Magic || modsComponent.ItemRarity == ItemRarity.Rare)
    return st[3];
    if (st[2] == "Shields" && modsComponent.ItemRarity == ItemRarity.Normal || modsComponent.ItemRarity == ItemRarity.Magic || modsComponent.ItemRarity == ItemRarity.Rare)
    return st[3];
    if (st[2] == "Weapons" && (st.Last() == "OneHandMace4" || st.Last() == "OneHandMace11" || st.Last() == "OneHandMace18"))
    return "StoneHammer";
    if (st[2] == "Weapons" && modsComponent.ItemRarity != ItemRarity.Normal)
    return "";
    if (st[2] == "Currency" && st.Last().Contains("Essence"))
    return "Essence";
    return st[2];
    }
    Last edited by aldololoz; 04-06-2017 at 05:49 AM.

  14. #27
    kSacred's Avatar Contributor
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    Originally Posted by aldololoz View Post
    How can I get it to stash white and blue crafting bases? It ignores them. Playing around with visual studio but I can't seem to be able to let in blue and white body armours.

    Edit: I have figured out how to stash the items, but I have no idea what should I use to stash certain bases. This solution throws in all bases. How do I specify base names in the code?
    To find out the base, I used the debug and looked "item.Path".

    Need add:
    line 146:
    tabsValue.AddToDic([tab number], "[base name]");
    after line: 322
    if (item.Path.Contains("[base name]"))
    return "[base name]";
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

  15. #28
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    kScared, I have updated the inventory and stash system for poehud.
    check latest commit for details.
    If I did not reply to you, it mean the question you are asking is stupid.

  16. Thanks kSacred, toadskin (2 members gave Thanks to GameHelper for this useful post)
  17. #29
    aldololoz's Avatar Member
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    Originally Posted by kSacred View Post
    To find out the base, I used the debug and looked "item.Path".

    Need add:
    line 146:


    after line: 322
    Released version doesn't even have 300 lines ) Thanks for replying though, I am on it

  18. #30
    kSacred's Avatar Contributor
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    Originally Posted by aldololoz View Post
    Released version doesn't even have 300 lines ) Thanks for replying though, I am on it
    sorry, 79 and 206 line.
    If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm

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