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  1. #1
    vmv's Avatar ★ Elder ★
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    PoeSmoother - effects remover

    • FREE - PoeSmoother for Path of Exile: EXPEDITION - v.3.15.3 - Released (Official | Steam | EPIC | Garena | Tencent).!

    Free version (for normal gameplay):
    1. - remove general fog
    2. - remove delirium fog
    3. - disable bloom effects
    4. - remove dead bodies
    5. - remove enviro particles
    6. - disable shatter effects
    7. - remove decals and trails
    8. - remove the sound from charges
    9. - render back revived monsters
    10. - remove extra blood
    11. - disable rendering of item drop
    12. - remove shadows or darkness
    13. - remove soft microtransactions
    14. - remove soft particles
    15. - minimap revealed
    16. - camera minizoom (3 different distances - x1,x2,x3)
    17. - remove skills sounds
    18. - remove monsters sounds

    - Ignore list with support for full path.
    - stable fps with reduced cpu/gpu usage.

    - VirusTotal

    • MEGA : download
    • Dropbox : download

    • NetFramework 4.8 is required.
    - Download .NET Framework 4.8 Web Installer
    • Visual C++ Redistributable Runtimes
    - Visual C++ Redistributable Runtimes All-in-One (Jan 2021) Download | TechPowerUp



    • Latest ignoreList: 27.08.2021

    HTML Code:
    • INFO ::
    • To activate a line, just remove # from it.
    • 移除 # 以啟用該行.
    • чтобы активировать строку, просто удалите из нее #.
    
    
    • ultimatum league (add # to remove trials effects)
    #Metadata\Effects\Spells\monsters_effects\League_Ultimatum\mechanics\fx
    
    • to keep delirium fog, remove # from next line
    #Metadata\Effects\Environment\League_Affliction
    
    • to keep dead bodies, remove # from next line
    #Metadata\Monsters\Monster.ot
    
    • remove # to disable an option (cam zoom - minimap)
    #Metadata\Characters\Character.ot
    #Shaders\Minimap_Visibility_Pixel.hlsl
    
    • to remove visible items drop, add # to Metadata\Items
    • ,.(can also make some equipped items invisible)
    • to keep full micro visible, remove # from all 3 lines
    Metadata\Items
    #Metadata\Effects\Microtransactions
    Metadata\Effects\Microtransactions\pets
    Metadata\Pet
    
    • ignore Delve monsters
    Metadata\Particles\monster_effects\League_Delve\general
    
    • ignore Maven
    Metadata\Effects\Spells\monsters_effects\AtlasofWorldsBosses\Maven
    
    • ignore Drox, The Warlord (this is also keeping some sounds)
    Metadata\Effects\Spells\monsters_effects\AtlasExiles\Adjudicator
    #Metadata\Effects\Spells\monsters_effects\AtlasExiles\AdjudicatorMonsters
    Metadata\Particles\monster_effects\AtlasExiles\Adjudicator
    Metadata\Particles\monster_effects\AtlasExiles\AdjudicatorMonsters
    
    • ignore Guardian of the Chimera
    Metadata\Effects\Spells\ground_effects\chimera_smoke
    Metadata\Effects\Spells\ground_effects_v2\smoke_blind_chimera
    Metadata\Effects\Spells\monsters_effects\AtlasofWorldsBosses\Chimera
    Metadata\Particles\enviro_effects\act3\blood_temple
    Metadata\Particles\ground_effects_v2\smoke_blind_chimera
    Metadata\Particles\monster_effects\AtlasofWorldsBosses\chimera
    
    • ignore Sirus, Awakener of Worlds
    Metadata\Effects\Spells\monsters_effects\AtlasExiles\Orion
    Metadata\Particles\monster_effects\AtlasExiles\Orion
    
    • default
    Metadata\Effects\Environment\act5\entrance_portal
    Metadata\Effects\Environment\AoW\Elder\Elder_portal
    Metadata\Effects\Environment\artifacts
    Metadata\Effects\Environment\AtlasExiles
    Metadata\Effects\Environment\clickable_objects
    Metadata\Effects\Environment\hideout\waypoint
    Metadata\Effects\Environment\lab_portals
    Metadata\Effects\Environment\labyrinth\traps
    Metadata\Effects\Environment\League_Incursion\Alva_Cazar_Altar
    Metadata\Effects\Environment\maps
    Metadata\Effects\Environment\redportal
    Metadata\Effects\Environment\shrine
    Metadata\Effects\Environment\waypoint
    Metadata\Effects\Microtransactions\Town_Portals
    Metadata\Effects\misc\Synthesis_Zana_Portal
    Metadata\Effects\Spells\portal
    Metadata\Particles\enviro_effects\abyss_chasm
    Metadata\Particles\enviro_effects\dark_shrines
    Metadata\Particles\enviro_effects\labyrinth
    Metadata\Particles\enviro_effects\League_Delve\Waypoint
    Metadata\Particles\enviro_effects\League_Delve\Waypoint_02
    Metadata\Particles\enviro_effects\League_Incursion
    Metadata\Particles\enviro_effects\waypoint
    
