PoeHUD Plugin: Inventory Items Analyzer menu

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  1. #181
    ProfesionnalLeecher's Avatar Member
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    Thank you so much for the help/updates.

    PoeHUD Plugin: Inventory Items Analyzer
  2. #182
    dlr5668's Avatar Contributor
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    Changed project structure (drop it in sources), no dll
    Added auto selling trash unqiues (10c cutoff SC)

    GitHub - vadash/InventoryItemsAnalyzer: plugin "Inventory Items Analyzer" for PoEHUD
    github.com/vadash/EZVendor

  3. Thanks boterang (1 members gave Thanks to dlr5668 for this useful post)
  4. #183
    peepoHappy's Avatar Active Member
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    Originally Posted by dlr5668 View Post
    Added auto selling trash unqiues (10c cutoff SC)
    Good idea! Added to my branch.
    A list with unique items has been moved to the GoodUnique.txt file.

  5. #184
    Queuete's Avatar Elite User
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    Originally Posted by dlr5668 View Post
    Changed project structure (drop it in sources), no dll
    Added auto selling trash unqiues (10c cutoff SC)

    GitHub - vadash/InventoryItemsAnalyzer: plugin "Inventory Items Analyzer" for PoEHUD
    I like the idea, good job. I sent you a pull request with minor changes which make this compatible with my AutoPluginUpdate feature. If you accept this I would gladly use your repository in my default settings for the updater and delete my fork.

    One further notice. Currently this plugin is extremly (!) perfomance intensive. When standing in town and having all of the other usual plugins active (HealthBars, Minimaps etc.) this plugin alone causes ~20x the load of all other plugins together. In the long term it would probably be a good idea to work on this. My guess after looking shortly into the code is, that it would be a good idea to cache the items we want to mark and only apply the logic every seconds (or 1/2 second) instead of every frame.

    I just noticed @peepoHappy you got a "more original" repository of this plugin. Due to I forked from vadash I am not able to send you a pull request directly, but if he accepts it would be easy to get that into your fork aswell. If he does not accept and you think those are good changes feel free to implement them yourself or reach out to me and I'll send you a pull request aswell Fix auto plugin update compile by Queuete . Pull Request #1 . vadash/InventoryItemsAnalyzer . GitHub

  6. #185
    dlr5668's Avatar Contributor
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    Originally Posted by Queuete View Post
    I like the idea, good job. I sent you a pull request with minor changes which make this compatible with my AutoPluginUpdate feature. If you accept this I would gladly use your repository in my default settings for the updater and delete my fork.

    One further notice. Currently this plugin is extremly (!) perfomance intensive. When standing in town and having all of the other usual plugins active (HealthBars, Minimaps etc.) this plugin alone causes ~20x the load of all other plugins together. In the long term it would probably be a good idea to work on this. My guess after looking shortly into the code is, that it would be a good idea to cache the items we want to mark and only apply the logic every seconds (or 1/2 second) instead of every frame.

    I just noticed @peepoHappy you got a "more original" repository of this plugin. Due to I forked from vadash I am not able to send you a pull request directly, but if he accepts it would be easy to get that into your fork aswell. If he does not accept and you think those are good changes feel free to implement them yourself or reach out to me and I'll send you a pull request aswell Fix auto plugin update compile by Queuete . Pull Request #1 . vadash/InventoryItemsAnalyzer . GitHub
    Sure. Imo every open source plugin should follow this structure (install in source folder)
    github.com/vadash/EZVendor

  7. Thanks Queuete (1 members gave Thanks to dlr5668 for this useful post)
  8. #186
    peepoHappy's Avatar Active Member
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    Originally Posted by Queuete View Post
    I like the idea, good job. I sent you a pull request with minor changes which make this compatible with my AutoPluginUpdate feature. If you accept this I would gladly use your repository in my default settings for the updater and delete my fork.

