PoeHUD Plugin: Inventory Items Analyzer menu

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  1. #136
    RaspberryPhoenix's Avatar Member
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    Originally Posted by Seminko View Post
    Hey man, will you be updating the plugin for the new PoEHUD interface?
    It is currently up to date with the imgui (wasn't my work though)

    PoeHUD Plugin: Inventory Items Analyzer
  2. Thanks Seminko (1 members gave Thanks to RaspberryPhoenix for this useful post)
  3. #137
    Seminko's Avatar Contributor
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    Originally Posted by RaspberryPhoenix View Post
    It is currently up to date with the imgui (wasn't my work though)
    Do you mean the original version mentioned in the first post? I tried your version and it wasn't. PoEHUD loaded it but without the ability to access options, also bugged out from time to time.

    EDIT: the original version is in fact updated, thanks for pointing that out.
    Last edited by Seminko; 06-06-2018 at 10:40 AM.
    Don't just say thanks, click thanks!

  4. #138
    gandharva's Avatar Member
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    Something seems broken on weapons. Star/boarder highliting not working on my one-handed weapon. Error log is spammed with this message:

    Code:
    Log Entry : 17:43:32 Mittwoch, 27. Juni 2018
     Method error: Render : System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
       bei PoeHUD.Hud.AdvancedTooltip.ModValue..ctor(ItemMod mod, FsController fs, Int32 iLvl, BaseItemType baseItem)
       bei InventoryItemsAnalyzer.InventoryItemsAnalyzer.<>c__DisplayClass7_0.<ScanInventory>b__0(ItemMod it)
       bei System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
       bei System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
       bei System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
       bei InventoryItemsAnalyzer.InventoryItemsAnalyzer.ScanInventory()
       bei InventoryItemsAnalyzer.InventoryItemsAnalyzer.Render()
       bei PoeHUD.Plugins.BasePlugin._Render()

  5. #139
    MACROS4LIFE's Avatar Active Member
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    is this plugin working - updated? Would love to give it a try
    HUD it's like cocaine, once you used, you can't forget.

  6. #140
    RaspberryPhoenix's Avatar Member
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    Originally Posted by MACROS4LIFE View Post
    is this plugin working - updated? Would love to give it a try
    Works great, although some item classes (gloves) have mismatched code, so they won't filter correctly. If you have an IDE you can correct it pretty easily.

    Imgur: The magic of the Internet

  7. #141
    dlr5668's Avatar Contributor
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  8. #142
    noneyatemp's Avatar Active Member
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    dlr5668. Can you check to see why this body armor is not getting highlighted? If I put it on 1 affix with health it will work, but when I select 2 the resist is > 80 but it does not highlight... The plugin sees the gloves. Not sure whats going on. Would be nice if some one updated the plugin with more affixs/prefixes. Thank you.

    Last edited by noneyatemp; 09-04-2018 at 11:11 PM.

  9. #143
    dlr5668's Avatar Contributor
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    Originally Posted by noneyatemp View Post
    dlr5668. Can you check to see why this body armor is not getting highlighted? If I put it on 1 affix with health it will work, but when I select 2 the resist is > 80 but it does not highlight... The plugin sees the gloves. Not sure whats going on. Would be nice if some one updated the plugin with more affixs/prefixes. Thank you.

    format should be next - mod name, item, exact text, range and comment like
    [Menu("Total Resistance", parentIndex = 4, Tooltip = "Set the minimum value to filter for total resistance value")]
    public RangeNode<float> BTotalRes { get; set; }
    Post witch mods can be useful and its range

    RIP 1 chaos here we go

    Imgur: The magic of the Internet

  10. Thanks noneyatemp (1 members gave Thanks to dlr5668 for this useful post)
  11. #144
    noneyatemp's Avatar Active Member
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    Figured it out. The armor has 2 life affixs. I guess this would be a feature request to see total life like total resistance?

  12. #145
    antitank's Avatar Banned
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    For the purpose of easier bulk map rolling, can we have map mods added please?

  13. #146
    peepoHappy's Avatar Active Member
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    GitHub - MustBePony/InventoryItemsAnalyzer: plugin "Inventory Items Analyzer" for PoEHUD

    1. Update to ExileApi
    2. Rebalance suffix/affix
    3. Added item class: Quiver, Rune Dagger, Warstaff.
    4. Added hybrid properties of life.
    5. Separate highlighting items like Shaper/Elder/ItemLVl > X (Frame around) and Syndicate affixes . (set itemlevel in setting)
    6. Autovendor all items which did not pass check good affixes or Syndicate affixes. (set hotkey in setting)
    Last edited by peepoHappy; 09-19-2019 at 12:42 PM.

  14. Thanks elkond, noneyatemp (2 members gave Thanks to peepoHappy for this useful post)
  15. #147
    elkond's Avatar Member
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    Originally Posted by peepoHappy View Post
    GitHub - MustBePony/InventoryItemsAnalyzer: plugin "Inventory Items Analyzer" for PoEHUD

    1. Update to ExileApi
    2. Rebalance suffix/affix
    3. Added item class: Quiver, Rune Dagger, Warstaff.
    4. Added hybrid properties of life.
    5. Separate highlighting items like Shaper/Elder/ItemLVl > X (Frame around) and Syndicate affixes . (set itemlevel in setting)
    6. Autovendor all items which did not pass check good affixes or Syndicate affixes. (set hotkey in setting)

    it refuses to save settings, even manually editing settings file fails to register, it just overwrites

  16. #148
    peepoHappy's Avatar Active Member
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    it works, just click the cross after changing the settings.

  17. #149
    noneyatemp's Avatar Active Member
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    Having saving issues also.

  18. #150
    peepoHappy's Avatar Active Member
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    try new dll, but i change nothing...

  19. Thanks noneyatemp (1 members gave Thanks to peepoHappy for this useful post)

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