    • ignore all held mtx weapons
    Metadata\Items\Weapons\OneHandWeapons\Claws\Microtransactions
    Metadata\Items\Weapons\OneHandWeapons\Claws\uniques
    Metadata\Items\Weapons\OneHandWeapons\Daggers\Microtransactions
    Metadata\Items\Weapons\OneHandWeapons\Daggers\uniques
    Metadata\Items\Weapons\OneHandWeapons\OneHandAxes\Microtransactions
    Metadata\Items\Weapons\OneHandWeapons\OneHandAxes\uniques
    Metadata\Items\Weapons\OneHandWeapons\OneHandMaces\Microtransactions
    Metadata\Items\Weapons\OneHandWeapons\OneHandMaces\uniques
    Metadata\Items\Weapons\OneHandWeapons\OneHandSwords\Microtransactions
    Metadata\Items\Weapons\OneHandWeapons\OneHandSwords\uniques
    Metadata\Items\Weapons\OneHandWeapons\Wands\Microtransactions
    Metadata\Items\Weapons\OneHandWeapons\Wands\Uniques
    Metadata\Items\Weapons\TwoHandWeapons\Bows\Microtransactions
    Metadata\Items\Weapons\TwoHandWeapons\TwoHandAxes\microtransactions
    Metadata\Items\Weapons\TwoHandWeapons\TwoHandMaces\microtransactions
    Metadata\Items\Weapons\TwoHandWeapons\TwoHandMaces\uniques
    Metadata\Items\Weapons\TwoHandWeapons\TwoHandSwords\microtransactions
    Metadata\Items\Weapons\TwoHandWeapons\TwoHandSwords\uniques
    • How to use ignore list :: example:

    - ignore a single file (add the full path to that file, including the file extension) :
    # Metadata\Particles\black_hole\black_hole_core.pet

    - ignore a directory :
    # Metadata\Effects\Microtransactions\Town_Portals

    - ignore a line by adding # in front of it, or simply delete.
    # Metadata\Effects\Environment\League_Delve
    # Metadata\Particles\black_hole\black_hole_core_end.pet

    - how to keep effects, objects, etc.. from being modified :: example:
    - by using full folders path or individual files:

    Metadata\Effects\Environment\waypoint
    Metadata\Effects\Microtransactions\Town_Portals
    Metadata\Particles\black_hole\black_hole_core_start.pet

    Save the file modification and use restore button to restore original, then apply again.
    Last edited by vmv; 09-01-2021 at 11:44 AM. Reason: Don't advertise paid products in exploit section.

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  2. #2
    Doomnezau's Avatar Member
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    error ggpk opened in read mode only.... strange ...i've checked and it's not on that thing


    Edit -> close your damn game idiot before changing it's files (sometimes i amaze myself)

  3. Thanks Parog (1 members gave Thanks to Doomnezau for this useful post)
  4. #3
    coller1432's Avatar Member
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    it work!!!

    discharge is still, please remove all effect, fire, cold, lightning.

    btw, good joob. i tried sometime, and I did not do anything...

  5. #4
    vmv's Avatar ★ Elder ★
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    Originally Posted by Doomnezau View Post
    error ggpk opened in read mode only.... strange ...i've checked and it's not on that thing


    Edit -> close your damn game idiot before changing it's files (sometimes i amaze myself)
    Yep, i should change that default message in "the game is running"...next release
    Made a small update, forgot some files, just for compilers.

  6. Thanks A'lar (1 members gave Thanks to vmv for this useful post)
  7. #5
    vmv's Avatar ★ Elder ★
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    Originally Posted by coller1432 View Post
    it work!!!

    discharge is still, please remove all effect, fire, cold, lightning.

    btw, good joob. i tried sometime, and I did not do anything...
    I can't remove them completely...i mean, i can, but then the skill would look like nothing.
    It has too many files to test, and is tedious.

    Maybe in the future, there will be other methods to make this skills pretty

  8. Thanks Genocyber (1 members gave Thanks to vmv for this useful post)
  9. #6
    Doomnezau's Avatar Member
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    great work man any chance to disable extra gore from belly? it's a pain and unwanted but the chest is too good.

  10. #7
    Genocyber's Avatar Member
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    Hi, noob question here, the programm must remains open while playing to keep the particles down?

    Ty

  11. #8
    vmv's Avatar ★ Elder ★
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    Originally Posted by Doomnezau View Post
    great work man any chance to disable extra gore from belly? it's a pain and unwanted but the chest is too good.
    I think so...never thought about that, but you are right...those extra effects are terrible for my taste to ..


