PoeSmoother - effects remover menu

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  1. #751
    vmv's Avatar ★ Elder ★
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    Originally Posted by VergilUa View Post
    I may change and tweak some skills a bit in a future, but I don't think I that big of a contributor anyways. PoE is a game for me, and it seems it's getting more like developing it and shaving off those rough edges developers leftover. Which takes time in the end.

    You can always use those skills you like as a part of PoESmoother. If you don't want to add another toggle, you can always dump those files under other skills section.
    (Just don't forget to update tooltip).

    Another option is just to post links to user-made archives in first post. People will decide on their own what they need, or don't need. I won't move those files anytime soon, so yeah.

    Too bad there's no way to obtain instruments used by devs. That would've made the whole modding process much easier. Don't think that would ever happen tho (due to whole mtx agenda).
    So you want to get in or not ?

    PoeSmoother - effects remover
  2. #752
    Blushka's Avatar Corporal
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    Originally Posted by vmv View Post
    This can be done with: "on_construction_complete = "RemoveEffects( );"...because only monsters have epk effects, no need to modify 1273692318 files.
    But this will remove all effects from monsters..everything, like remove dead bodies does.
    where i can found .epk files? In metadata zero files ;/

  3. #753
    VergilUa's Avatar Corporal
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    Originally Posted by vmv View Post
    So you want to get in or not ?
    Sure. What can go wrong?
    Problem is, I'm not the github user, and used gitlab most of the time. Might take time untill I figure how the things should be done.
    Last edited by VergilUa; 12-10-2016 at 12:39 PM.

  4. #754
    vmv's Avatar ★ Elder ★
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    Originally Posted by VergilUa View Post
    Sure. What can go wrong?
    Problem is, I'm not the github user, and used gitlab most of the time. Might take time untill I figure how the things should be done.
    Is nothing complicated...but with the tool there can be errors when updating 715264 files.
    I will add you ass a contributor if you want, and you can change things and stuff.... Nothing complicated.

  5. #755
    vmv's Avatar ★ Elder ★
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    Originally Posted by Blushka View Post
    where i can found .epk files? In metadata zero files ;/
    .epk files are located in Metadata/Effects...

  6. #756
    VergilUa's Avatar Corporal
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    Ok, you can find my profile under watchers list (It's VergilUa). I'll see what I can improve. (Still need to clone repo and build it)

  7. #757
    vmv's Avatar ★ Elder ★
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    Originally Posted by VergilUa View Post
    Ok, you can find my profile under watchers list (It's VergilUa). I'll see what I can improve. (Still need to clone repo and build it)
    Added as colab...

  8. #758
    SandorClegane's Avatar Member
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    vmv can you check your mailbox?

  9. #759
    vmv's Avatar ★ Elder ★
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    Originally Posted by SandorClegane View Post
    vmv can you check your mailbox?
    I did, and anything is possible with this game...it just need the right person ...

  10. #760
    SandorClegane's Avatar Member
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    Originally Posted by vmv View Post
    I did, and anything is possible with this game...it just need the right person ...
    yep,and everything has a price you can add me if you want to talk further

  11. #761
    VergilUa's Avatar Corporal
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    So I tinkered a bit with souce:
    Added storm call reworked version as default improved, added firestorm skill.
    Also changed how the skill function attaches to GUI, so now it's easier to add new checkboxes. Now it's just about adding handler to checkbox and using AlterByFolder fuction with specified remove/restore effects folders and checkbox itself. Hopefully everything works as intended. I've tested it, and it seems to be working.

    There's also an issue with some removal option. There isn't any restoreDefault data for firebeam (Scorching ray), need to check on those. Unfortunately I haven't made a backup, soooo yeah . Will look into it after I restore original ggpk.

  12. #762
    chimney01's Avatar Member
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    Hello. See the new version

    added support for fmod .bank files, can be useful for removing sound packs.


    Will this be how to operate. Can you change the currency of falling sound?

    Thank you!

  13. #763
    alisnaruto's Avatar Member
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    how to remove gore effect ? pls

  14. #764
    VergilUa's Avatar Corporal
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    Originally Posted by chimney01 View Post
    Hello. See the new version

    added support for fmod .bank files, can be useful for removing sound packs.


    Will this be how to operate. Can you change the currency of falling sound?

    Thank you!
    If you mean currency drop sounds - they're specified in your loot filter, you can change them there. If you need to remove all sounds except loot filter - use remove sounds options (like silent monsters\skills).

    Originally Posted by alisnaruto View Post
    how to remove gore effect ? pls
    Gore is under remove effects - particles.

    I may move it under some other options, since it's not quite obvious where it is as for now.
    Last edited by VergilUa; 12-11-2016 at 05:41 AM.

  15. #765
    vmv's Avatar ★ Elder ★
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    Originally Posted by VergilUa View Post
    If you mean currency drop sounds - they're specified in your loot filter, you can change them there. If you need to remove all sounds except loot filter - use remove sounds options (like silent monsters\skills).

    Gore is under remove effects - particles.

    I may move it under some other options, since it's not quite obvious where it is as for now.
    Man, i think i love you...and i'm fukin' married )))

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