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★ Elder ★
PoeSmoother - effects remover
• FREE - PoeSmoother for Path of Exile: Sentinel - 3.18 - Released !
Contact ::
• Discord :: PoeSmoother
• Skype :: mcnvictor2016(vmv) - [email protected]
• DO NOT install any other version of PoeSmoother, other than what is posted here or from discord / official PoeSmoother page !
Any other sources are fake and contain viruses to hack your poe account!
• Free version (for normal gameplay):
1. - remove general fog
2. - remove delirium fog
3. - disable bloom effects
4. - remove dead bodies
5. - remove enviro particles
6. - disable shatter effects
7. - remove decals and trails
8. - remove the sound from charges
9. - render back revived monsters
10. - remove extra blood
11. - disable rendering of item drop
12. - remove shadows
13. - remove darkness
14. - better lights
15. - remove soft microtransactions
16. - remove soft particles
17. - minimap revealed
18. - camera minizoom (3 different distances - x1,x2,x3)
19. - remove skills sounds
20. - remove monsters sounds
- active effects list, with support for full path.
- stable fps with reduced cpu/gpu usage.
• pCloud : download removed momentarily.
• MEGA : download removed momentarily.
• Dropbox : download removed momentarily.
• in case of an error, first try this : go to : - C:\Users\YOUR USER NAME\AppData\Local .. and delete all fsmoother directory you see
• Necessary software:
- NetFramework 4.8:
- Download .NET Framework 4.8 Web Installer
- Visual C++ Redistributable Runtimes:
- Visual C++ Redistributable Runtimes All-in-One Download | TechPowerUp