    One further notice. Currently this plugin is extremly (!) perfomance intensive. When standing in town and having all of the other usual plugins active (HealthBars, Minimaps etc.) this plugin alone causes ~20x the load of all other plugins together. In the long term it would probably be a good idea to work on this. My guess after looking shortly into the code is, that it would be a good idea to cache the items we want to mark and only apply the logic every seconds (or 1/2 second) instead of every frame.

    I just noticed @peepoHappy you got a "more original" repository of this plugin. Due to I forked from vadash I am not able to send you a pull request directly, but if he accepts it would be easy to get that into your fork aswell. If he does not accept and you think those are good changes feel free to implement them yourself or reach out to me and I'll send you a pull request aswell Fix auto plugin update compile by Queuete . Pull Request #1 . vadash/InventoryItemsAnalyzer . GitHub
    I added poeninja parsing for unique items (by tip dlr5668 ) -> Parsing PoeNinja for unique items . MustBePony/InventoryItemsAnalyzer@ab95c98 . GitHub
    I did not follow the situation with the project for several weeks and did not quite understand what needs to be done.

  9. #187
    Queuete's Avatar Elite User
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    I did not follow the situation with the project for several weeks and did not quite understand what needs to be done.
    Merge pull request #1 from Queuete/FixAutoPluginUpdateCompile . vadash/InventoryItemsAnalyzer@a5c3488 . GitHub

    This were the relevant changes, vadash merged them already. You can either merge vadashs fork master branch into yours or add the changes manually.
    I added the netstandard.dll and reference (I am still not exactly sure why this is required, but it is ) and changed the references for SharpDX and ExileCore to use the .dll files from the PoeHelper folder. SharpDX used the dll from the package folder before which in case of an update will be a different one then the one from the PoeHelper folder. This potentially leads to failure while loading.

  10. #188
    nsitabasi90's Avatar Member
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    Originally Posted by peepoHappy View Post
    I added poeninja parsing for unique items (by tip dlr5668 ) -> Parsing PoeNinja for unique items . MustBePony/InventoryItemsAnalyzer@ab95c98 . GitHub

    I did not follow the situation with the project for several weeks and did not quite understand what needs to be done.
    breaks after today's update. could use for a while then error will pop up, rendering whole plugin unusable.

  11. #189
    V4mpyr's Avatar Member
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    Edit: So I see it auto sells "crappy" uniques. Pretty cool, would be nice to have them labelled like the rares.
    Last edited by V4mpyr; 05-11-2020 at 10:31 PM.

  12. #190
    peepoHappy's Avatar Active Member
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    update poe ninja parser for 3.11
    add prophecy.
    some optimization.

  13. #191
    omgsosorry's Avatar Member
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    it works if i pull it from GitHub - IlliumIv/InventoryItemsAnalyzer: plugin "Inventory Items Analyzer" for ExileAPI

    thank you again for this amazing plugin .

    also anyone has config to share? for softcore league

  14. #192
    Magicme's Avatar Member
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    Are uniques not working for anyone else?

    I've got the poe.ninja setting ticked on, and tried all the repos linked on this last page.

  15. #193
    peepoHappy's Avatar Active Member
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    Originally Posted by Magicme View Post
    Are uniques not working for anyone else?

    I've got the poe.ninja setting ticked on, and tried all the repos linked on this last page.
    yeah. i fixed that.
    there may be problems with some uniques (they are not in the request from the api)

  16. #194
    peepoHappy's Avatar Active Member
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    the problem wasn't the poe.ninja api. everything is working fine now.

  17. #195
    AeonClock's Avatar Active Member
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    I've tried every fork of this plugin(vadash, peepoHappy, illu) and none of them seem to do anything, there's no icons and nothing is happening. I'm compiling everything myself and it seems to hit the Init method while I debug, anyone has any tips before I dig into it ?

    EDIT
    It was the itemLevel, its set to min 84 by default, derp.
    Last edited by AeonClock; 10-04-2020 at 06:52 PM.

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