If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm
The question, if:
row[0] = [0,0,0,0,0,0,0,0,0,0,0,0]
row[1] = [0,0,0,0,0,0,0,0,0,0,0,0]
row[2] = [0,0,0,0,0,0,0,0,0,0,0,0]
row[3] = [0,0,0,0,0,0,0,0,0,0,0,0]
row[4] = [1,1,1,1,0,0,0,0,0,0,0,0]
The item 2x2 lies in:
row[0] = [0,0,0,0,0,0,0,0,0,0,0,0]
row[1] = [0,0,0,0,0,0,0,0,0,0,0,0]
row[2] = [0,0,0,0,0,0,0,0,0,0,0,0]
row[3] = [2,2,0,0,0,0,0,0,0,0,0,0]
row[4] = [2,2,0,0,0,0,0,0,0,0,0,0]
Ignored?
If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm
doublepost
Does it really matter ? generally when we set X or X or X location to be ignored it's because we have wisdoms/portals/gems/whatever in these positions so nothing will overlap
would be the general idea if the item is taking up a locked slot it will ignore the item even if its just overlapping by 1 spot, but as asdefxcv said this is generally just for if you have a gem you want to use in a level or two it wont be touched or currency like i have usually 7-8 different kinds when mapping etc (this is taking from diablo 2 bot config so if you want link to that code to make it easier i can link it)
Hi, if you not want to change the speed for your own, can you show us how we can config it ourself?
Hello,
I take the initiative to answer you. If the author has a problem with me sharing this i let him tell me and i'll remove my post.
Go into Movetostash>src>Movetostash>Movetostash.cs open the file with a text file (Notepad++)
Type Ctrl+F for a search and type sleep. Modify the value in every Sleep(XX).
Voila!
How can I get it to stash white and blue crafting bases? It ignores them. Playing around with visual studio but I can't seem to be able to let in blue and white body armours.
Edit: I have figured out how to stash the items, but I have no idea what should I use to stash certain bases. This solution throws in all bases. How do I specify base names in the code?
private static string CheckItem(Entity item)
{
var modsComponent = item?.GetComponent<Mods>();
if (modsComponent == null)
return "";
if (modsComponent.ItemRarity == ItemRarity.Unique)
return "";
var st = item.Path.Split('/');
if (st[2] == "Armours" && modsComponent.ItemRarity == ItemRarity.Normal || modsComponent.ItemRarity == ItemRarity.Magic )
return st[3];
if (st[2] == "Helmets" && modsComponent.ItemRarity == ItemRarity.Normal || modsComponent.ItemRarity == ItemRarity.Magic || modsComponent.ItemRarity == ItemRarity.Rare)
return st[3];
if (st[2] == "Gloves" && modsComponent.ItemRarity == ItemRarity.Normal || modsComponent.ItemRarity == ItemRarity.Magic || modsComponent.ItemRarity == ItemRarity.Rare)
return st[3];
if (st[2] == "Shields" && modsComponent.ItemRarity == ItemRarity.Normal || modsComponent.ItemRarity == ItemRarity.Magic || modsComponent.ItemRarity == ItemRarity.Rare)
return st[3];
if (st[2] == "Weapons" && (st.Last() == "OneHandMace4" || st.Last() == "OneHandMace11" || st.Last() == "OneHandMace18"))
return "StoneHammer";
if (st[2] == "Weapons" && modsComponent.ItemRarity != ItemRarity.Normal)
return "";
if (st[2] == "Currency" && st.Last().Contains("Essence"))
return "Essence";
return st[2];
}
Last edited by aldololoz; 04-06-2017 at 05:49 AM.
If you like what I'm doing and you want to support or speed up the development plagins, BTC donations can be send to: 1NLBDfMY7hURujkzfi9Uq6dnMf1zF3Vqcm
kScared, I have updated the inventory and stash system for poehud.
check latest commit for details.
If I did not reply to you, it mean the question you are asking is stupid.