• Latest active_effects: 24.05.2022
active_effects.txt
HTML Code:
• INFO :: v3.18.0
• To activate a line, just remove # from it.
• 移除 # 以啟用該行.
• чтобы активировать строку, просто удалите из нее #.
• to keep bloom (remove #)
#Shaders\BloomGather.hlsl
• ultimatum league (add # to remove trials effects)
#Metadata\Effects\Spells\monsters_effects\League_Ultimatum\mechanics\fx
• to keep delirium fog, remove # from next line
#Metadata\Effects\Environment\League_Affliction
• to keep dead bodies, remove # from next line
#Metadata\Monsters\Monster.ot
• remove # to disable an option (cam zoom - minimap)
#Metadata\Characters\Character.ot
#Shaders\Minimap_Visibility_Pixel.hlsl
• to remove visible items drop, add # to Metadata\Items
• ,.(can also make some equipped items invisible)
• to keep full micro visible, remove # from all 3 lines
Metadata\Items
#Metadata\Effects\Microtransactions
#Metadata\Pets
• keep Delve monsters effects
Metadata\Particles\monster_effects\League_Delve\general
• keep Maven effects
Metadata\Effects\Spells\monsters_effects\AtlasofWorldsBosses\Maven
• keep Drox, The Warlord (this is also keeping some sounds) effects
Metadata\Effects\Spells\monsters_effects\AtlasExiles\Adjudicator
#Metadata\Effects\Spells\monsters_effects\AtlasExiles\AdjudicatorMonsters
Metadata\Particles\monster_effects\AtlasExiles\Adjudicator
Metadata\Particles\monster_effects\AtlasExiles\AdjudicatorMonsters
• keep Guardian of the Chimera effects
Metadata\Effects\Spells\ground_effects\chimera_smoke
Metadata\Effects\Spells\ground_effects\evil
Metadata\Effects\Spells\ground_effects_v2\smoke_blind_chimera
Metadata\Effects\Spells\monsters_effects\AtlasofWorldsBosses\Chimera
Metadata\Effects\weather_attachments\act4
Metadata\Particles\enviro_effects\act3\blood_temple
Metadata\Particles\ground_effects_v2\smoke_blind_chimera
Metadata\Particles\monster_effects\AtlasofWorldsBosses\chimera
• keep Sirus, Awakener of Worlds effects
Metadata\Effects\Spells\monsters_effects\AtlasExiles\Orion
Metadata\Particles\monster_effects\AtlasExiles\Orion
• keep prophecy effects
Metadata\Effects\Environment\eclipse_league
Metadata\Effects\Environment\tempest_league
Metadata\Effects\Spells\monsters_effects\prophecy_league
• keep visible deadly ground effects
Metadata\Effects\Spells\ground_effects\caustic
Metadata\Effects\Spells\ground_effects_v2\caustic_arrow_ground
Metadata\Effects\Spells\ground_effects_v2\desecrated
Metadata\Effects\Spells\ground_effects_v2\desecrated_maligaro
Metadata\Effects\Spells\ground_effects_v2\desecrated_red
Metadata\Effects\Spells\ground_effects_v3\caustic
• default
Metadata\Effects\Environment\act5\entrance_portal
Metadata\Effects\Environment\AoW\Elder\Elder_portal
#Metadata\Effects\Environment\abyss_chasm
Metadata\Effects\Environment\artifacts
Metadata\Effects\Environment\AtlasExiles
Metadata\Effects\Environment\clickable_objects
Metadata\Effects\Spells\curses
Metadata\Effects\Spells\curses_02
Metadata\Effects\Spells\curse_aura
Metadata\Effects\Environment\hideout\waypoint
Metadata\Effects\Environment\lab_portals
Metadata\Effects\Environment\labyrinth\traps
Metadata\Effects\Environment\League_Incursion\Alva_Cazar_Altar
Metadata\Effects\Environment\maps
Metadata\Effects\Environment\redportal
Metadata\Effects\Environment\shrine
Metadata\Effects\Environment\waypoint
Metadata\Effects\Microtransactions\Town_Portals
Metadata\Effects\misc\Synthesis_Zana_Portal
Metadata\Particles\curses_02\orbs
Metadata\Particles\enviro_effects\abyss_chasm
Metadata\Particles\enviro_effects\dark_shrines
Metadata\Particles\enviro_effects\labyrinth
Metadata\Particles\enviro_effects\League_Delve\Waypoint
Metadata\Particles\enviro_effects\League_Delve\Waypoint_02
Metadata\Particles\enviro_effects\League_Incursion
Metadata\Particles\enviro_effects\waypoint
• keep all held mtx weapons
Metadata\Items\Weapons\OneHandWeapons\Claws\Microtransactions
Metadata\Items\Weapons\OneHandWeapons\Claws\uniques
Metadata\Items\Weapons\OneHandWeapons\Daggers\Microtransactions
Metadata\Items\Weapons\OneHandWeapons\Daggers\uniques
Metadata\Items\Weapons\OneHandWeapons\OneHandAxes\Microtransactions
Metadata\Items\Weapons\OneHandWeapons\OneHandAxes\uniques
Metadata\Items\Weapons\OneHandWeapons\OneHandMaces\Microtransactions
Metadata\Items\Weapons\OneHandWeapons\OneHandMaces\uniques
Metadata\Items\Weapons\OneHandWeapons\OneHandSwords\Microtransactions
Metadata\Items\Weapons\OneHandWeapons\OneHandSwords\uniques
Metadata\Items\Weapons\OneHandWeapons\Wands\Microtransactions
Metadata\Items\Weapons\OneHandWeapons\Wands\Uniques
Metadata\Items\Weapons\TwoHandWeapons\Bows\Microtransactions
Metadata\Items\Weapons\TwoHandWeapons\TwoHandAxes\microtransactions
Metadata\Items\Weapons\TwoHandWeapons\TwoHandMaces\microtransactions
Metadata\Items\Weapons\TwoHandWeapons\TwoHandMaces\uniques
Metadata\Items\Weapons\TwoHandWeapons\TwoHandSwords\microtransactions
Metadata\Items\Weapons\TwoHandWeapons\TwoHandSwords\uniques
• How to use active_effects list :: example:
- keep effects visible for a single file (add the full path to that file, including the file extension) :
# Metadata\Particles\black_hole\black_hole_core.pet
- keep effects visible for an entire directory :
# Metadata\Effects\Microtransactions\Town_Portals
- disable a line by adding # in front of it, or simply delete.
# Metadata\Effects\Environment\League_Delve
# Metadata\Particles\black_hole\black_hole_core_end.pet
- how to keep effects, objects, etc.. from being modified :: example:
- by using full folders path or individual files:
Metadata\Effects\Environment\waypoint
Metadata\Effects\Microtransactions\Town_Portals
Metadata\Particles\black_hole\black_hole_core_start.pet
Save the file modification and use restore button to restore original, then apply again.
Last edited by vmv; 3 Days Ago at 01:12 AM.
Reason: v.3.18.0 active_effects updated
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Post Thanks / Like - 132 Thanks
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Aprilporing (132 members gave Thanks to vmv for this useful post)
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Member
error ggpk opened in read mode only.... strange ...i've checked and it's not on that thing
Edit -> close your damn game idiot before changing it's files (sometimes i amaze myself)
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Post Thanks / Like - 1 Thanks
Parog (1 members gave Thanks to Doomnezau for this useful post)
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Member
it work!!!
discharge is still, please remove all effect, fire, cold, lightning.
btw, good joob. i tried sometime, and I did not do anything...
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★ Elder ★
Originally Posted by
Doomnezau
error ggpk opened in read mode only.... strange ...i've checked and it's not on that thing
Edit -> close your damn game idiot before changing it's files (sometimes i amaze myself)
Yep, i should change that default message in "the game is running"...next release 
Made a small update, forgot some files, just for compilers.
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Post Thanks / Like - 1 Thanks
A'lar (1 members gave Thanks to vmv for this useful post)
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★ Elder ★
Originally Posted by
coller1432
it work!!!
discharge is still, please remove all effect, fire, cold, lightning.
btw, good joob. i tried sometime, and I did not do anything...
I can't remove them completely...i mean, i can, but then the skill would look like nothing.
It has too many files to test, and is tedious.
Maybe in the future, there will be other methods to make this skills pretty
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Post Thanks / Like - 1 Thanks
Genocyber (1 members gave Thanks to vmv for this useful post)
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Member
great work man
any chance to disable extra gore from belly? it's a pain and unwanted but the chest is too good.
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Member
Hi, noob question here, the programm must remains open while playing to keep the particles down?
Ty
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★ Elder ★
Originally Posted by
Doomnezau
great work man