    Originally Posted by Genocyber View Post
    Hi, noob question here, the programm must remains open while playing to keep the particles down?

    Ty
    Nope, just make sure you have the game closed before opening the tool, otherwise the tool is opening in "read-only" mode. After changing what you need, you can close the tool and play the game.

  12. Thanks Genocyber, Doomnezau (2 members gave Thanks to vmv for this useful post)
  13. #9
    s1ssel's Avatar Member
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    This has really great potential for the low-end pcs and even for the high-ends as the cream topping ( sry for my english but I thought this matches haha ). I speak for the low-end ones and would love to have even a flame totem skill which I wouldn't even see. I also wanted to make LA build since the last week and the removable shatter effect from herald of ice effect ( when it's the one you removed ) would be just godly I guess. So 2 thumbs up and 2 big toes up for your work <3

    edit: noob question: I don't think it's possible to change the effects on your own right? like AHK script into a .exe.. . Lot more work I guess, but if you have any easy work for multiple "effects" let us know.
    Last edited by s1ssel; 01-09-2016 at 06:57 PM.

  14. #10
    vmv's Avatar ★ Elder ★
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    Originally Posted by s1ssel View Post
    This has really great potential for the low-end pcs and even for the high-ends as the cream topping ( sry for my english but I thought this matches haha ). I speak for the low-end ones and would love to have even a flame totem skill which I wouldn't even see. I also wanted to make LA build since the last week and the removable shatter effect from herald of ice effect ( when it's the one you removed ) would be just godly I guess. So 2 thumbs up and 2 big toes up for your work <3

    edit: noob question: I don't think it's possible to change the effects on your own right? like AHK script into a .exe.. . Lot more work I guess, but if you have any easy work for multiple "effects" let us know.
    Yes you can change anything you want,...the tools have inside an export function, and you can always search for your skill to extract the content, and from there, you just need to modify them or even remove completely. Test, change back...modify...test change back ...takes time.
    Herald of ice has some long and overlapping effects, one over another which cause lag ofc for some computers...just remove/disable some smoke/dust/lights...etc ..made it much simple and still looks great.

    I don't get this with GGG, they are really exaggerating with hundreds of effects for a simple "fart"...in the end, there is just a big mess, nothing pleasant for the eye.

    edit : In the left side of the tool, is the structure of the game content. In the middle is the content of what you clicked from the structure, and in the right side are options created by me for simple users, just to check them up and play. In the php code from post, you can see the path of the files i have changed.
    Last edited by vmv; 01-09-2016 at 07:27 PM.

  15. Thanks s1ssel, tribal0306 (2 members gave Thanks to vmv for this useful post)
  16. #11
    datz's Avatar Active Member
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    not working for me :\

  17. #12
    vmv's Avatar ★ Elder ★
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    Originally Posted by datz View Post
    not working for me :\
    Why not ? ,,,Give some details...

  18. #13
    datz's Avatar Active Member
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    run the visualggpk file provided and check the boxes with poe not opened 2-3 times each and start up poe nothing changes, char sounds, rain etc

  19. #14
    vmv's Avatar ★ Elder ★
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    Originally Posted by datz View Post
    run the visualggpk file provided and check the boxes with poe not opened 2-3 times each and start up poe nothing changes, char sounds, rain etc
    Open the tool, choose your Content.ggpk file from where you have the game installed,...wait for the parse to finish ...then check/uncheck what you need.

    A checkbox must be left "checked" if you want any effect to work. The you can close the tool and start the game. Even if you don't close the tool, you can play..but you cannot change anything after the game is started.
    Last edited by vmv; 01-09-2016 at 08:01 PM.

  20. #15
    s1ssel's Avatar Member
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    Originally Posted by vmv View Post
    Yes you can change anything you want,...the tools have inside an export function, and you can always search for your skill to extract the content, and from there, you just need to modify them or even remove completely. Test, change back...modify...test change back ...takes time.
    Herald of ice has some long and overlapping effects, one over another which cause lag ofc for some computers...just remove/disable some smoke/dust/lights...etc ..made it much simple and still looks great.

    I don't get this with GGG, they are really exaggerating with hundreds of effects for a simple "fart"...in the end, there is just a big mess, nothing pleasant for the eye.

    edit : In the left side of the tool, is the structure of the game content. In the middle is the content of what you clicked from the structure, and in the right side are options created by me for simple users, just to check them up and play. In the php code from post, you can see the path of the files i have changed.
    I feel pretty guilty :S. I didn't even start the program, cause I thought there is nothing to change manually, only your precoded functions etc. This sounds really amazing... Can't wait to try and hopefully manage it tomorrow.

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