any chance to disable extra gore from belly? it's a pain and unwanted but the chest is too good.
I think so...never thought about that, but you are right...those extra effects are terrible for my taste to ..
Originally Posted by
Genocyber
Hi, noob question here, the programm must remains open while playing to keep the particles down?
Ty
Nope, just make sure you have the game closed before opening the tool, otherwise the tool is opening in "read-only" mode. After changing what you need, you can close the tool and play the game.
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Post Thanks / Like - 2 Thanks
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Member
This has really great potential for the low-end pcs and even for the high-ends as the cream topping
( sry for my english but I thought this matches haha ). I speak for the low-end ones and would love to have even a flame totem skill which I wouldn't even see. I also wanted to make LA build since the last week and the removable shatter effect from herald of ice effect ( when it's the one you removed ) would be just godly I guess. So 2 thumbs up and 2 big toes up for your work <3
edit: noob question: I don't think it's possible to change the effects on your own right? like AHK script into a .exe..
. Lot more work I guess, but if you have any easy work for multiple "effects" let us know.
Last edited by s1ssel; 01-09-2016 at 06:57 PM.
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★ Elder ★
Originally Posted by
s1ssel
This has really great potential for the low-end pcs and even for the high-ends as the cream topping

( sry for my english but I thought this matches haha ). I speak for the low-end ones and would love to have even a flame totem skill which I wouldn't even see. I also wanted to make LA build since the last week and the removable shatter effect from herald of ice effect ( when it's the one you removed ) would be just godly I guess. So 2 thumbs up and 2 big toes up for your work <3
edit: noob question: I don't think it's possible to change the effects on your own right? like AHK script into a .exe..

. Lot more work I guess, but if you have any easy work for multiple "effects" let us know.
Yes you can change anything you want,...the tools have inside an export function, and you can always search for your skill to extract the content, and from there, you just need to modify them or even remove completely. Test, change back...modify...test change back
...takes time.
Herald of ice has some long and overlapping effects, one over another which cause lag ofc for some computers...just remove/disable some smoke/dust/lights...etc ..made it much simple and still looks great.
I don't get this with GGG, they are really exaggerating with hundreds of effects for a simple "fart"...in the end, there is just a big mess, nothing pleasant for the eye.
edit : In the left side of the tool, is the structure of the game content. In the middle is the content of what you clicked from the structure, and in the right side are options created by me for simple users, just to check them up and play. In the php code from post, you can see the path of the files i have changed.
Last edited by vmv; 01-09-2016 at 07:27 PM.
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Post Thanks / Like - 2 Thanks
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Active Member
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★ Elder ★
Originally Posted by
datz
not working for me :\
Why not ? ,,,Give some details...
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Active Member
run the visualggpk file provided and check the boxes with poe not opened 2-3 times each and start up poe nothing changes, char sounds, rain etc
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★ Elder ★
Originally Posted by
datz
run the visualggpk file provided and check the boxes with poe not opened 2-3 times each and start up poe nothing changes, char sounds, rain etc
Open the tool, choose your Content.ggpk file from where you have the game installed,...wait for the parse to finish ...then check/uncheck what you need.
A checkbox must be left "checked" if you want any effect to work. The you can close the tool and start the game. Even if you don't close the tool, you can play..but you cannot change anything after the game is started.
Last edited by vmv; 01-09-2016 at 08:01 PM.
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Member
Originally Posted by
vmv
Yes you can change anything you want,...the tools have inside an export function, and you can always search for your skill to extract the content, and from there, you just need to modify them or even remove completely. Test, change back...modify...test change back

...takes time.
Herald of ice has some long and overlapping effects, one over another which cause lag ofc for some computers...just remove/disable some smoke/dust/lights...etc ..made it much simple and still looks great.
I don't get this with GGG, they are really exaggerating with hundreds of effects for a simple "fart"...in the end, there is just a big mess, nothing pleasant for the eye.
edit : In the left side of the tool, is the structure of the game content. In the middle is the content of what you clicked from the structure, and in the right side are options created by me for simple users, just to check them up and play. In the php code from post, you can see the path of the files i have changed.
I feel pretty guilty :S. I didn't even start the program, cause I thought there is nothing to change manually, only your precoded functions etc. This sounds really amazing... Can't wait to try and hopefully manage it tomorrow.